The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Water reflections (view original)
Water reflections
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
NanoTheBandit
NanoTheBandit - - 1,259 comments

Reflections kind of look weak, but I dont know.

Reply Good karma Bad karma+1 vote
D.M.E
D.M.E - - 4,446 comments

When you consider the age of the engine and what we're getting from modding it in 2015 it's actually pretty frickin amazing.

Reply Good karma Bad karma+1 vote
Oblio1942
Oblio1942 - - 128 comments

maybe its because its raining and there's little sun to create a reflection

Reply Good karma Bad karma+1 vote
ketxxx Author
ketxxx - - 1,287 comments

Reflections are kinda problematic. I'm tempted to turn them off completely and just make everything else look wet at the cost of the reflections, but then I'm sure people would only ask for them so its a balancing game.

Reply Good karma+1 vote
Meltac
Meltac - - 1,140 comments

Sure you will have least problems by completely disabling them. You might still get a fairly convincing wet look as long as letting the script doing its work, and using good textures. But I also see that many people would miss the reflections so tuning them down instead of completely turning them off, trying to find the best balance of settings, might be the better option.

Reply Good karma Bad karma+2 votes
☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

holly STALKER evolution, I dont know how you do it but its amazing

Reply Good karma Bad karma+2 votes
ketxxx Author
ketxxx - - 1,287 comments

I simply aim to make SoC the best it can be :) By the time Crimson finishes the story elements it'll be safe to say TK will present people with what we all should of experienced with SoCs retail release all those years ago.

Reply Good karma+3 votes
Meltac
Meltac - - 1,140 comments

You've come fairly close I'd say :)

Reply Good karma Bad karma+1 vote
slipkid69
slipkid69 - - 1,334 comments

Well I think the reflections look good, I am tired of seeing games where the reflections in water and surface look like the reflections in a mirror, these reflections are well balanced I think and not over the top, so good job. ;)

Reply Good karma Bad karma+3 votes
ArgentoSTALKER
ArgentoSTALKER - - 38 comments

For me looks pretty good.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Still refining them, but heres a peek anyhoo. Eagle eyed folks may also notice that the camera water droplets are also somewhat dynamic ;)