Firstly, I'd like to include some more comprehensive install instructions here so here goes.
With our .rar theres the folder "Star Trek Armada 3". This folder wants to be extracted directly to your mod folder. This is usually located at
C:/Users/(your username)/My Documents/My Games/Ironclad Games/Sins of a Solar Empire Rebellion/Mods-Rebellion 1.80/
Also included within our .rar is a file called EnabledMods.txt. You can paste this to your mod folder and overwrite the one already in there to automatically overwrite the mod, or you can simply change the activated mods in the file manually.
Below is what's contained in the enabledmods file. You can change it using notepad
TXTVersion 0enabledModNameCount 0
To enable any mod you'll want to change it to something like this:
TXTVersion 0enabledModNameCount 1enabledModName "(folder name of the mod you want to activate)"
Ensure that you change the number on enabledModNameCount otherwise it won't realize that it's there.
Right. Onto our Changelog!
Right now included in game are:
Complete ship listings and planetmodules for all current races.
Mostly complete Military and Civilian research trees.
Full support for Vanilla Random Events.
Full Support for DLC planetoids.
Things that we're currently working on:
Balancing. This Always needs work, and you suggestions help a lot there!
Research iconography. We already have lots of completed images for these but haven't implemented them quite yet.
UI images for ships, not many of those in at the minute, but they're getting there.
Defence Tree research broadening. It's too sparse as I didn't look at it nearly enough. Hope to fix this for the patch in a couple of weeks.
Ship and Module descriptions: I'm working on these as we speak. Thanks to the community for some suggestions on this that I'll likely incorporate.
Things we're really not happy with:
Klingon AI behavior. I've got a fix for this that will be included in the next update, but it may require fine tuning. Will be great if the community can give feedback after the patch. Thanks to all who have pointed out the squishy Klingons at lower difficulties. We fell into the trap of only playing on cruel difficulty.
The Klingon Titan. We're going to have a second look at this. It's been fun for us, but the community aren't happy with it so we'll see what we can do to make it more palpable to you all.
So What's on the menu next?
We have begun some preliminary work on adding new planet types and gravity wells such as nebulas that closely correspond with Star Trek and Armada in particular.
We're also working on personalizing the Random events system to include lore friendly Star Trek events.
Long term we're going for the the Cardassian/Dominion faction. We've already started some preliminary work on them so watch this space.
If any member of the community finds any bugs I'd be grateful if they'd post them as a comment here on the chagelog section. It will allow me to take a look at them all the faster. Suggestions are also happily received.
Thanks for reading. Here's an image for your viewing pleasure. It's Smart!