The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

My very first upload, a huge pack of weapon changes; universal sensitivity, adjusted zoom levels, realigned view models and re-centered red dots for all weapons, as well as an enormous volume of recoil changes to make full auto a more viable, yet still situational option.

Preview
Yim's Weapon Tweaks v1.7
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Infix21
Infix21 - - 16 comments

do you need new game?

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Guest
Guest - - 690,552 comments

no, everything works fine with an existing save

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daftestofpunks Author
daftestofpunks - - 135 comments

As the guest user said, you do not need a new game to gain the benefits of this pack. Happy hunting, Stalker!

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NEX1S
NEX1S - - 91 comments

So this means I can shoot like the AI now?

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daftestofpunks Author
daftestofpunks - - 135 comments

While still controlling the recoil, yes!

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OriginalMice
OriginalMice - - 40 comments

the FAL mag fix is something, there is a 30 round mag for the FAL but from the looks of it it uses the 20 one, I'll try this addon later

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daftestofpunks Author
daftestofpunks - - 135 comments

It's sort of a trade off, imo. The FAL does insaneo damage, so I cut the mag size by ten and gave it more recoil both from the hip and while ADS. If you can wait a little while, I'm gonna be releasing a patch that fixes a couple weapons missing their base recoil changes and adds in upgrade changes, so that the guns aren't going into negative recoil values when users start upgrading them.

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OriginalMice
OriginalMice - - 40 comments

nice, I was just thinking about negative recoil because most of the addon that meddles with the recoil makes the guns do negative recoil, I hope you get to fix that

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daftestofpunks Author
daftestofpunks - - 135 comments

The patch that's coming will include tweaked upgrade tables so that negative recoil won't be an issue. Maybe I'll even outright replace recoil with bullet speed or flatness, something that you don't see too often. Until then, try to avoid recoil-dampening mods on guns, or just go out unmodded for a bit. Without the insane amounts of recoil, a lot of guns in this game are actually quite nice to use in their base forms.

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OriginalMice
OriginalMice - - 40 comments

another question, I'm currently using Aim Down Sight Tweak addon, is it alright to merge it with yours? or is it gonna make me crash?

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daftestofpunks Author
daftestofpunks - - 135 comments

V1.1 is out now! Test the weapon upgrades once more for me. Also, there's now a video example in the read-more.

Edit: Please redownload. Missed some values. Should be fixed now!

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Dalabak
Dalabak - - 196 comments

Is this compatible with the JSRS Sound overhaul and the bullet cracks? If not, I strongly suggest that you make a compatibility patch because that mod is used by many stalkers over here.

Thanks again for making this. Gunplay was pure *** with the exaggerated recoil.

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daftestofpunks Author
daftestofpunks - - 135 comments

It's made easily compatible with an edit to a single line of code. If people truly don't know how/can't be bothered, I'll include a patch in a near-future update.

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Dalabak
Dalabak - - 196 comments

Ok, cool. Is this the line of code you are referring to?
"OPEN UP W_SR25 IN NOTEPAD++ AND CHANGE wpn_m16_sounds TO wpn_sr25_sounds. BADA BOOM BADA BING, RIGHT AS RAIN."

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daftestofpunks Author
daftestofpunks - - 135 comments

Yessir! Just change m16 to sr25 and things should work as normal.

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Dalabak
Dalabak - - 196 comments

Thank you for the info. Also thanks for the mod. The recoil, from the videos, looks so-so-so much better.

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Guest
Guest - - 690,552 comments

The upgrade files also need changing as well, for the silenced sounds.

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CallsignWulf
CallsignWulf - - 27 comments

^I'm that guy.
I haven't tried without changing those sound lines, but all it is, is one line in each file except the fort one right now. The silenced sounds are changed to things like 9_1_Silenced and whatnot for JSRS, depending on caliber. Kinda weird a suppressed sound is in the upgrade file though, but I don't know how those are really set up. You'd think if a gun was suppressible it would be in the main gun file.

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Guest
Guest - - 690,552 comments

Hi ,I seem to be having some trouble with the add-on,aiming down sights seems to have all the relevant tweaks except for the drastically decreased zoom, I had the ads tweaks mod installed some time ago could this be the cause?

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daftestofpunks Author
daftestofpunks - - 135 comments

Can you provide a screenshot of what issue you're running into? What scope and weapon is it?

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gallacidegoose
gallacidegoose - - 3 comments

Hi,Sorry I believe the issue is fov related< to resolve this I assume I would have to edit the values of the weapons configs.just incase I like to play at 120 so any tips would be usefull.thx

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daftestofpunks Author
daftestofpunks - - 135 comments

120 FOV is extremely high. Even with 100 as the value, which is no zoom, you will have considerable zoom at that level.

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gallacidegoose
gallacidegoose - - 3 comments

I see, thx for the response and the help.

