The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
If you manage to save him, Nimble will now give you jobs when you talk to him beyond the boring "find the mail jacket". This will likely get expanded in future or if anyone is good at creating this sort of thing and wants to lend a hand just drop me a message.
thats nice to see, maybe a random small tasks could be added for him just like talking with stalkers do? just an idea
That is an idea I've thought about, I'd have to see how random PDA tasks work first.