Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

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Banditry
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Reacon11
Reacon11 - - 433 comments

When pirates can seriously endanger military facilities you know you have a problem.

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Aenarion_
Aenarion_ - - 1,633 comments

When pirates are capable of rational thinking you know you have a problem.

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hakn
hakn - - 541 comments

when pirates do anything but fuel you cap ship xp your know you have a problem.

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george76
george76 - - 1,283 comments

When pirates destroy your max level titan you know you have a problem.

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ValyriaBlackfyre
ValyriaBlackfyre - - 110 comments

when people have nothing better to do but to meme each other. you know you have a problem.

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***Geroj***
***Geroj*** - - 2,161 comments

When you have to meme police others, you know you have a problem.

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OrionSlaver Author
OrionSlaver - - 3,766 comments

When you check back on the comments of a screenshot you posted and find it's full of memes, you know you have a problem.

Reply Good karma+6 votes
Schuchart
Schuchart - - 1,641 comments

We must not allow this to transpire.

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Description

"Our next objective should prove an interesting challenge. We're headed for the Sakethan burial mounds on Calder Two."

"What? Calder Two isn't just another archaeological site, you know. It's a Federation outpost!"

"I don't see that as a problem."

"It's defended by Starfleet! You think they're going to stand by while we walk in and take whatever we want?"

"I'm familiar with the tactical situation."

"What are their defences?"

"Nothing to worry about. They have a type-four deflector shield protecting the outpost and the ruins."

"They also have a minimum of two phaser banks and possibly photon torpedoes. Is that enough to worry about?"

"How do you know so much about this outpost?"

"Because I tried to smuggle a Sakethan glyph stone out of there nearly two years ago. I barely got away in one piece."

"Our weapons are more than a match for their defences. I anticipate that we'll be able to destroy the outpost within fifteen minutes. Then we'll send in the landing party to secure the relics."

"Why don't we use Riker? He's a Starfleet Commander. He could talk us past the outpost security without raising their suspicions. Then when their shields go down, we can beam the artefacts up here without ever leaving the ship."

"Why would Riker help us? Just because he's out of favour with Starfleet doesn't mean that he's ready to betray them."

"If he doesn't help us, we'll have to destroy the outpost and kill everyone on it. He's still a Starfleet officer. He won't want to take innocent lives if he can possibly prevent it."

"The last time we engaged Starfleet, we lost a man. We can't afford any more casualties. If we can avoid a battle, I think we should."

"All right, we'll try it. We'll be at Calder Two within five hours. You all know your duties. I want this ship prepared for battle, in case your plan doesn't work."