The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

The base addon changes the relations tab in the PDA to include all (playable) factions. MCM Options: Show when discovered, Show based on Squad Count. Added patch support for other modders.

Preview
Show all faction relations in PDA v6.3
Post comment Comments  (0 - 50 of 58)
Rayan293
Rayan293 - - 61 comments

It is unpleasant that there is no «Monolith» grouping, such an addition would really be useful for me personally to understand what my relationship is with groups that do not have such indicators, but I play for «Monolith».

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dEmergence Author
dEmergence - - 167 comments

Rayan293 added in V2

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Rayan293
Rayan293 - - 61 comments

Thank you, 10/10 :D

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SniperHellscream
SniperHellscream - - 981 comments

It would be necessary to have a monolith to know what your relationship with Sin is when playing as a monolith

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dEmergence Author
dEmergence - - 167 comments Reply Good karma+4 votes
SniperHellscream
SniperHellscream - - 981 comments

Thanks very much buddy! 10/10

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Markuzkiller
Markuzkiller - - 342 comments

I agree that Monolith must be included, because we need to know what our relationship with Sin is when we play as a monolith

Sin is the same as Monolith in the way that all factions are their enemies, except, of course, Monolith

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dEmergence Author
dEmergence - - 167 comments

Markuzkiller Check out v2 ;)

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Draugson
Draugson - - 12 comments

We want Monolith +

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dEmergence Author
dEmergence - - 167 comments

Draugson Done ;) check out v2 in my updated file

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Guest
Guest - - 691,759 comments

Я и незнал что тут много так монолитовцев) Я думал один играю за этих ребят)

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dEmergence Author
dEmergence - - 167 comments

I was also surprised but then again I also started a Monolith game recently just for fun so it makes sense. I've now included Monolith again in my addon in the v2 option.

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PriZraKv01
PriZraKv01 - - 31 comments

любой порядочный сталкер играл за монолит, хотя бы только ради интереса.

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DemocracyWithWar!
DemocracyWithWar! - - 310 comments

I kinda love that Monolith isn't even shown, gives them another spice of mystery like back in 2011 in the Zone.

Imagine this: For new Stalkers, they might don't even know if the dudes in urban white camo suits show any threat to them, since their PDA doesn't show any entry of Monolith. Like if Monolith found a way to remove every single information about themselves on other factions PDAs.

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dEmergence Author
dEmergence - - 167 comments

ShinyRockSlave I did make an optional update to include Monolith now but you gave me some ideas here: like, show only factions you already encountered or heard of. would require a lot of tinkering I'm sure but would be interesting to explore. What I definitely also intend now is to create a MCM option to enable/disable which factions are shown. From what I have understood so far it shouldn't be much work. Just have to figure out a few things regarding MCM.

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SniperHellscream
SniperHellscream - - 981 comments

It would also be great if the factions were gradually appearing on the pda when you meet or interact with them as the game progresses.

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dEmergence Author
dEmergence - - 167 comments

I agree, I thought of something similar. I will look into it and if I find a way I'll make it an option :)

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PriZraKv01
PriZraKv01 - - 31 comments

it was also a pleasure for me to discover a group of scientific researchers who secretly penetrated the zone. It was very interesting to play for them for the first time.

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Draugson
Draugson - - 12 comments

Thanks for Monolith ! 10/10

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dEmergence Author
dEmergence - - 167 comments

You're welcome!

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Draugson
Draugson - - 12 comments

Variant 3 the best. It's better, than I imagined.

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dEmergence Author
dEmergence - - 167 comments

I think with Variant 3 I'm closing in on the "final form" of my addon. My idea would be to just use that as a base and default and let the player decide via MCM options if they want a progression based view and in addition let them decide to enable "Always Show [faction]" if they want to override that for specific factions. Any thoughts on that anyone?