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ProxyAgent
ProxyAgent - - 11 comments

Very nice mod, but can you make a version with higher zoom levels for irons and red dots? Current zoom levels make it really hard to aim at anything past 50m, I'd say even harder than IRL.

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daftestofpunks Author
daftestofpunks - - 135 comments

I'll work on it. I don't want to push the irons and red dots too far, but I can bump it up another five or ten and include it as an alternate version.

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CallsignWulf
CallsignWulf - - 27 comments

It's going to be harder than real life due to depth perception and lack of binocular vision, and having to view on a screen at x resolution. Even shooting in most games is harder than real life, for me.
Something I especially hate about aiming with 3d sights in games; they block your view as well, making things more difficult than it should be.

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Bigpotatoes
Bigpotatoes - - 87 comments

does this conflict with that other addon that modifies wit the universal inertia addon? Can I just overwrite that addon with this and have no problems?

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daftestofpunks Author
daftestofpunks - - 135 comments

Universal Inertia does the exact same thing that part of this overhaul does. Every weapon has the same 1:1 recoil.

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Bigpotatoes
Bigpotatoes - - 87 comments

So if I were to replace those files with yours, would it break the game? Thanks for the answer and sorry for another stupid question.

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CallsignWulf
CallsignWulf - - 27 comments

Should be fine. Worst you'll get is with things like soundmods, reverting to vanilla sound, and for weapon stat changing things, you'll get different weapon feel.

If you're comfortable with editing files, get WinMerge and you can compare the two files directly.

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AmericanCaliber
AmericanCaliber - - 115 comments

Does this weapon fix the grenade launcher sights as well? Please PM me as I cannot receive notifications from comments.

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daftestofpunks Author
daftestofpunks - - 135 comments

I didn't realize that Grenade Launcher sights are broken. Do you mean the undermounted ones, or the M79 and RG6?

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Guest
Guest - - 690,552 comments

M79 is broken, RG6 looks awful, but that's just the model.
The M79 goes completely to the bottom of the screen, then continues OFF the screen, meaning you can't aim it properly.

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daftestofpunks Author
daftestofpunks - - 135 comments

Sheit. I'll fix this, one moment.

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Guest
Guest - - 690,552 comments

Hi there !

I would like to add the get all upgrades mod, what should I merge ?
Or could it be possible to add that option directly ?

Thanks !

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BitoOblib
BitoOblib - - 249 comments

Oups, wasn't logged.

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daftestofpunks Author
daftestofpunks - - 135 comments

I'm actually not sure. Compare the contents of each file and what it overwrites, then make a decision from there. If they don't touch the same files, they should be compatible.

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BitoOblib
BitoOblib - - 249 comments

All the weapon's "upgrade" files are the same, but since inside they differ quite a bit I had absolutly no idea how to merge them, if even possible ^^

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CallsignWulf
CallsignWulf - - 27 comments

Ok, finally found my account.
For merging that mod, I had a look back on update 3 trying to merge it with other mods at the time, and I stopped at just looking. It changes the paths of the upgrades so much it is way beyond me. And I did personal patches for like 10 different mods to make it all work together. So I just stuck with the outfit only part of that mod.

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BitoOblib
BitoOblib - - 249 comments

Well, I don't like when I have to choose between two good mods x)

I'll probably stick with yours. Btw, any requirement for the upgrade ? Can I just copy/replace files? Edit: Also, Should I disable recoil effect in options ?

Thanks for the answer, and for looking into it !

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CallsignWulf
CallsignWulf - - 27 comments

I'm not the dev, but updating this addon should just require overwriting the previous versions files. There's not much going on here that should crash by updating, and it's simple in general. Just FOV and value tweaks, nothing serious like upgrades (yet) that will crash if they are swapped mid game.

As for "enhanced recoil" ingame, I recommend having it off. It's not realistic in the slightest, coming from someone that shoots a lot and is competent at it. Real guns do not have randomized recoil patterns if you hold them correctly and consistently. Only change in recoil/climb that's noticeable would be from heavier/lighter ammo in the same gun.

I guess you could start with it on, then turn off later to represent getting better with guns?

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BitoOblib
BitoOblib - - 249 comments

Ah okay, you lost me with the "finally found my account" it seems ^^

Yeah I was wondering because since the mod play with the recoil I didn't knew what to do with this option..

