Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Enrichment Possibility of Interregnum + E4X uniqueness (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Requests : Enrichment Possibility of Interregnum + E4X uniqueness) Locked
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Sep 30 2018 Anchor

1st part is about other SINS factions Capital Ships (HTS, Orthodox & VCC)......

A - Will their new cap ships equip these Gauss Cannon/Railgun for HTS, Psionic Surge for Orthodox & VCC with Phase Cannon/Disintegrator??? I was hoping to see it applicable upon next Interregnum which might be the birth of New Republic factions comes to fruition via later update....

B - Does these factions (HTS, Orthodox & VCC) only gains 1 new cap ships per factions unlike Triple Alliance which shares 2 of their existing cap ships????

2nd Part is about enhancement of Hero Units for each sub-factions.. Is it possible just to enhance 1 hero unit per sub-factions since their hero cruiser units doesn't fit the unique sub-faction profile and philosophy... Example:

A - Captain Aurellion for TEC gains longer weapon range for all his firepower & Commander Dyranov for HTS modified his Marza to equip Gauss Cannon

B - Matriarch Celestia for Orthodox gains additional bank targets to direct her capabilities in battle & Anima Kreia for Ascended decides to equip Psionic Surge alongside with Psyntegrat Ayama except Kreia doesn't share Ayama's similar Soul Strike ability...

C - Overlord Nihovalus for VCC equips Phase Cannon but could also equip Disintegrator instead & Warlord Jarvaluk for VIR expands his hangars to house 2 extra squadron or modifies his bombardment cannon to fire upon large targets like enemy cap ships, structures, star base & titans although slower rate of fire in return of it's ridiculous range...

D - Imperial Remnant choose Admiral Piett due to his experience of commanding Vader's flagship before Battle of Endor while Imperial Warlord choose Admiral Harrsk instead as they have the options of choosing Thrawn sub-factions which also enhancing his Imperial II capability compared to the one in Remnant factions.. Piett Allegiance gains increased frontal weapon damage similar to Intensify Forward Firepower ability but suffered reduced shield restore rate & mitigation while Harrsk broadside firepower dealt doubled the damage at the cost of reduced ship turn rate during the battle..

E - I heard rumor that you guys plan to replace Rebel Alliance Traest Kre'fey Hero Units with his grandfather, Laryn Kre'fey but i'm not sure if its true... If it's true, I suggest that Rebel Alliance should choose Han Solo as his ship, Mon Remonda is the 1st MC80B in service & Sourcebook shows that Han Solo mostly using Mon Remonda during Zsinj Campaign... New Republic should be focusing on enhancing Traest Kre'fey as he plays larger role for the New Republic than Han Solo even during the Yuuzhan Vong assaulting Coruscant..

It could be something else as well... i just give some simple pointing example of certain enhancement since you said that these Hero Units won't use other ship model even though i suggest something larger akin to SW Battlecruiser-class units or similar to Maelstrom Super Dreadnought.....

QUESTION 3 is about Imperial Factions special bonus unlike the one you inputted in the Interregnum Mod before.. The bonus from before remains but with certain traits added instead

3A - Imperial Remnant gains research access to deploy 2nd Titan but only either Bellator-class or Vader-class SSD can be deployed if Executor-class is the 1st deployed SSD unit unless you guys add 1 new SSD units to choose among existing Bellator, Executor & Vader SSD... This benefit are not including deployable Executor from Kuat Drive Yard and i humbly suggest that you guys make its cost much more expensive than it currently is since it does not have much deployment limit as long as anyone owning Kuat Drive Yard has extra fleet supply & command unlike factional limit.. Like 22500 credit, 8000 metal & 5500 crystal or somewhere of that degree at least

IF THAT'S OK WITH YOU GUYS, I SUGGEST INTEGRATING IT WITH COUNCIL OF MOFFS RESEARCH ACCESS WHICH GIVES EXTRA FLEET COMMAND & SUPPLY..

3B - Imperial Warlord also gains some benefit from current part but here the difference; --

1st - Ardus sub-factions gains additional tactical structure & slightly reduced structure cost for all tactical parts + slightly enhanced defensive stats of Golan III & his Jovan Star Base structural integrity part but all others remains the same except his Golan III Platform have access to TIE Defender or Interceptor or Avenger... up to your discretion as long as it's TIE variants

2nd - Zsinj sub-factions gives all his ship ranging from corvette to his SSD unit an slight increase in weapon damage, additional bank targets for all his Cap Ships & SSD units (Exclude Star Base & Behemoth Fortress), max speed + acceleration in return of suffering consecutive defeats via reduced cultural repel rate & easier to be affected by enemy culture, based on the Star Wars Sourcebook...

