The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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----------------- -USABLE TOOLSETS- -----------------

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S.T.A.L.K.E.R. Anomaly : Usable toolsets v0.4
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zoust Author
zoust - - 355 comments

Don't ask me why, but he always stays stuck outside his bunker lately !

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Bass-Junkie
Bass-Junkie - - 532 comments

he likes the fresh air ( radiation ) ?

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Killeon
Killeon - - 45 comments

great job man, keep up the good work!
ammo crafting was a tad bit op so I'm glad it was removed, and toolkits crafting is just 10/10

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zoust Author
zoust - - 355 comments

thanks mate

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_Aris_
_Aris_ - - 162 comments

good job

{"cleaning_kit_p_3", 1, "steel_wool", "hammer_inv", "dis_scrap", "plastic_pieces"},

using this recipe hammer is gone also the next vanishes crowbar

if i remove them from ui_itm_craft will have any problem doing the recipe ?

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zoust Author
zoust - - 355 comments

i'm not sure i understand correctly but here's what i can tell you :
i know it looks a bit weird, but from my perspective, hammers, crowbars and other tools used as components are 'added' to the toolkit you are crafting, so yes, they will disapear after crafting. you can replace a specific component by another one or remove it by replacing it with "-" to tweak it to your taste easily

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