Planned Features:
- Make proper list of all presented guns.
- Fix size difference of some guns.
- Improve behavior of several guns.
- Make sprite of reloading unique for each ammo type.
- Make each gun have their own draw and holster sound.
- Make underbarrel grenade launcher for some gun.
- Replace original CQC with knife.
- Replace all vanilla pickups with something cool.
- Maybe make optional hires texture pack with resources from "S.T.A.L.K.E.R." franchise.
V0.1:
- Initial release of first public version.
V0.2:
- Changed default footsteps sounds.
- Adjusted amount of some ammo types.
- Added 29 guns (6 pistols, 7 shotguns, 8 SMGs, 4 ARs and 4 SRs).
V0.3:
- Remaded mugshot with HD face of DoomGuy. Thanks to Reinchard2 and GoldenMob72 from ModDB.
- Added Hi-Res graphics for wall marks.
- Added scoped variations of 9 ARs.
- Added suppressed variation of SR-2 "Veresk".
V0.4:
- Added Hi-Res graphics for scorches.
- Swapped out "MTar" and "AUG A3" sprites, 'cause it more proper.
- Added suppressed variations of 2 SMGs, 3 ARs and 1 SR.
- Added some sprites for ammo pickups.
V0.5:
- Changed sprites of RGD-5 frag grenade and GD-05 smoke grenade.
- Added F1 frag grenade that are twice more deadly that RGD-5.
- Added early version of useable inventory for utility slot №0.
- Added early versions of RG-6, M79, RPG-7 and Gauss Rifle for heavy slot №7.
V0.6:
- Added suppressed variations of 3 pistols.
- Added suppressed variations of 4 SMGs.
- Added scoped variations of 10 ARs.
- Added supressed variation of 1 LMG.
V0.7:
- Changed firing sound for H&K MP5SD5 and VSSK "Vihlop", so they are more crispy now (i hope).
- Fixed mismatched sound files for reload of "AK-12", "AK-19" and "AK-15".
- Added Hi-Res graphics for all grenades (including lever).
- Added suppressed variations of 1 pistol, 1 SMG and 1 AR.
- Added scoped variations for 6 ARs.
- Moved "Uzi" and AEK-919K" (with suppressed variation) to slot №4.
V0.8:
- Added mythical Pancor Jackhammer auto-shotgun, 'cause it was in many old games that i like.
- Changed sprites of AS-VAL and VSS "Vintorez", so they are more shiny now.
- Changed sprites of PP-19 "Bizon", MP5A3 and MP5/10A2 to more pretty.
- Added suppressed variations of 6 SMGs, 5 ARs and 1 SR.
- Added mixed scoped & suppressed variations of 4 ARs.
- Fixed behavior of useable inventory, so (i hope) useful effects not gonna lose their precious seconds.
V0.9:
- Added many variations of armor pickups and make them more diverse, so it's gacha now! Also saved invisibility powerup.
V1.0:
- Divided "9mm" ammo to "9x18mm PM" and "9x19mm PB".
- Also divided "7.62mm" ammo to "7.62x25mm TT", "7.62x39mm", "7.62x51mm NATO" and "7.62x54mm R".
- Decreased size of armor pickups, so they now are not so huge.
- Changed sprites of some weapons to more nice ones.
V1.1:
- Inserted thematic cursor (thanks to "Ghoul Dungeon 2").
- Made diversion between Carcano M1891 and Mosin Nagant sniper rifles. Also added Lee-Enfield sniper rifle as well.
- Fixed random spawner of several weapon types, so these weapons now can be obtained thru the game w/o cheats: (Pistols) Fort-12 and FN Five-SeveN, (ARs) OTs-14 "Groza" and Steyr Stg.58, (LMGs) PKP and M134 Minigun.
- Added scoped variation for ARs: OTs-14 "Groza", H&K G3A3, FN FAL and Steyr Stg.58.
- Added suppressed variation of SRs: H&K MSG90 and SIG Sauer SG-550 Sniper.
