The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Started working on implementing the TK edition of DS 2.0, still being fine tuned along with all the other water type effects but none the less worth showing.
GOD DAMMM it this looks awesome, the fire, shadows, droplets everything
Looks good.
Looks superb, this must have taken some adjusting to get the right balance.
All I've really done so far is some script editing, ported over shader settings, and tweaked and refined the more minor shader additions in DS 2.0. Most of the water type effects I haven't changed too much yet although as far as editing the camera rain splatter effect goes I don't think it needs too much doing to that as it already looks pretty good.
They still have a few smaller issues, but I've already spent a couple of hours refining them, so besides those little glitches the remaining need for refinement is basically a question of personal favor e.g. how much intensity you'd like the water drops to have etc.
Yup thats what I changed, the droplets look good by default but they looked a bit static when looking around so I tuned them to have more of the kind of reactive look you see when looking through a glass window for example with water droplets on.
Stop spoiling us D:
Just now needs a Metro 2033 helmet wipe animation. ;)
I sort of have that covered, the water droplets on the camera will clear at a different rate (about 6 in-game minutes) vs. how long it'll take for the entire game world to transition from wet to dry once it stops raining.
OMG its perfect! I'm here waiting to play this mod!