This is the page for the Remastered version of the Star Trek: Continuum mod
G'day everyone!
It has been a long decade these past two years. Pandemic, lockdowns, general stress and uncertainty have been the rule.
One thing that has been keeping the team behind Continuum sane (more or less) has been tinkering with the mod. We've made a habit in the past of doing what was declared impossible through convoluted but hidden ways and thanks to the heroic efforts of Olmysen, Dark Sentinel, Major Stress and myself we have cooked up an impressive release for you this time!
Pretty much every single script in the mod has been rewritten and optimised, you can now reasonably expect a multiplayer game to work (even with all the new features). There's been so much added to the deathmatch options that I am not even sure what's new anymore! Not to mention the updates to the Invasion game mode originally from Homeworld @ and the Flight Mode technical demonstration, not to forget the ship gallery game mode!
One excellent thing to try is the new debugging tools (if you enable them in the game setup) and camera controls, you enable them with "Y" in game and you can see them on the left hand side of the screen.
You can probably also see from the screenshot of Bajor above that the maps have received an amazing graphical overhaul, here's Alpha Centauri as well to demonstrate the improvement. It's subtle but the galaxy in the background is actually positioned to show as it would in the hypothetical locations of these maps!
We have also taken the ultimate in impossible-to-do-in-homeworld things and made them done. Taking a leaf from the Star Trek: Armada flavour of play here are some screenshots of ships being visibly constructed for your pleasure
We have also redone the ship debris so that they persist for 200 seconds after a ship is destroyed, they "burn" up in an interesting reverse of the build visualisation and then despawn.
The mod more than quadrupled in size in the last three years, so it will be impossible to show everything that has changed here, but I have prepared some... samplers!
New Klingon Bird of Prey
New Klingon D5
New Klingon Raptor
New Tellarite Warship
New Ares class replaces the Firestorm class
New Klingon scout ship
The Nova Z1 carrier and Whitewing warbirds join the Romulan TMP lineup
Federation and Klingon forces going at it
The Veles class is replaced by the Heavy Defender and the Nova Z2 joins the Romulan TNG line up
The D'deridex gets a new model
The Nova gets a new model
The Vorcha gets a new model
The Negh'var gets a new model
What are you waiting for? :D
Download STCR 2021/12 - Mod DB
Here's something for all you Steam haters out there, the 2018/11 Steam release of STCR has been released on ModDB!
Are you one of the thousands of people who have asked us for the Borg? Well rejoice, for the technical hurdles which meant we had to tell you "no" have...
The Typhon and Valkyrie squadrons from Star Trek: Armada 3 have made their way into Continuum! These great works by Armagosa bring the battle when you...
With STCR out on Steam lets have a look at the current state of the mod!
GoG compatible installer with the November 2018 release of STCR
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Hey I love this mod! I honestly do. My favorite part is the music...it is so beautiful to listen too and is era specific which I love! I know your busy with life but I just wanted to ask a couple questions and see if there are answers for it.
1. Are you still developing this mod? The reason I ask is because a lot of ships when you look at their description say "pending" and it would be great to know if that will be updated soon.
2. Are you planning on having an option to have a fully armed starbase as your starting HQ? My brother and I notice that the Outposts are really easy to destroy by just warping in...targeting it...and then warping out which takes the fun away from having to defend your base and having a long drawn out conflict. Even increasing the hull value doesn't seem to fix it. So if you could increase the hill value, add weapons to it or make starbases more defendable that would be perfect.
Thanks for reading this and I'm not critising anything about this mod...I love it I just wanted your thoughts.
Yes the mod is still in development! As a hobby it's not a quick thing though.
We're hoping to address the Outpost survivability with an update to the shields script that we're working on now. Keep an eye out for Steam updates :)
This mod is stolen work. Dont play. I am the original creator of this mod and this is stolen property. Do not download.
You still have full access to Star Trek: Homeworld 2 mate, we all just left your team
Is there a way to prevent the ships (usually for me it’s the post-TOS fleets that end up doing it) from ramming into each other? It makes the Combat devolve into ramming and then slow paced chases.
We're revamped the attack patterns, keep an eye out for a Steam update!