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PriZraKv01
PriZraKv01 - - 31 comments

thank you. works

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

I was wondering if another option was possible,

In order to reduce clutter maybe make it so the only factions that show are the ones that actually have squads in the zone? (including the player)

I think this would be an amazing option, especially to see a faction disappear once you kill all their squads in like warfare.

(And ik the third option is similar and I like it more, but I usually unlock all the articles because I've been really tired of their notifications for the billionth time.) Like I'm wondering if there might be another way to implement the third option without relying on the encyclopedia?

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dEmergence Author
dEmergence - - 167 comments

I will definitely look into it. I have not played warfare yet but I will eventually so I might as well look for a way to improve that experience!

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Thank you for the consideration!

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dEmergence Author
dEmergence - - 167 comments

Well, I've at least now managed to implement the idea of disappearing squads so far in Update 4. Thanks for the idea!

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dEmergence Author
dEmergence - - 167 comments

v6 is out now and it finally does not rely on the encyclopedia anymore ;)

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lifeisshit
lifeisshit - - 34 comments

cool

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dEmergence Author
dEmergence - - 167 comments

Thank you!

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Guest
Guest - - 691,759 comments

wonderful, thank you!

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dEmergence Author
dEmergence - - 167 comments

Glad you like it!

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Theisgood
Theisgood - - 567 comments

Just a amazing addon makes the game so much more immersive.

10/10 keep up the great work!

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dEmergence Author
dEmergence - - 167 comments

Thank you!

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Bmsix_
Bmsix_ - - 5 comments

10/10, works good and i wanted this mod for like an year aleardy

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dEmergence Author
dEmergence - - 167 comments

You're welcome, Thank you!

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ZeD_MnizD
ZeD_MnizD - - 274 comments

'Google translate'

Hello, please tell me, is it possible to change the position of the “Refresh” button (it’s located at the bottom in the “Relations” section)? It’s just that in Russian localization this inscription overlaps the button itself.

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gastovskyjames
gastovskyjames - - 139 comments

if you are using mod UI REWORK G.A.M.M.A. STYLE BY SOTA - check out his thread in official gamma discord - there is a fix

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ZeD_MnizD
ZeD_MnizD - - 274 comments

Unfortunately, there are a lot of messages and I can't find the answer.

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dEmergence Author
dEmergence - - 167 comments

I can check if I can add a quick fix for that in my next update

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gastovskyjames
gastovskyjames - - 139 comments

it was posted today. Discord.com

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gastovskyjames
gastovskyjames - - 139 comments

I Disabled squad count. Can "Squad count" row be removed from the sheet? Because it does not contain any information

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dEmergence Author
dEmergence - - 167 comments

I will look into it for the next update!

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gastovskyjames
gastovskyjames - - 139 comments

glad to hear it)
ETA not in this year?

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dEmergence Author
dEmergence - - 167 comments

ETA minus 3 minutes ;)

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Inkredibehl
Inkredibehl - - 186 comments

Nice, thanks for the update.
I also didn't use the function that show the Squads counts so being able to remove that line entirely when not using it is perfect, thanks a lot :)

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SwaggySuave
SwaggySuave - - 9 comments

! [LUA] 0 : [C ] __concat
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script(22) : Reset
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\ui_pda_relations_tab.script(20) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __concat
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script(22) : Reset
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\ui_pda_relations_tab.script(20) :
! [LUA] c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script:22: attempt to concatenate a nil value
! [LUA] 0 : [C ] __concat
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script(22) : Reset
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\ui_pda_relations_tab.script(20) :
! [SCRIPT ERROR]: c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script:22: attempt to concatenate a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script(22) : Reset

LUA error: c:/anomaly/bin/..\gamedata\scripts\z_gfcmod_pda.script:22: attempt to concatenate a nil value

Check log for details

stack trace:

Just started getting this error randomly when I open my relations tab on my PDA, it is consistent across multiple saves and will always result in this error if I open my relations tab. I haven't done or changed anything in game and didn't get this problem this morning.

