The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Техники (и медики!) продают рецепты. Technicians (and medics!) sell recipes

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Technicians & medics sell recipes 1.3
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paramutvalentin
paramutvalentin - - 63 comments

Классно, попробую!

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paramutvalentin
paramutvalentin - - 63 comments

Был конфликт с файлами DUX, заменил твои файлы на его и все работает. Патченная версия Disk.yandex.ru и скрин конфликтов Disk.yandex.ru. За мод огромное спасибо!!!

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Благодарю.
А что за DUX, что делает?
Глянул архив с пропатченной версией - как минимум у техника на Янтаре и Затоне отвалится диалог. В Припяти, Мертвом городе, на складах и в баре, скорее всего, тоже. Так что я глянул бы этот DUX и вручную сделал бы патч совместимости. Ссылочку можно?

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ZeD_MnizD
ZeD_MnizD - - 277 comments

Moddb.com****

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paramutvalentin
paramutvalentin - - 63 comments

ZeD_MnizD Дал то, что нужно. Я успел проверить Кордон, Болото и Ученых

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Ну что ж, если Сапсан на Янтаре разговаривает на тему рецептов, значит, все в порядке

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ZeD_MnizD
ZeD_MnizD - - 277 comments

там конфликт скорее всего в диалоговых файлах,надо будет проверить чуть позже

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Конфликт в файлах character_desc_*, где этот аддон прописывает диалоги техникам, а DUX, скорее всего, прописывает в этих же файлах новые визуалы.

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ZeD_MnizD
ZeD_MnizD - - 277 comments

скорее всего

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paramutvalentin
paramutvalentin - - 63 comments

Бегаю с дебагом по локам. Текущий список
Фургон +
Новиков +
Сапсан
Громов -
Шуруп -
Гарин +
Хог -
Тоха Поэт (КТ бандит) +
Прозрачный +
Кардан -
Азот +
Проповедник -
Сплин -
Дажбог-

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Принял, спасибо.
Скачиваю DUX, в течение часа-полутора выложу версию, совместимую с ним.

UPDATE
Поправил файлы из DUX, добавив в них строки со своими диалогами. Обновил архив, можно попробовать накатить сверху файлы, лежащие в "Capability patches" -> "DUX".

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paramutvalentin
paramutvalentin - - 63 comments

От души спасибо братан!!!

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ZeD_MnizD
ZeD_MnizD - - 277 comments

хорошая новость,для идеала не хватает только того,чтобы не предлагалось покупать уже известные рецепты

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Сделано, наконец. И года не прошло.

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Guest
Guest - - 693,540 comments

does it work on an existing save file?

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Yep!

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paramutvalentin
paramutvalentin - - 63 comments

Yes, no new game needed

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Guest
Guest - - 693,540 comments

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_soldier\solder_mechanic.ogf'.

ошибка в файле character_desc_escape.xml. Использую вместе с дукс

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Огромное спасибо. Обновил архив, попробуйте файл character_desc_escape из него.

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Guest
Guest - - 693,540 comments

со сторилайн тоже конфликтует, похоже

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Да, я внес изменения в 13 "популярных" файлов, было бы странно, если бы не было конфликтов.

Можно ссылку? Добавлю папку с патчем.

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Guest
Guest - - 693,540 comments

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ZeD_MnizD
ZeD_MnizD - - 277 comments

Moddb.com
я лично использую отсюда(64-ая строчка в описании), потому как с DLTX меньше конфликтов потенциально. Тем более, что обычная версия устаревшей будет.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Обновил архив. "Capability patches" -> "STORYLINES_DLTX", можно попробовать.

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Puckz
Puckz - - 67 comments

Since those are heavily rng based, I like the idea!

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Verds
Verds - - 2 comments

Great idea, thanks!

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bercerus
bercerus - - 25 comments

Great addon! i hate that RNG progression system too lol.

here's my feed back. i think price is too cheap. should double it.

and should show the actual name of the receipt item(like Engineering manual 1st edition not that basic part1 )

and are you planning to cover the med receipt? like medic should sell it.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hello, thanks for the feedback!

About prices: (DONE!) after an indefinite time (in an hour or ten hours), I plan to add a version with double prices. In the current version, you only need 150,000 rubles to buy all the recipes from the mechanic. Even having tightened the economy settings in the game as much as possible, I realized that this is a small amount.

About names of the recipes: yes, I will put them in order and name them as the notes are called in the inventory.

About med receipt: yes, it will be implemented.

