The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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I'd give my left nut (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Discussions : I'd give my left nut) Locked
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Jan 3 2022 Anchor

for misery mod in x64 monolith engine


fooooly fuuuuu


anomaly just doesnt have the excitement that the misery mod team was able to create


much love anomaly is amazing in its own way

Jan 7 2022 Anchor

yes and no .

Jan 29 2022 Anchor

You can easy tweak economy and difficulty to make this mod into a misery.

Feb 1 2022 Anchor

You can easy tweak economy and difficulty to make this mod into a misery.


I find that to be mandatory to get any enjoyment out of the newer release. The revised loot-tables for Warfare in particular are a joke. At 0.1 loot modifier you still get 10x the loot of older versions. Combined with the flaccid economy you get all the gear you would need in just a day. It's pathetic.

_oP - Misery and Anomaly are two vastly different mods aimed at achieving very different things. Misery is a rigid survival simulation with a huge emphasis on mutant lore but is ultimately boring as hell as there aren't enough humanoid entities to spice it up. Anomaly is the ultimate sandbox experience with unmatched levels of configuration. Though the current iteration is unfortunately watered down to offer more of a "Hello-kitty" style adventure.

Both have glaring balancing issues with how the economy is handled. Misery does quite well in the early game to prevent early snowballing but still turns out to be a total snooze-fest as there are way more items and bullets than there are things to use them on.

My typical Misery playthrough consists of a few days of fun farming items and fending off mutants, then quitting and restarting as fighting armies of Boars and Flesh is 90% of what you will do and see. This is why I don't play Misery anymore.

Anomaly story mode is possibly even more boring without the use of a spawn modifier, and as above, a complete economy overhaul. Warfare ironman however is a totally different beast. For me, this is the only thing that resembles a true Stalker experience. The main issue is that it's still not completely stable and has numerous bugs.


Edited by: Daniel_stark

Mar 26 2022 Anchor

By the way if the vanilla setting sliders aren't in the range you want them to be you can edit ui_options.script in gamedata/scripts/ folder (or if you haven't yet you can unpack db files with the .bat files in the tools folder). For example the economy difficulty options start from the line 323. Just change min, max and step to whatever you like and after that change the settings in the game.

Sep 30 2022 Anchor

I wanted that too but we can only dream. There are problems I find with Anomaly which makes it a bit casual and boring: Mutants are much easier to deal with compared to Misery, there is too much repetitive tasks and many are unrewarding/meaningless tasks (fetch 1x bread, find me[weapon],etc), basically the economy needs a tweak or two.

In Misery you really need to be tactical when dealing with certain mutants because you can't easily dodge a Chimera, approach Controller/Poltergeist/Burer without getting your brain melted, and generally run away from mutants. Also every single task is unique, has decent reward, and only a few are available at a time (In Anomaly you think task path 24/7 which makes the game more of a shore and less of about relaxing and exploring other fun ways of making money).

My current Anomaly installation is about making it a Misery like experience, and the two things I need is to find a way to make tasks less repetitive and available while also making them enjoyable and rewarding to do, and a way to make Mutants more dangerous (specially the high tier ones).

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