Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

Description

Expanding Fronts version 1.5.1 is now available! This update features a host of random map improvements, AI improvements, balance changes, new editor content, campaign revisions, new features, and numerous bug fixes. If you are uncertain what version of the mod to download and install, then please install this version.

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Expanding Fronts 1.5.1 (Full)
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Mr.-D
Mr.-D - - 729 comments

turbo random mode when?

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CaptainShack
CaptainShack - - 127 comments

Hey Guys!

So I was playing this yesturday on a fresh install and now I can't get it to run. I'm getting a "Cannot load efpatch.dll. Check installation integrity" error every time I run battlegrounds_x2.exe

Any fix for this?

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Tevious Author
Tevious - - 389 comments

Please ensure you installed correctly and follow the steps from the Expanding Fronts Manual Installation Guide.pdf included with the download ZIP file. You can also find Troubleshooting FAQ information in the EFREADME.pdf file.

From the Known Issues section:

If you encounter a problem with the mod, please be sure to check the EFREADME.pdf file that came with the download for our Troubleshooting FAQ section. Please note that we infrequently check the comments section here on ModDB and we do not respond to direct messages. We are most active on our Discord server where you can also view a more detailed FAQ section with answers to common problems or questions.

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joshmiyashiro
joshmiyashiro - - 4 comments

any word on the TF deployment racks being fixed or is it a known issue

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FlippyWarbear
FlippyWarbear - - 164 comments

Still one of my favorite mods!

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Guest
Guest - - 689,850 comments

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joshmiyashiro
joshmiyashiro - - 4 comments

Im getting an error with the (TF) Deployment Ranks tech wont work on standard games on the tech tree it is completely crossed out for some reason. Hopefully there is a fix for this its really weird. I searched other factions for issues they might have in the Tech tree but I didnt see any

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Guest
Guest - - 689,850 comments

The building AI is crazy(and not in a good way). I mean down right ridiculous!!!! The enemy civs build 3-5 military unit centers each and overwhelm my civ. And lets not get started on the overabundant town centres built. The AI builds more than a hand full for each civ. even when harvesting carbon theyre built instead carbon processors. Its so overwhelming that i dont even have a chance to keep an eye on my resource gatherers coz im fighting pitched battles all the time.

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sadgull
sadgull - - 8 comments

how can i edit genie_x2.dat To get more resources such as wood, meat, Etc Tried editing it via Advanced Genie Editor3 but it didn't work
Thank you

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LordVaderLumiya
LordVaderLumiya - - 220 comments

That is amazing!
Only one thing: Desann needs more life points xD
He is far stronger than Inquisitors so he should at least have 450 xD

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RokeJulianLockhart
RokeJulianLockhart - - 1 comments

I'm new to this website, so I might be missing the link, but does this have a formal source code repository and/or issue tracker? I want to be able to introspect the code, considering that it's a damn bad idea to trust binaries generally.

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~orion
~orion - - 8 comments

Any plans to continue with the Episodes maps?

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HotDoggerson
HotDoggerson - - 2 comments

AI build order seems slightly off? Played a game and they went really overboard with the houses, dozens of them all bunched up all over the place.

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SergeantCyro
SergeantCyro - - 254 comments

For some reason the widescreen doesnt work. the entire HUD is missing and the screen is weirdly off.
Oh, and the Trade Federation is missing prefab shelters appearently..

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Guest
Guest - - 689,850 comments

Trade Fed never had them if you played normal mode. They only appear if you play in All Techs.

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