Add the US revolver Smith and Wesson model 627, Performance Center variant, with animations based on those of Teivaz's Colt 357
The Smith & Wesson Model 627 was introduced in the early 1990s as sort of an upgrade of the Model 27, a classic of the company introduced during the Great Depression. They are very similar in action and what sets the 627 apart from its predecessor are a stainless steel construction and the eight-round cylinder. It is a large and robust revolver, reliable and also very accurate at normal handguns ranges. Its excellent ergonomics make it easy to shoot it comfortably, altough recoil still hits pretty hard, only partially balanced by its substantial weight. The Performance Center version goes a little further with the custom-tuned action (for which the Center is well known) and its 7.5 inch barrel, that apart from giving it an imposing presence, provides even greater precision and firepower. The barrel also has a few unique options like the dovetailed front sight, integral Picatinny rails, and a custom muzzle brake. Elite Clear Sky operatives have adopted it as a reserve weapon when dealing with large mutants in the swamps, although renegades and bandits have also learned the hard way how lethal this weapon can be.
Included Russian translation and icons for DX8/9, courtesy of Stalker_Boss.
![icons 3]()
Icons
It is compatible with the following short range sights (BaS needed for them). World models included.
- Barska electro sight
- Micro T1
- Aimpoint Red Dot
- Aimpoint COMPM4S
- Docter Sight III
- Deltapoint Pro Red Dot
- EOTech XPS3-0
- RMR Red Dot
- C-More
It is also compatible with all the devices included in my laser/optics sight pack (current version 1.2). But its installation is not necessary.
Requirements:
· Demonized Modded Exes
· Aoldri Universal Animation Scripts
Patches (included):
- Gamma patch: Add files for weapons parts and actor effects.
- Mags redux patch: Add the necessary files for the revolver to use 8 shot speed loaders as magazines to reload ammo. Although revolvers do not use magazines, almost all examples of these weapons imported into Stalker Anomaly use speed loaders in their reloading animations, which, for all practical purposes, function like magazines. This one is not an exception and for those, like me, who want a little extra touch of realism, I made this patch. To properly work, this patch requires "Mags Redux" and my own "Speedloaders for revolvers" (current version 1.4) addons.
- Icons for DX8/9 patch.
Patches installation: Once the mod is installed, locate its folder, open it and locate and unzip the patches you want to install within the folder.
NPC users:
Traders:
Clear Sky trader (Spore).
Screenshots:
![sw627 01]()
![sw627 02]()
![sw627 03]()
![sw627 04]()
![sw627 05]()
![sw627 06]()
![sw627 07]()
![sw627 08]()
Video:
Credits:
Models:
For the weapon: Original model and textures
Others:
TheTazDJ: Sounds
Teivaz: Animations (original addon)
L4U6H1N6-LUN4T1C: For his video tutorial on how to make weapon addons for Stalker Anomaly and his advices.
Aoldri: Scripts
Me: 3D model import and config work, screenshots, videos, SFX.
Sweeeettt!!!
I see revolver i like and download
Oh just asking , you happen to be working on any snubnoses?
Hi MrMelonMG!
At the moment, no. However, some models are in my medium-term plans.
Have a nice day!
i look forward to using your future work
Очередной отличный револьвер, спасибо автору за аддон и Боссу за перевод!
Muchas gracias, BlackPiligrim!. Espero que te de suerte en tus partidas!
do you pan to make rifles and LMG?
Although I don't refuse to make other types of weapons in the future, for the time being I will focus on making revolvers only.
Hey man! Just a suggestion,
Can you please kindly increase the firepower of the 627? I just shot a boar and it took 3-4 damn rounds of 357 to put the ****** to sleep. I also shot a military guy wearing a standard service outfit at point blank range and Jesus! It took 4 shots to send him to heaven. It doesn't make sense to me how a .357 magnum takes 3 to 4 shots to kill someone when it should blow the whole thing in one shot (kiddin) I'm not using any ballistic mods either.
Other than that, great mod. Thanks!
Hi, tan_gem21!
First of all, thanks for the compliment. It's always nice to know that one's work is appreciated.
Answering your question, I have thought about it and there are two reasons why I think it is better to leave it as is:
- The 627 have already 15% more hitpoints than the Desert Eagle in the same caliber, (+- 120 vs 104 hp in GAMMA), which I justify by its much longer barrel. Increasing it further, however, would make other weapons in the same caliber uncompetitive and would be difficult to justify (from the point of view of maintaining a certain balance between gameplay and realism). I think, like you, that the power of certain calibers should be increased but maintaining proportionality between the weapons that use them.
- My plans include the publishing of weapons in .44 and .500 magnum calibers (I take this opportunity to announce that the next thing I publish, if nothing prevents it, will be a family of revolvers in various calibers). They are much more powerful calibers than the .357 and increasing the power of the latter further would force me to increase the power of the former to absurdly high values to maintain an appreciable difference. As in the previous argument, I try to maintain a certain balance between gameplay and realism.
I hope I have explained well my reasonsing. Nevertheless, I'm still open to any other suggestions. In the meantime, have a nice day.
Hi man, Joseph_Porta_1984!
Everything makes sense now! I did not know you're planning to release an even more ungodly powerful revolvers in the future! Can't wait to try it out when you release them. You're absolutely right! I fell in love with this thing cause it really looks like the S&W M500. Please please if ever you release the .500 magnum in the near future, can you kindly give it like a green tritium front sight? It really does compliment the chrome finish of the whole gun. (If you gonna make it chrome) Damn I'm gettin excited with your addon! Pardon me brother XD
Best of luck to you and amazing job mah man! See you in the Zone! You have a fantastic day bratan! :)
It's in my plans and I already have the 3D model. But on the list there is another revolver in .500 magnum first (and other calibers).
Have a nice day!
hi Joseph_Porta_1984
I see you focus revolvers. I give idea one gun revolver name it access 12.7x55mm
RSh-12 (Russian: Револьвер Штурмовой калибра 12,7 Revolver Shturmovoy kalibra 12.7 'Assault revolver calibre 12.7') Credit Details from Wikipedia
Btw your mod it great mod. :)
Hi Impostor_Cheeki!
First of all, thank you very much for the compliment. I hope you put it to good use in your gameplays.
Responding to your sugestion, it was in my plans but someone beat me to it. At least in the "Bosspack" modpack there is already one. I don't rule out trying if I find a good 3D model but I prefer to publish weapons that no one has made before (the Mateba Unica the exception for now).
The discord channel of the Bosspack:
Discord.gg
Have a nice day.
I've got the korth, mpr8, gp100 & 627 installed with no crash or sound issues so far. But I'm seem to be having problems with the weapon icon. For some reason, the image is 1/4 smaller than normal. I tried deleting the extra zip files (gamma patch, mag redux & icon patch) and it didn't work. I'm using GAMMA with DX11.
Hi!
Yes, it is a rare bug. To be able to analyze it better, I would need a little more information:
+ Could you indicate if you installed any of the patches and which ones?
+ Could you post screenshots of the debug mode and the inventory where the revolver icons can be seen?
+ If you could indicate what graphical settings you use in the game it would also be helpful.
I await your reply. Have a nice day.
please made a metro last light kalash