The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Occasionally fills the half-empty squads with more NPCs.

Preview
Squads filler
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MangAsar
MangAsar - - 169 comments

Yey. You finally released it here. I've been using it for a long time. Hehehe.

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bvcx Author
bvcx - - 2,140 comments

;]

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towelie60
towelie60 - - 120 comments

yaaa-sss king !

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SSID_v2
SSID_v2 - - 33 comments

I apologize for the stupid question.
if you put "max_squad_count" to a value like 15? Will I have HUGE units walking after a while?
Or does this value not affect the squad size limit?

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EricSol
EricSol - - 280 comments

rip your fps bro

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SSID_v2
SSID_v2 - - 33 comments

Bro, at a value of 10, it works fine. But sometimes there is not enough ammo.

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bvcx Author
bvcx - - 2,140 comments

Question is fine ;]
I believe there is no limit in game. So yeah, in theory it should spawn NPCs till squad size is 15.

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SilverBlack78
SilverBlack78 - - 1,909 comments

Just increase the ZCP "stalker squad size", no?

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Guest
Guest - - 690,522 comments

does this lag the game at all

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bvcx Author
bvcx - - 2,140 comments

I'm not sure what you mean or what can cause the lags.

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Guest
Guest - - 690,522 comments

does this addon affecting companions? Like if you recruited a squad of 2 stalkers to be your companions, are they going to refill?

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bvcx Author
bvcx - - 2,140 comments

No, companions are excluded while they are in your squad.

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Guest
Guest - - 690,522 comments

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Guest
Guest - - 690,522 comments

Can this allow Squads to merge? Like say you have two guys recruited from two separate squads, but their friends all died so both are the sole guy alive in the squad.
Well after you dismiss them they can join up into one squad and work together since they have already worked together when you recruited them?

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bvcx Author
bvcx - - 2,140 comments

This addon no, but I have another one that can merge squads. I'm just not sure it's stable enough, need too much testings and still can't guarantee that won't be some weird crashes, so I just abandoned it ;[
This addon is more safe and nobody will notice the difference anyway.

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TomasaurusREKT
TomasaurusREKT - - 334 comments

I use just about every single one of your mods my guy, I really appreciate you. If I am reading that right... if there's already 3 in a squad it won't spawn more?

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bvcx Author
bvcx - - 2,140 comments

Hey, yes, if you keep the value at 3 and squad size is 3 - it won't spawn.

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conantroutmann2
conantroutmann2 - - 43 comments

so in warfare will the squads be refilled?

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LumineLumipoksy
LumineLumipoksy - - 1 comments

i seem to be having a problem, i cant figure out how to modify it or see its settings, its not in the mcm or as something that comes up with an edit screen once its installed, i might be just missing something but any help would be greatly appreciated.

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bvcx Author
bvcx - - 2,140 comments

There is screenshot in description, open script with any text editor and edit numbers.

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Jamescorella
Jamescorella - - 116 comments

Does this work with Warfare? do those squads also replenish? Oh lawd pls

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bvcx Author
bvcx - - 2,140 comments

No idea.

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INNIES
INNIES - - 184 comments

First of all great mod, i do have a question, say i would use the values in your screenshot would that remove the possibility of squads being able to spawn with 4 or 5 like normally or would 3 be the max for all new squads aswell?

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Guest
Guest - - 690,522 comments

I get this error when I sleep...

! [SCRIPT ERROR]: c:/anomaly/bin/..\gamedata\scripts\squads_filler.script:34: attempt to index local 'commander' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\squads_filler.script(34) : xcvb_add_member

LUA error: c:/anomaly/bin/..\gamedata\scripts\squads_filler.script:34: attempt to index local 'commander' (a nil value)

Check log for details

stack trace:

I know i could just turn off the addon when I sleep but that is wildy inconvenient and annoying

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bvcx Author
bvcx - - 2,140 comments

Line 34 should not contain "commander", did you change anything in the script?

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Jamescorella
Jamescorella - - 116 comments

I had the same error and also happened when i went to sleep and havent changed anything i redownloaded and opened it up with notepad+ and checked line 34 and it says
" local pos = commander.position"

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