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-USABLE TOOLSETS-
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v0.4
-updated files for 1.3.3 version of Anomaly
-some tweaks to ui (more texts, larger icons)
v0.3
-moved and tweaked recipies
-remove ammo crafting
-fixed ui
v0.2
-fixed recipies
-add a lot new recipies
-tweaked ui a bit
This is a partial port of the craft feature from Dead Air to work in Anomaly.
It can be used as a based to add new recipies to craft objects in game, using the 3 toolsets you usually give to technicians.
Don't ask me why, but he always stays stuck outside his bunker lately !
he likes the fresh air ( radiation ) ?
great job man, keep up the good work!
ammo crafting was a tad bit op so I'm glad it was removed, and toolkits crafting is just 10/10
thanks mate
good job
{"cleaning_kit_p_3", 1, "steel_wool", "hammer_inv", "dis_scrap", "plastic_pieces"},
using this recipe hammer is gone also the next vanishes crowbar
if i remove them from ui_itm_craft will have any problem doing the recipe ?
i'm not sure i understand correctly but here's what i can tell you :
i know it looks a bit weird, but from my perspective, hammers, crowbars and other tools used as components are 'added' to the toolkit you are crafting, so yes, they will disapear after crafting. you can replace a specific component by another one or remove it by replacing it with "-" to tweak it to your taste easily