The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
When out in the zone, you never know what you might run into so always be prepared...
It's hard to find the input and output side of this at first glance, but those bones on the back... will it be possible to ride this thing? :-)
Nice to see some updates on this mod btw!
Work is progressing on SIN, we are just trying to get things to a point of what we consider a "finished" purists build before level work (hopefully) gets under way. Part of that process means we have totally ripped out the vanilla SoC weapons, NPCs, and like 90% of the mutant models replacing the former with HD fan made ones and for the mutants tearing all that out and replacing the models with the much better ones from CS and CoP.
Cool, thanks for the update!
There will be more content updates to come, we could really do with someone who can continuously keep things updated for us there just isn't enough of us to go around for everything.