The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This mod makes the player sound like the protagonist "Martin Walker" from the third person shooter "Spec Ops: The Line"

Preview
Spec Ops: The Line - Captain Walker Voice
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MarkColt
MarkColt - - 436 comments

Do you have a preview video by any chance?

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skerko Author
skerko - - 5 comments

Fixed, the link to the preview video is in the description. Thank you for the notice and I apologize for any inconvenience.

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Guest
Guest - - 693,616 comments

Link leads to 'video unavailable'

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skerko Author
skerko - - 5 comments

Try to see if it works now as I changed the link. If not, then I don't know what to tell you as it's manageable to see it even without being logged into YouTube.

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Bohdanko
Bohdanko - - 44 comments

hey i have a question. i had made some of my own audio files for a taunt mod, and replaced the ogg files. some works but some dont. do you may know the reason why?

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skerko Author
skerko - - 5 comments

If you are trying to make a taunt mod, you should place your audio files inside "gamedata/sounds/actor/screams" and check your "screamback.script" (you may need to get one as mine doesn't have it) and see what's the keybind for it (you can open it with notepad or notepad ++ if you don't know how to).

For the "replaced ogg files", do you mean that you replaced the characters_voice voicelines with yours or what exactly? I'm genuinely confused about what you're trying to say.

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Bohdanko
Bohdanko - - 44 comments

sorry for the bad info. and yes. a mod i have has maybe 30 voices. so i just replaced it with my own eft voices. majority works besides maybe 5

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skerko Author
skerko - - 5 comments

Hmm, from what i've seen inside the "ayykyu_voiced_actor.script" the way it works is that the the script randomizes a percentage number (the higher the number is, the better chance for it to play) for a sound file depending on the action you do. Like for example if you kill a stalker it will play the soundfile (as you heard in the video), sometimes by small chance it could play the same audio file again. When I tried to test the "reload_" sounds I did not manage to get one to play. Even though they have the correct name and all, however I can assure you that they work, it's just that it depends on the number the script gives out.

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jackoahhh
jackoahhh - - 1 comments

this is such an obscenly niche mod, im adding it to mo2 as i type this

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Guest
Guest - - 693,616 comments

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