The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS Adaptive light based shiny / reflective surfaces (view original)
Adaptive light based shiny / reflective surfaces
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UtterHopelessNoob
UtterHopelessNoob - - 136 comments

Highlights seem a bit strong and "frosty" (literally) in this shot, but what's been shown otherwise is worth the occasional artifact.

Considering that quite a few games released well after 2007 don't have reflectivity based on light, color me very impressed indeed.

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ketxxx Author
ketxxx - - 1,287 comments

Yeah I noticed that too, a redial of the parameters should fix that though I want to try and get a better effect anyway.

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Description

As title says, its little more than a manipulation / hack but it works pretty well.