The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Still refining them, but heres a peek anyhoo. Eagle eyed folks may also notice that the camera water droplets are also somewhat dynamic ;)
Reflections kind of look weak, but I dont know.
When you consider the age of the engine and what we're getting from modding it in 2015 it's actually pretty frickin amazing.
maybe its because its raining and there's little sun to create a reflection
Reflections are kinda problematic. I'm tempted to turn them off completely and just make everything else look wet at the cost of the reflections, but then I'm sure people would only ask for them so its a balancing game.
Sure you will have least problems by completely disabling them. You might still get a fairly convincing wet look as long as letting the script doing its work, and using good textures. But I also see that many people would miss the reflections so tuning them down instead of completely turning them off, trying to find the best balance of settings, might be the better option.
holly STALKER evolution, I dont know how you do it but its amazing
I simply aim to make SoC the best it can be :) By the time Crimson finishes the story elements it'll be safe to say TK will present people with what we all should of experienced with SoCs retail release all those years ago.
You've come fairly close I'd say :)
Well I think the reflections look good, I am tired of seeing games where the reflections in water and surface look like the reflections in a mirror, these reflections are well balanced I think and not over the top, so good job. ;)
For me looks pretty good.