- Added suppressed variation of SMGs: KRISS Vector.
- Added suppressed variation of Pistols: Beretta 92FS (M9), FN Five-SeveN and SIG Sauer P220.
- Added APB for APS, like it was with PB for PM.
- Added suppressed and mixed variation for H&K XM8. Now that gun has all variations, like AK-47, AK-74, M4A1 Carbine and M16A2.
V1.2:
- Changed sprites of PB and OTs-14 "Groza" (+scoped variation) for more pretty from "GUNSLINGER Mod".
- Added suppressed and mixed variation for OTs-14 "Groza", so it now are 6th gun with all variations.
- Decreased reloading time of KRISS Vector. It was kinda too long for its sound.
- Added Pistols: CZ 52, CZ 75 and OTs-02 "Kiparis".
- Fixed spawn of L96A1. Now it can be obtained w/o cheats.
- This is more technical change, but i was forced to increase defined numbers in loadout script for weapons from 100~ to 1000~, 'cause there is now 90 ARs (both with scoped and suppressed variations)...
V1.3:
- Changed sprites of: (Pistols) Glock-17, Glock-20, Glock-21, Glock-35, PM and PMM, (SMGs) AEK-919K (+suppressed variation) and Tommygun, (Shottys) Saiga-12K (+suppressed variation), (ARs) FN FAL (+scoped variation) and Steyr Stg.58 (+scoped variation), (SRs) Mauser 98k, (LMGs) RPD (+suppressed variation).
- Added Pistols: CZ vz.82 and CZ vz.83.
- Added SMG: PP-91 "Kedr", IMI Micro Uzi, Ingram MAC-10 and H&K MP5K-PDW.
- Made visual diversion between 12ga and 23x75mm shells.
V1.4:
- Added suppressed variations of SMGs: IMI Micro Uzi, Ingram MAC-10 and H&K MP5K-PDW.
- Fixed missing sprite for dropped SKS.
- Fixed strange size of some weapons pickup sprites.
V1.5:
- Fixed sounds for reload of TOZ-34 (+"Obrez") and TOZ-66 (+"Obrez").
- Changed sprite of PP-91 "Kedr" for more detailed.
- Changed sprite of AKS-74U (+suppressed variation) for more pretty.
V1.6:
- Added sprites for player (very big thanks to author of "LEST.WAD" for this).
V1.7:
- Added suppressed variations for 10 pistols and 2 SMGs.
V1.8:
- Fixed wrong ammo definitions for ACS loadout script ("ammo_45" instead of "ammo_ump45" for UMP-45 and "ammo_5-45" instead of "ammo_4-45" for AK-74).
- Slightly adjusted reloading time of several guns.
- Changed sprite of several guns to more pretty.
- Added 4 pistols (Calico M950, Kel-Tec SUB-2000, Glock-18C, OTs-23 "Drotik").
- Added 3 shotguns (Kel-Tec KSG, UTAS UTS-15, NeoStead 2000).
- Added 3 SMGs (PP-27 "Klin-2", Beretta M12S, Magpul FMG-9).
- Added 3 AR (H&K G11, Zastava M21, CZ Sa vz. 58).
- Added 7 SRs (OTs-44, McMillan Harris M93, H&K SL8, SOK-94 "Vepr", Keppeler KS V Bullpup, Zastava M76, Blaser R93).
- Added 1 LMG (MG 3).
V1.9:
- Fixed shots of L96A1 w/o suppressor not alerting enemies.
- Fixed missing firing sprite for M60.
- Fixed wrong ammo definition of several suppressed Pistols & SMGs (from 9mm to 9x19mm).
- Fixed 5x45mm ammo not giving to player for his AK-12 in loadout script.
- Added support for "Use To PickUp" mod. No more ugly & technical names!
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Update : I finally had the chance to try it and it plays quite nicely. It's pretty much as I've said; With the right monster replacement, you can make a fine tactical game out of it.
