Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
Posts | ||
---|---|---|
Some Ideas | Locked | |
Thread Options | ||
Jun 13 2019 Anchor | ||
About the Rebellion There is a chance that the earlier Empire capital ships can get the Tie-Defender too? in case of the Venator could probable be a bit OP but is carrier after all, in the Rebel side all the capitals can fit any of the advance crafts (A/B-wing) There is a chance to have a Extra ship creation tap for, lets call Refit ships, could be the Lucrehulk (a personal Favorite ), the Munificent and probably could move the Venator and the Providence, also for a extra late game Research Include some old Fashion ships like the Kandosii Dreadnought, the Bulkwark and the world desvastator (focus in siege) ,if you go a long time ago probably the Valor, Inexpugnable and Harrower from the Great galatic war
|
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.