The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Made with/for RC21. Allows you to upgrade backpacks three times. RC22 version as well available Updated to 1.5.1

Preview
Stalker Upgradeable Backpack
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Mehyar
Mehyar - - 74 comments

The thing is in capacity, not the weight .. you cant walk with a truck behind you just because you CAN carry it .. Someone please make a mod for backpacks volume like in RTTN and AREA .. ( no offense on this addon but just shouting for any scripter who can do this ).

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AeroFW Author
AeroFW - - 9 comments

Fair point. Literally just started modding a day or two ago so that kind of thing will likely have to be done by someone else.

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xchrisx88
xchrisx88 - - 149 comments

the older Anomaly versions had that inventory system in place (you could choose between this and the "endless inventory")but at somepoint they got rid of it

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Guest
Guest - - 691,769 comments

How did u fixed the bug that if u throw Ur upgraded bag on ground as a stash and then take back the upgrades goes to 0?

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AeroFW Author
AeroFW - - 9 comments

I didn't. Didn't even cross my mind. I recommend you don't make a stash with an upgraded backpack. I'll put a disclaimer in the description above.

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TalDoMula
TalDoMula - - 96 comments

Blyaaaat i literally spent my night thinking about a mod like this...im installing this cheeki breeki right now

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King_Rediusz
King_Rediusz - - 161 comments

Reduce the carry weight by around 40%. 245000 is way too much in my eyes.

even 100000 is pushing it.

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AeroFW Author
AeroFW - - 9 comments

Carry weight is pretty limited and this also saves u any artifact slots you might've used up trying to gain more weight. So I decided to make it more on the expensive side in lieu of that.

You can always download and change the values yourself. I mostly tossed this up here so most of the heavy lifting would be done and all anyone would have to do is some flavor changes and tweaks for their personal gaming session.

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Dhatri
Dhatri - - 584 comments

indeed the "heavy lifting" is a pain so thank you for establishing a template for the bagpacks.

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f3tch
f3tch - - 16 comments

sadly not working on RC 22 :(

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AeroFW Author
AeroFW - - 9 comments

I'll see what I can do.

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AeroFW Author
AeroFW - - 9 comments

Should work now. Lemme know if any issues crop up.

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ShardastheGolden
ShardastheGolden - - 1 comments

So you have to buy these upgrades, or can you install them yourself because I can't seem to be able to install them without the right kit but it's blank and a hover over it causes a crash. Maybe you can make it use a light or medium armor repair kit to modify it yourself because Magnum the technician is charging me 126K for the first upgrade, probs because of survivalist difficulty, 198K for the 2nd, and a whopping 558K for the 3rd. I'd rather not touch the settings since I do like the cost as it's worth the price but I've spent hours collecting the kits.

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AeroFW Author
AeroFW - - 9 comments

Sorry but I didn't look into or make it so you could make the upgrades yourself. It's gonna have to be done through a technician for now.

I could potentially look into making it upgradeable via kits but then I'd probably want to make a new upgrade kits exclusive for these upgrades as well. Then add them to a bunch of loot tables and vendor tables while keeping their value in mind. Making them upgradeable via kits already in the game would just make the value of the kits very much disproportionate to the value of other upgrade kits.

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SharkySan
SharkySan - - 1 comments

Just copy "repair_type = outfit_novice" into your o_backpack.ltx file and place it anywhere under "[itm_backpack]:global_item_actions" section, so it wont crash anymore and you'll be able to upgrade it by yourself.
Also you can change "outfit_novice" to "outfit_medium" to make it more difficult if you want.

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AeroFW Author
AeroFW - - 9 comments

Thanks for this bit. I probably won't implement it since I want the upgrades to be unique and expensive. But if anyone else disagrees or wants it manually upgradeable they can use your comment.

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GabeCPB0
GabeCPB0 - - 354 comments

Just passing here to say your tip worked flawlessly! Went to the file, copied and pasted from here, and voila! Backpacks can now be upgraded in the workbench!

Thanks a lot, man! Such a simple task, but for those of us that don't know how to code, is almost magic, lol!

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TigerTank_99
TigerTank_99 - - 28 comments

Work with 1.5.1?

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Guest
Guest - - 691,769 comments

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Stalker_Boss
Stalker_Boss - - 1,737 comments

I have +160 kg on my backpack already, u want me to have +270?)

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xXRealXx
xXRealXx - - 173 comments

Nosorogs shoud make you a mobile tank :)

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Rationall
Rationall - - 35 comments

Hey can this be used with BaS? JSGME finds conflict

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AeroFW Author
AeroFW - - 9 comments

Should be fine I haven't had any issues. Is it conflicts of folders? If it isn't what files?

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justdiesomehow
justdiesomehow - - 33 comments

Will you make a patch for Exoseva?

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Stalker_Boss
Stalker_Boss - - 1,737 comments

I made many days ago. Moddb.com All addons are separated.

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justdiesomehow
justdiesomehow - - 33 comments

А папка "Полный апгрейд оружия и брони" включает в себя твой аддон на расширенный магазин?

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El_Ojo_Que_Todo_LoVe
El_Ojo_Que_Todo_LoVe - - 214 comments

It is too much load capacity for a backpack, make it a little more logical, also, it cannot be updated, due to the error due to lack of "repair_type = outfit_medium",
I will try to repair it and put a little less load capacity

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omalywolf
omalywolf - - 8 comments

Have 1 question in wich order should i install the files? i have the anomaly 1.5.1

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Luckynoobik
Luckynoobik - - 73 comments

Hi, I want to ask you if you know. Is it possible to make backpacks, like armor, deteriorate over time, and need to be repaired?

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GabeCPB0
GabeCPB0 - - 354 comments

Greetings!

I had this while trying to upgrade the backpack in the bench:

! Workshop UI | no proper repair toolkit is found for item [equ_tourist_pack], make sure it is supported by repair tools sections
INVICTUSPROTECT state = true [279]
! [SCRIPT ERROR]: ...alker anomaly/anomaly-1.5.1.2\gamedata\scripts\_g.script:778: attempt to perform arithmetic on local 'num' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...alker anomaly/anomaly-1.5.1.2\gamedata\scripts\_g.script:778: attempt to perform arithmetic on local 'num' (a nil value)

stack trace:

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Guest
Guest - - 691,769 comments

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OddFellow_
OddFellow_ - - 11 comments

The prices for upgrading are absolutely ridiculous

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Riddle78
Riddle78 - - 7 comments

As backpacks don't have a defined toolkit,you cannot upgrade them yourself. And attempting to check a required toolkit in the workbench UI prompts an immediate CTD. Perhaps make backpacks take the Field Armour Kit as their workshop toolkit,like how the SVD takes the large-bore rifle kit?

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sebirez
sebirez - - 5 comments

Very nice. I like the idea of scientists using artifacts to enhance backpack technology, plus the cost. Now I don't feel as dirty for having a stupid high carrying capacity.

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Cyanmint
Cyanmint - - 90 comments

Hahaha looks like i can carry a 5 Exoskeletons after upgrading my tourist backpack.

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