The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Adding 3 objects for the bar doors that teleport you to the other side on use (to Petrenko and mechanic).
Thank you gamer, a spectacular mod any other small fixes like this you plan on cooking up in the zone?
Like what? ;] Don't think we can call it a fix.
"Like what?"
Free booze and hookers!
this is entirely meaningless as you can go prone and jump through the barred window right next to it lol
Ok, but how do you jump through the wall to mechanic?
And for Petrenko some people may still prefer to come in a civilized way, rather than trying to do acrobatics.
indeed, thank you for this mod : )
отличный аддон. как раз для меня)
Looks like no one found how to remove this annoying blocking door so you decided to provide alternative workaround. Thanks for your job on this!
You said there were three doors, and I found one, the one in the preview, but where are the other two?
mechanic
There are many other objects where you can implement this......if you are interested in it.
I'm all ears ;] But it must make sense and not just for the sake of being there.
Hospital map could do with some to make it less linear
you know how those ecoligest get on top of the research bunker across from yanov station, would it be possible to implement it there
Are there no ladders? I remember climbing on top of both bunkers.
Limansk and Pripyat. There are many closed rooms, as well as some floors, attics and roofs, and some have nets for non-writings. Can be used as a shelter for organizing ambushes
Limansk supposed to be like that. Pripyat don't know, honestly just don't want to spend time on 1 single faction.
is it possible to make a lot of the ladders that look climbable to actually be climbable?
No, I tried ;[ Only possible to add them in all.spawn file which is hard, boring and will create tons of incompatibilies.
sorry i hate discord so ill ask here. is it possible to make a mod or script that can remove dead important npcs? debug remove doesnt work on them and putting them in an anomaly doesnt work. for example bandit and other important traders and wont despawn when dead
get their id with debug, then go to debug-execute and write:
alife():release(alife():object(i))
where i is id, then press execute
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10/10
i can't interact with'em
Installed to make Rostok easier to run around
Kept for the kpop scripts.
Thanks :D
These are Great! We need these in in places like Limansk too please! Can you make it so that even if you arent friendly with duty, you can use it?
Usable indeed 10/10
hello i have question, can i add this object to another place like a home where i need to be blocked for others and teleport inside and outside is that possible?