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mkultimos47
mkultimos47 - - 36 comments

Is there a way to change the prices myself? I wanna make the prices start at 10k going all the way up to 50k but don't know where to start.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hello.
You need to open the file "Sharikov.script". Find lines in it
"return mlr_utils.have_money(7500)"
"return mlr_utils.have_money(10000)"
"return mlr_utils.have_money(12500)"
And change the values in brackets to your own. These lines are responsible for the appearance of the dialogue if the player has the required amount of money.

In the same file find the lines
"dialogs.relocate_money_from_actor(first_speaker, second_speaker, 7500)"
"dialogs.relocate_money_from_actor(first_speaker, second_speaker, 10000)"
"dialogs.relocate_money_from_actor(first_speaker, second_speaker, 12500)"
And change the values in brackets to your own. These lines are responsible for the amount of money that the player gives to technicians.

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Guest
Guest - - 693,540 comments

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I haven't tried the complement yet but I am very interested in doing it, since I agree with you that it is unfair not to have a more interactive way of accessing the crafting recipes in the game, I would like to know if it is compatible with the version in Spanish by Anomaly, I use the game in Spanish and it would be great if this is possible

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Greetings!
Only Russian and English languages are currently supported, but I will try to provide a Spanish version in a maximum of 4 hours. Alas, I do not know Spanish and will use machine translation, so there may be some inaccuracies.

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SniperHellscream
SniperHellscream - - 981 comments

excellent, I'm very happy to hear that, thank you very much, take your work easy, there's no rush, I'll be waiting for it

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

I'm sorry, some circumstances did not allow me to deal with this issue, today everything will be ready.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

I updated the archive, added a file with Spanish localization. Try it and report inaccuracies. It will be great if you offer your own suggestions for the erroneous phrases, since I used machine translation.

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ZeD_MnizD
ZeD_MnizD - - 277 comments

Возможно ли сделать патч для этого аддона?
Github.com
Он добавляет 3 рецепта с батареями для экзоскелетов.
Смог сам сделать патч, можете добавить себе, если сочтёте нужным
( Drive.google.com )

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Большое спасибо, обновлю архив

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Guest
Guest - - 693,540 comments

Expression: <no expression>
Function: CModelPool::Instance_Load
File: ..\xrRender\ModelPool.cpp
Line: 120
Description: fatal error
Arguments: Cant' find model file 'actors\stalker_neutral\stalker_neytral_balon_6.ogf'

I started the game with only this mod, The error runs when launching new game as Duty

When starting game as freedom there is the same error though with different argument

'actors\stalker_freedom\leshui.ogf'

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hello.
I updated the archive, try downloading the addon again

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TacoWithChela
TacoWithChela - - 306 comments

never used the craft sistem in anomaly anyway but it might be useful for other people, also i always found recipes most of the times in military npcs or mercs and never give them a use at the end XD

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MasterMindFromDOOM
MasterMindFromDOOM - - 51 comments

Прекрасный мод, Полиграф Полиграфыч... Оригинальная система и правда так себе. Пока найдешь нужные рецепты можно уже накопить и деньги, и отношение для покупки нужных вещей. У себя я увеличивал шанс выпадения рецептов, но даже тогда мне не везло и рецепт на Сварог (не покупал из принципа) так и не выпал. Мод мастхэв.

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BrandenburgerV
BrandenburgerV - - 3 comments

Edit: Great Addon, 10/10.
spasibo

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Yes, there is some confusion with the files. Many thanks for the comments and separately - for your help in fixing errors and finally transferring the folder with the vanilla version to the Regular folder, I have long wanted to do this. Addon updated.

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

So I take it this isn't supposed to work with warfare traders? The dialogue options don't appear...

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hello.
Yes, I noticed this yesterday too. Some mechanics have dialogue, some don't (probably only those that replace killed mechanics from enemy factions). I think the dialogs for them are specified in other files that I did not change. Anyway, I will try to fix this problem.

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Thanks!

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Raul[EU]
Raul[EU] - - 16 comments

You can also be able to buy them from a mechanic if you do the Tools quest for that specific mechanic! ( without this addon )

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Are you sure? I didn't see the recipes for sale from the mechanics that I brought all the tools to.

Please check if you are using any addon that adds this functionality. It would be interesting to take a look.

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Puckz
Puckz - - 67 comments

long time ago trader overhaul used to do it at flea market and mechanics, then removed the functionality. But it was simply added to their selling list for some roubles, rng based.
Your mod look far more complex/interesting.Something had to be done indeed!

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