Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Empire Severely Unbalanced against other factions (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Feedback : Empire Severely Unbalanced against other factions) Post Reply
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Sep 30 2018 Anchor

I know it's an alpha, I know. I'm saying this to help make it better. I'm doing my part.

So here's the situation: I have MAX technology research. MAX fleet sizes, Max EVERYTHING. I got the empire titan, every captial ship and frigate I can hold, and even let them sit at their docks to auto upgrade even further. I went armed to the teeth without room for any sort of improvements or additions up against an equally armed fleet of orthodox advent. Almost all of my star destroyers (of various different kinds) even had the tag something like "Can not be disabled"

I jump towards their army

Barely put a dent into their titan after focusing all firepower and bombers on them

my whole fleet forgets how to shoot, ADVENT ABILITIES LOL (and becomes disabled)

all my ships die

Try again, rinse, repeat, same results.

I removed interregnum, and went back and set up all the same mods and addons with Expanded 4X versions only. Ouch.

Again, I know it's an alpha, but I'm just saying. Empire is severely underpowered even at max upgrades and fleet size levels. Just. Can. Not. Compete.

Oct 2 2018 Anchor

Just one question. Were the Advent fighting in their own culture? Ain't a fleet in the 'verse can compete with those bonuses.

Oct 3 2018 Anchor

The Empire Fleet sizes are a serious problem for both Warlords and the Empire. Remember that the strength of the Empire is in their Star Destroyers. You need to always have the max amount of capitals you can build. The Interdictor SD is especially important because of its damage reduction abilities. That being said, even with a maxed fleet, you will have a hard time in the late game. The Advent have always been OP in E4X which why I rarely play against them, loyalists especially so.

What I do to get around the problem is to use the Double Fleet suppy minimod and delete the files for the other factions except Rebels. The Rebel AI is a huge pushover without it. Doing this obviously makes the Empire pretty OP which is why I never max out fleet cap in games. However, if you are going up against the Advent with lvl 10 capitals, you will need all that supply to beat them.

Oct 4 2018 Anchor

Also, hang back, let 'em come to you. Present an unmoving wall of fire, and never engage their starbases directly. That's how they stun your ships... mass disorientation.

Did a little 1v1 with an orthodox on hard and me as vanilla empire (I'm more of an Ardus Kaine guy) to illustrate. A few screenies of the final battle here. Mind you, this was after a pretty long war of attrition. Repeated unmoving wall of fire tactics as I built up to this fleet.


Oh, something I forgot at first... their buildings (I think just the culture centers) will steal frigates if you get close. Blew up so many of my own strike cruisers because of that.

Mar 19 2019 Anchor

I've not really had a difficult time with the Advent at all when I am the Empire, or Warlords, especially if I go Thrawn. In fact, the only time I have trouble is if I'm facing off against the Empire. They are hard as hell!

When facing an enemy, no matter who I am, I jump into their system, make sure my ships are set to only engage in local area and not the entire gravity well, and my bombers and fighters destroy most large vessels right then and there... Especially if I'm rocking TIE Defenders or the Rebels fighters. My tactic is to always let my fighter craft engage first, and let the enemy come to me with their now bleeding and broken fleet; right into the arms of my Capitals, Titan, and cruisers/corvette hordes.

Edited by: Firstborne

Mar 20 2019 Anchor

I'm far too much of a control freak for local area, personally. Hold position and manual positioning from me.

Aside from that, same deal.

Oct 3 2019 Anchor

When faced with enemies like that, use your starfighters to take them out from range. Select them and focus fire specific enemy units and structures.

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