Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.
Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.
Taking a (relatively) obscure game, the mod team has managed to add several new factions, new map types and terrains, and hundreds of improvements to the mission creator. All while keeping the base game's design and goals the same, and improving balance.
Great mod, adds an entire games worth of more content really. But the content removed is just as great as what they added (from pre release versions to release version). Due to balance or other reasons. None the less skirmish matches dont have all that much new in comparison. Want to see where this goes.
The level of work and care that went into producing this mod increases the enjoyment of the base game, which was already a classic, drastically. All the new content feels like it fits right in. it is if the mod is the final official expansion that never was.
Discovered this superb mod only very recently when re-installing GB and a friend lamented that there was no III or VII-IX content.
It looks like our timing could not have been better. This mod splits the CIS into Confederacy and Geonosians - giving the former a whole new look - and adds not only the Zann Consortium but also the Resistance and First Order in the most recent update.
We're not talking quick renames or poor reskins of units, either. The quality in this mod is nothing short of professional level. Even a redesign of the main menu and custom interfaces, properly sourced (or well acted) voice clips for each unit and lots of other tiny touches cement the illusion that this is a studio-created retail release.
About the only thing more authentic they could do is burn it to a CD, box it up and sell it for money.
Why 9? My goodness, would I love a campaign mode.
So far this mod has proven to be excellent and top-quality work for a game of this age. This gem of a game would no doubt be forgotten were it not for mods like this. It is also nice to see the newer concepts and lore added to the Star Wars universe over the past two decades finally being added in to this game.
My main critique however is the lack of new content added to the Skirmish or Random Map mode, which cancels out both multiplayer and single-player opportunities. Although some of the new content did make it's way in to the game outside of the Scenario Editor, it's scarcely 30% of what units and structures have been added. Fortunately, the new civilizations are present, but the vanilla civilizations are still mostly the same as they are in the original game. Looking through the mod's data with Advanced Genie Editor also indicates there were lots of planned additions to Skirmish/Campaign, but those have all been cut and/or the team gave up on those. Fortunately however, 1.3 has since added more content to the game outside of the Map Editor.
The amount of work they put into this, the models look fantastic, all of the new buildings and textures and units.....seriously; get this game if you don't have it, and get this mod (if it's out by the time you read this).
nice to see even an "older very old star wars game. being updated and playable and new troops tank ships troops had this game when i was young so it is a 9.1 wheelchairs.
A great mod for a great game.
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