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dEmergence Author
dEmergence - - 167 comments

I'm not familiar what addon this 'z_gfcmod_pda.script' belongs to. Do you know what addon it is?

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SwaggySuave
SwaggySuave - - 9 comments

Unfortunately that's the problem, I have no idea what mod that error belongs to, I assumed it was something from this mod, but I don't know at this point. I am playing on GAMMA and have additional mods added on, but I have not added any additional mods as of late and I completed a save not even a couple weeks ago no problem. I tried searching on the Discord to see if there was any similar problems but it seems that my case is the only one. Nothing pops up in search for "gfcmod" on the discord or moddb. It most likely is an abbreviation for something but I have no idea what it is.

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dEmergence Author
dEmergence - - 167 comments

Yeah, it's not natively in gamma, i also checked that. can you copy your modlist.txt here please or upload it somewhere so I can access it? then I could easily make a comparison and find which mods were added!

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dEmergence Author
dEmergence - - 167 comments

Got it. It's the "Gifts from Companions" Addon and as I understand it that crash indicates that the main gfcmod.script may have failed to load for some reason and the attempt to call gfcmod.get_current_friendship_stage() there in line 22 results in nil. If you can provide me with the latest game log then I can verify this and possibly figure out a fix.

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SwaggySuave
SwaggySuave - - 9 comments

Drive.google.com

Hopefully this is the right log, but thanks a lot for taking the time for finding out what was giving the error. I'm not really adept at modding wizardry but your help is a massive godsend. Honestly if you couldn't help out I was contempt in just quitting GAMMA outright and wait for STALKER 2 coming within the year haha. But if I could rate this mod another time, you would see me giving at least 10 more upvotes, just from the help provided alone.

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dEmergence Author
dEmergence - - 167 comments

There are three other addin scripts crashing according to your log: a_faction_prices.script which is part of the GAMMA UI folder; gunslinger_controller.script from "246 - Gunslinger Controller Suicide" and z_gavrilenko_tasks_fix.script from "G_FLATs Gavrilenko Tasks Fix" but I don't think they are related to my mod. I would suggest finding a fix for those though, because these not loading may cause other problems.

I would suggest you try the following, first off: check if you have the latest version of "Gifts from Companions" and run the game. I've seen in the authors note that some crash fixes were introduced in the more recent versions. If that did not fix it open the addon's folder in explorer and navigate to gfcmod.script. open it and find the get_current_friendship_stage() function. At the bottom of it after the 'end' statement of the last 'if' just add 'return "excellent"'. Then try again and let me know!

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SwaggySuave
SwaggySuave - - 9 comments

Sorry for the late response, I just tried the newest version of the mod, but the problem is still there. I opened up the explorer and went into the file as you said, but I don't know which function you specifically want that needs the return statement as their are 18 other get_current_friendship_stage() funtions. I'll try what you said on every one of them, I'll let you know what happens. As for the other mods crashing I honestly have no idea, not much shows on the GAMMA discord as these aren't really talked about mods.

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SwaggySuave
SwaggySuave - - 9 comments

Nevermind found the line, tried it and so far it doesn't immediately crash opening the relations tab! I'll let you know on any other updates if anything changes again. Once again your help was very appreciated, 10/10.

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Guest
Guest - - 691,759 comments

I am getting an extremely similar issue:

! [SCRIPT ERROR]: ...aly/anomaly\gamedata\scripts\ui_pda_relations_tab.script:22: attempt to index global 'txr_utils' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...aly/anomaly\gamedata\scripts\ui_pda_relations_tab.script:22: attempt to index global 'txr_utils' (a nil value)

stack trace:

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dEmergence Author
dEmergence - - 167 comments

My modified version of ui_pda_relations_tab.script does not refer to txl_utils at that line (or at all for that matter). Please check if another addon is overwriting the file.

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