3rd - Isard sub-factions gains access to directly negotiate with Mandalorian Pirate leader to launch backdoor assault via Hire Pirate Mission on the nearest enemy planets from Mandalore/Mandalorian Base alongside any specific planet targeting owned by the enemy... As long as Isard gives them decent amount of bounty and they complete their raid with minimal loss, they'll continue the occassional raid toward other enemy factions but if the bounty at Severe & Dangerous level were unsuccessful 3 consecutive times even with the deployment of Mandalorians Titan, Mandalorian will retaliate against Isard in the entire gameplay at the current Star Map Isard is in unless Isard takes out all Mandalore Planets to stop these raids for at least 1 hour gameplay... maybe 2 or 3 hour longest...

4th - Thrawn sub-factions gains few direct benefit like Increase armor, hp, shield, antimatter and weapon damage on his Imperial II, Chimaera & ability to summon a fleet of Katana Dreadnought for certain limited time toward any specific planet targeting but the targeted planet has to be explored and require positive fleet supply remains at least 200 which allows Thrawn to summon 12 Katana Dreadnought toward targeted planets.. It can be useful for forward assault onto enemy fortified base or used as additional mobile defense fleet during enemy massive attack on his base..

Question 4 is about the addition of SW Battlecruiser-class unit and Star Dreadnought or known as Super Star Destroyer...

4A - Other than existing Imperial Admiral which using Allegiance-class as their flagships via Hero Units, what other Battlecruiser units you guys plan on adding it into Interregnum Mod??????? I'll give it some name but you probably already know most of it already.... Like Rebel Bulwark Mark III, Lucrehulk Battleship, Imperial Procurator, Praetor Mark II, Tagge's Battlecruiser, Galactic Republic Maelstrom-class and other related warship just to name a few that i know....

4B - Other than existing Executor-class SSD which is any Imperial units, what other SUPER STAR DESTROYER you plan on adding it via capturable structure similar to Kuat Drive Yard other than rumored Eclipse SSD unit???

Question 5 is about the existence of the warships called Profundity, Rebel One, Emancipator & Liberator (Imperial I Star Destroyer commanded by Laryn Kre'fey & Luke respectively) ((These ship were there during Dark Empire assault on Coruscant during 10ABY)) AND SOME FEW UNITS IN FRIGATE/CRUISER CATEGORY

5A - Have you guys plan on how to place MC75 Profundity into the Interregnum Mod???

5B - Will Rebel One, modified Providence replace Providence-class Destroyer or add it amongst it fleet of cap ship????

5C - Will these warship named Emancipator & Liberator, modified Imperial I Star Destroyer added into Rebel Alliance and/or New Republic factions as Hero Units.. FYI Luke only commanded these Liberator warships probably a bit shorter time than Han Solo but both of them only commanded their respective ships after New Republic government is formed.... So is it possible????

5D - Units like Rebel modified CC-7700 which known as Double Seven or Slash-E, an Interdictor frigate works like the same as Immobilizer but much shorter interdiction range, less armored & weaker firepower instead armed with Laser & Proton Torpedo launcher.. IS IT POSSIBLE TO SEE IT ADDED ALONG????

Question 6 is about Mandalorian. Will Mandalorians have access to deploy SSD unit when the bounty reaches above Severe Level with very high bounty & if it is, does it deployed in any Mandalorian Base and/or Mandalore Planets... Does Keldabe-class & Venator-class are it's only cap ships in battle??? Is there other cap ships owned by Mandalorians...

Question 7 is about Planets... How many new planets will be added into next update & does Planet Byss are included as well???

Question 8 is about non-playable factions like Hapans, SSruvi & the like for rogue militia category..... Does only rogue Imperial & Rebel militia were set up to be the only non-playable factions in the end of Interregnum mod after New Republic factions is completed & released??????

Question 9 is about new type of minimod specific for only E4X & Star Wars, other than existing one, is there any of it planned to be included???

Last Question (10th) is will there be E5X SINS MOD????? OR SOMETHING ELSE....

Edited by: Nikzzz

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