Well I find it cool, reaslisticly it make no sense for sure, but gameplay speaking it add to the randomness. I just hope it's not as prononced with every weapon / ammo, that would make even less sense, I should be able to fire a decent gun with god ammo without going on all the way xD

Thanks for your answer ! If I may bother you a bit more: What's your load order ? Did you have bugs ingame ?

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CallsignWulf
CallsignWulf - - 27 comments

Load order for me, is UI mods, then sound mods, then eveerything else. But, I do check for conflicts and make my own patches. I keep those in a separate folder and apply them over top.

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BitoOblib
BitoOblib - - 249 comments

Damn I said load order by habitus x)
I wonder if you use a lot of add-ons ?
It seems to be a game allready not that stable so adding more and more variables is probably not that great of an idea ^^ I wonder if there is some type of addons not recommended for stability, some "script" heavy ones maybe ? Did you have a lot of them ? If yes is your game still stable ?

Sorry it's a lot of questions ^^

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CallsignWulf
CallsignWulf - - 27 comments

I had a lot of addons on 1.5 beta 3. But with the latest update I'm using less. I have done my own tweaks as well, but it's mainly editing already existing mods and files ingame, not adding things in with scripts. I have EFT aim behavior, some sound mods, campfire cooking mod that adds a script. I used to use Boomsticks thing, but didn't care for it, and didn't want to patch all the files again for different mods.

My game was completely stable though, still is. The main thing is your settings, and file conflicts. If things conflict or have bad values, your game can go from completely stable to crashing instantly, constantly.
I had to reinstall the game due to that. Thought I could cheat and upgrade the previous version WHILE uninstalling some mods. Kept getting some AI PDA crash.

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BitoOblib
BitoOblib - - 249 comments

Did you extracted the game files to do that ? I don't have anything in my gamedata but two files in "vanilla".. But hey, I wouldn't know what to do anyway so it's maybe better that way x)

I'm totally in fear of crashs and instabilitys so I'll maybe stick with the less addons possible ^^ Sounds mod speaking, did you managed to add the big weapon overhaul ? (JSR something I think ?) Replacing all those weapon files It collide with a lot of mod I wouldn't play without =(

Well, I'll don't start going on more questions ^^ Thanks much for your time and that complete answer !

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CallsignWulf
CallsignWulf - - 27 comments

Yes, I extracted some files, others I just edited existing mod's files.
JSRS is just a sound mod and it only conflicts with one base weapon file, and minor conflicts with upgrade files, for the new suppressor sounds. Boomsticks and Sharpsticks is probably what you're thinking of. I had it installed before, but didn't really care for it. It was a pain to patch things with it too.

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BitoOblib
BitoOblib - - 249 comments

Well there is a JSRS that have all the weapon's files, so it collide with all related mods.. (Finally I only added all other jsrs addons, and for weapons I put jarhead instead.)

I always wondered for "Boomsticks &co;", does it add more weapon or just retexture vanilla ones ? I wanted to install it too but since it include a "fix file" that was allready installed by another mod I though I shouldn't, the author said me this fix can be disregarded but without precising what it does.. And since I indeed have lot of other mod that would colide since, I finally never tried...

If you did all that merging, I salute you ^^ Those files don't always keep the exact same "language", and can be damn big ^^ More than two files, and bigger than fifteen lines, I don't even try ^^

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CallsignWulf
CallsignWulf - - 27 comments

Boomsticks from what I remember did a few other things, besides adding some new guns.
For JSRS, I didn't see anything editing all the weapon files, except the a few of the upgrades things for suppressor sounds. If there is a separate thing with the Jarhead name, I've never seen it. Only mods I know by that name is JSRS itself, as it's (Lord)Jarhead's Sound Replacement something or other.

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radrich
radrich - - 21 comments

Really very promising mod, but there are issues if you use this with already upgraded weapons, right ?So at the moment, there are strange effects if you use this mod with 3 tier fully upgraded weapons, HK 417 seems to recoil even more ?

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daftestofpunks Author
daftestofpunks - - 135 comments

HK417 isn't even supposed to be in the game, so I don't know how you got your hands on one... As far as upgrades doing strange things, tell me exactly what gun and upgrade it is so I can look at it.

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radrich
radrich - - 21 comments

Ok, Thanks.
I really don't know where this HK 417 comes from, since i havn't installed any weapon pack. It used to be a favourite, cause it uses the same powerful round as the Fn FAL (or MK 14) and can be fitted with a M203 .I'll try to get a FAL then. Any suggestions on the 'Enhanced recoil' setting in the menu ?

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Guest
Guest - - 690,552 comments

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