This mod makes the player sound like the protagonist "Martin Walker" from the third person shooter "Spec Ops: The Line"
It is best to play with it if you are a Mercenary or UNISG.
INSTALLATION
Mod Organizer 2 method: Very simple, just right click and click on "Install Mod", choose the file and then click "OK".
Manual method: Open the .rar file, drag and drop the "gamedata" folder into your main directory.
Preview video: Link
If people like this I may also make for Lugo and Adams. In the future, I will MAYBE make a version where all 3 will replace NPC lines but time will tell.
P.S. This is my first addon that I ever made so please be nice and constructive criticism is welcomed as it will improve me with doing stuff like this.
Do you have a preview video by any chance?
Fixed, the link to the preview video is in the description. Thank you for the notice and I apologize for any inconvenience.
Link leads to 'video unavailable'
Try to see if it works now as I changed the link. If not, then I don't know what to tell you as it's manageable to see it even without being logged into YouTube.
hey i have a question. i had made some of my own audio files for a taunt mod, and replaced the ogg files. some works but some dont. do you may know the reason why?
If you are trying to make a taunt mod, you should place your audio files inside "gamedata/sounds/actor/screams" and check your "screamback.script" (you may need to get one as mine doesn't have it) and see what's the keybind for it (you can open it with notepad or notepad ++ if you don't know how to).
For the "replaced ogg files", do you mean that you replaced the characters_voice voicelines with yours or what exactly? I'm genuinely confused about what you're trying to say.
sorry for the bad info. and yes. a mod i have has maybe 30 voices. so i just replaced it with my own eft voices. majority works besides maybe 5
Hmm, from what i've seen inside the "ayykyu_voiced_actor.script" the way it works is that the the script randomizes a percentage number (the higher the number is, the better chance for it to play) for a sound file depending on the action you do. Like for example if you kill a stalker it will play the soundfile (as you heard in the video), sometimes by small chance it could play the same audio file again. When I tried to test the "reload_" sounds I did not manage to get one to play. Even though they have the correct name and all, however I can assure you that they work, it's just that it depends on the number the script gives out.
this is such an obscenly niche mod, im adding it to mo2 as i type this
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