Star Wars BattleFront Commander, is a mod based around and dedicated to Free Radicals version of Swbf3, with adding small gameplay features from pandemic's swbf2
So with this update i've spent more time working on coding then putting stuff in the mod that doesn't mean i haven't worked on a few things.
What you guys see here is,
Chewie's new model
AT-DT
Rocket troopers
Mud Troopers
Thrawn's Chimaera ISD
AT-ACT (only buildable on Scarif)
and finally the new B1 Battledroid model/animations.
There is more to come with a lot of improvements coming this patch, One of the biggest thing that i'm hoping will make it into 1.05v2 is the Republic and CIS AI fully working.
If you would like to get your hands on the updates early and help us test out the mod before they go public you can do so over at our patreon page here Patreon.com you also get to see early work in progress stuff and early screenshots as well before they go public on our discord.
If you want to join our Discord and talk about the mod you can do so here Discord.gg
Credits: DICE,NetMarble,Jeroen(imo),ArvisTaljik, Zen Studio and myself.
Note this isn't finished yet that's why it's not casting a shadow.
SW dev 1: "Okay so, here me out right. We take a WW2 German Flak cannon'
SW dev 2: "right"
SW dev 1: "And we put legs on it"
SW dev 2: "Liking this so far, and then?"
SW dev 1: "That's it"
SW dev 2: "Wait nani the nani?"
SW dev 1: "what did you expect effort?"
SW dev 2: "Good point. send it to the design board"
And thus this thing was born
Well Star Wars has a history of taking stuff from WW2 and turning it into scifi stuff lol.
it's grity, used and dumb feels like an ot design
Is the multiplayer bug of bugged planets actually going to be fixed? My friend and I were dying to try this out but couldn't play it because the planets on ANY of the GC maps were either fused together or spaced out so far that you couldn't move fleets to or from it. That really needs to be fixed. I asked this on the Steam page and got no response.