Although, my major gripe is that you cannot aim with the scope on sniper rifles, so that would need to be added. (Hopefully it will)
I also noticed that some of the firearms names are not correct. You must've switched them by accident. For example, Glock-21 has sprite of FNP-40, MP-443 has the sprite of Browning Hi-Power, both FNP-40 and FNP-45 have the sprite of Walther P99 and vice versa, same goes to AUG A3 and MTAR X95; Fix that, please. And in rare cases, sprites are correct, but names are wrong; M4A1 Carbine is Colt Model 723, M16A2 is M16A3, AK47 is AK74, AR-15 is M4A1, Ruger SR-556 is HK416, SCAR-L is SCAR-H and vice versa (SCAR-L also does not have blocky magazine), Sako TRG-42 has almost the same sprite as L96A1 (which is not correct), Carcano M1891 has sprite of Mosin Nagant and that is all I've found so far.
One last thing, are you sure that the pump shotguns are supposed to shoot semi-automatically without the need to wait for pumping it? Is that made like that on purpose? (Besides Spas-12, which has semi automatic switch)
You need to assign the button for aiming ...
Scopes work ..kinda
In fact, you can use something like "scaling", having ARS and SRs in your hands, but for this you need to use a certain key binding due to the convenience of using GZDoom's "Scaling" function by default.
As for the weapons, I knew something would be wrong because I only have a list of sprites of these weapons and their sounds. Several times I tried to find a list of these weapons on the pages "STCoP", "Arsenal Overhaul" and "Armed Zone" on ModDB.
Sometimes I tried to search on Google/Wikipedia to check if the caliber and/or appearance were suitable (but several times I was forced to break some rules, just to have more variety in choosing weapons for specific slots).
I'll be happy to fix the appropriate weapons, but I just want to have something like good documentation with attached images on my arms. I would be very grateful if you (somehow) could provide me these useful notes in more detailed view.
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Why not just take the weapons from anomaly provak ...
Stand in front of a white sky and make screenshots ...
Then cut the weapons and you have em ...
This is very huge amount of work, 'cause even basic pistol needs a lot of graphics to just fire and reload. I am not a good sprite artist (you can tell it while looking at my "Russian Mercenaries" mod, where there is, literally, 0 of mine sprite assets) and can't do so much work properly. At least, for now. Maybe in future i can try something, but that will be another standalone project...
I adore the idea behind the mod, really. It's interesting and when you add some good monster replacement mod, you can make a tactical game out of it. (Only saw a video out of it, by the way)
While I understand the complaint about lack of sprites, the thing is, that giving fire, reload, swap and the sprite on its own to 174 firearms would take INSANE amount of time and effort. Take a look at Call of DooM for example, that must've took so much time to do and code. (I assume, because I am no modder)
We can only wish that there will be someone who will be kind enough to give this mods sprites despite the fact that it is based on a mod that does not have first person sprites either, would be nice option though. People like having options.
Either way, good work, I am curious how it will turn out once it reaches full release.
I really appreciate your work .. especially since STALKER is my absolutely favorite games next to Deus ex and doom (cause of modularity)
But ...instead of putting so much work in 170+ guns without real sprites .. you should have really cut the numbers and instead made real fpp sprites. ..
Especially since the gun on the screen is pretty distracting imo ..
In this state it's a fun gimmik ..but not a mod I will play a lot. .
For now I have to hope someone makes a 'real' stalker weapon mod ...and when the Russian Merc developer releases the military only sprites version ..I will definitely record a video with this mod here .
That's only my opinion ..so don't be offended please .
Original modification (Rainbow 6 Weapons) don't have fully animated sprites either. This mod is just something like a clone with another theme (S.T.A.L.K.E.R. instead of Rainbow 6) and (in future) with some unique quirks, like useable inventory and explosive weapons.
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it is a pity that the weapon is not displayed in the hands of the first person. this is the main disadvantage of this mod. I hope that in the future the author will be able to implement this...