The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adding 3 objects for the bar doors that teleport you to the other side on use (to Petrenko and mechanic).

Preview
Usable Bar doors
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Guest
Guest - - 690,496 comments

Thank you gamer, a spectacular mod any other small fixes like this you plan on cooking up in the zone?

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bvcx Author
bvcx - - 2,140 comments

Like what? ;] Don't think we can call it a fix.

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accolyte1022
accolyte1022 - - 600 comments

"Like what?"

Free booze and hookers!

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Coremanite
Coremanite - - 82 comments

this is entirely meaningless as you can go prone and jump through the barred window right next to it lol

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bvcx Author
bvcx - - 2,140 comments

Ok, but how do you jump through the wall to mechanic?
And for Petrenko some people may still prefer to come in a civilized way, rather than trying to do acrobatics.

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kurgut
kurgut - - 6 comments

indeed, thank you for this mod : )

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NewbieRus
NewbieRus - - 715 comments

отличный аддон. как раз для меня)

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YevhenFomin
YevhenFomin - - 9 comments

Looks like no one found how to remove this annoying blocking door so you decided to provide alternative workaround. Thanks for your job on this!

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po99074
po99074 - - 54 comments

You said there were three doors, and I found one, the one in the preview, but where are the other two?

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bvcx Author
bvcx - - 2,140 comments

mechanic

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Guzknife
Guzknife - - 3 comments

There are many other objects where you can implement this......if you are interested in it.

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bvcx Author
bvcx - - 2,140 comments

I'm all ears ;] But it must make sense and not just for the sake of being there.

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Guest
Guest - - 690,496 comments

Hospital map could do with some to make it less linear

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Guest
Guest - - 690,496 comments

you know how those ecoligest get on top of the research bunker across from yanov station, would it be possible to implement it there

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Karpai
Karpai - - 10 comments

Are there no ladders? I remember climbing on top of both bunkers.

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Guzknife
Guzknife - - 3 comments

Limansk and Pripyat. There are many closed rooms, as well as some floors, attics and roofs, and some have nets for non-writings. Can be used as a shelter for organizing ambushes

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bvcx Author
bvcx - - 2,140 comments

Limansk supposed to be like that. Pripyat don't know, honestly just don't want to spend time on 1 single faction.

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Guest
Guest - - 690,496 comments

is it possible to make a lot of the ladders that look climbable to actually be climbable?

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bvcx Author
bvcx - - 2,140 comments

No, I tried ;[ Only possible to add them in all.spawn file which is hard, boring and will create tons of incompatibilies.

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Guest
Guest - - 690,496 comments

sorry i hate discord so ill ask here. is it possible to make a mod or script that can remove dead important npcs? debug remove doesnt work on them and putting them in an anomaly doesnt work. for example bandit and other important traders and wont despawn when dead

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bvcx Author
bvcx - - 2,140 comments

get their id with debug, then go to debug-execute and write:

alife():release(alife():object(i))

where i is id, then press execute

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Guest
Guest - - 690,496 comments

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Jurkonov
Jurkonov - - 375 comments

10/10

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odoisd
odoisd - - 12 comments

i can't interact with'em

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Inkredibehl
Inkredibehl - - 186 comments

Installed to make Rostok easier to run around
Kept for the kpop scripts.
Thanks :D

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Jamescorella
Jamescorella - - 116 comments

These are Great! We need these in in places like Limansk too please! Can you make it so that even if you arent friendly with duty, you can use it?

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snakepitx
snakepitx - - 2 comments

Usable indeed 10/10

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sofiaxibaia1337
sofiaxibaia1337 - - 5 comments

hello i have question, can i add this object to another place like a home where i need to be blocked for others and teleport inside and outside is that possible?

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