The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Dynamic Relations, but playable. My own attempt to end the death spiral and make Dynamic Relations a bit more logical.

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Yastin's Dynamic Relations fix
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Mycc
Mycc - - 28 comments

Wow, did I will be able normally pass game)
Good job ))

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Acemax
Acemax - - 375 comments

I'm playing as a Mercenary in Story mode and after 16 days the relations are much more balanced compared to the original Dynamic Relations. Most notable is Clear Sky not becoming the second most hated faction in the zone.

My only thoughts are to keep the Military relations from changing across all factions, it doesn't seem logical that they would have a ceasefire with Mercenaries or any other faction. Other than that, I think this addon is a must have for those who enjoy a slower pace through the zone.

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Yastin Author
Yastin - - 5 comments

Making Military relation unchangeable could be done pretty easily as an optional version.

I mostly wanted to keep things as 'dynamic' as possible without breaking the lore of entire factions though.

My thought process was that, if your faction becomes good enough friends with Duty, the Military may see you in a better light. Due to their protective status of Duty, it's pretty impossible to stay on their good side otherwise. Or should be...

Still, thanks for the feedback. Every bit helps!

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Guest
Guest - - 689,472 comments

does this require a new save?

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Bazingarrey
Bazingarrey - - 499 comments

yes

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Yastin Author
Yastin - - 5 comments

Technically, yes.

It won't crash with an old save, but factions won't have enough goodwill with themselves to work with the system correctly. You wouldn't lose faction goodwill with them for killing their own people.

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Guest
Guest - - 689,472 comments

if i were to use this then stop using it some time later would it simply just start acting like default from then on? or would it mess up my save

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Yastin Author
Yastin - - 5 comments

It shouldn't mess anything up too bad if you stop using it, but bear in mind, the default interactions between factions are pretty wacky by comparison. It won't crash anything, but it probably will cause the perception of very aberrant behavior.

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Wuach
Wuach - - 115 comments

is this work in update 4 ?

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Korrwus
Korrwus - - 6 comments

Relations doesn't change between factions.

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Dubbc2108
Dubbc2108 - - 4 comments

Should I turn dynamic faction relations on or off in the Anomaly game settings when using this mod?

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Korrwus
Korrwus - - 6 comments

I think i found fix for newest patch. In scripts\faction_relations you need to find two lines:

if (not (axr_main.config:r_value("mm_options","enable_dynamic_relations",1))) then

if (not (axr_main.config:r_value("mm_options","enable_dynamic_relations",1))) then

And change them both for this:

if (not (ui_options.get("alife/general/dynamic_relations"))) then

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Lord_Zhaben
Lord_Zhaben - - 17 comments

Can you update this to Anomaly 1.5.1?

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Guest
Guest - - 689,472 comments

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