Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.
Equipped with strong armor, self-shielding capabilities, and powerful anti-armor and anti-personnel weaponry, the 2M - and it's predecessor the TX130T - pose a significant threat to ground forces. These tanks must have a trooper garrisoned inside of them to activate the secondary weapon and perform to their full capacity.
That is EXTREMELY awesome.
Can you make it so that when advancing through tech ages you won't replace the older units, you just unlock new units.
I always hated last tech age because everyone carrying that damn heavy laser repeater. To be honest I don't know how AI would respond to this, you propably would have to redo their army build list so that they include some of the older units aswell.
The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.
Yuss, Thank you :3
Proper Scale, Megusta.
Have you ever considered a "Cover" system? There was this a mod for it, but it replaces a light turret. I suppose it would be possible if one were to create a 1x1 garrisonable building. Those asteroid walls look a lot like covers.
Getting a properly functioning cover system in a game like GB would be impossible to do, unfortunately.
The closest substitute we can come up with is having lasers impact on other units or objects before reaching their target - a property unique to artillery rounds. But so far we haven't figured out how to do that.
Can't you just make a mini-bunker like he said? The gameplay would pretty much function the same -- you get into cover, you're stuck there but can still fire and have the added bonus.
'Fraid not. A unit can only fire from an attack-enabled garrison structure if the player using it owns it, so just hopping into a piece of scenery wouldn't really be possible without some work.
Even if it were, having said unit be visible behind/in said cover wouldn't really work too good either, since we'd have to make 'in cover' sprites for pretty much every infantry unit in the game.
Still, I guess it's worth looking into. We'll see how it works out.