The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
This mod turns Darkscape into a Renegade outpost, with a Renegade trader and mechanic (More features will be available in the future.) -New Save Required
At last a home for Renegades. I look forward to trying it out very soon. Thanks for taking the time to work on this.
Weird issue with Spry the Renegade trader, he doesn't have any tasks for me. There already exists tasks for Renegades, tested by playing Renegades on Warfare mode and wiping out Clear Sky.
Same here
tysm for this mod
Great mod, There is however a small typo in zz_renegade_recreation:
<!-- st_items_patches.xml -->
<string id="st_renegade_fp_descr">
<text>
This faction insignia depicts a jaundiced-looking scorpion set against a lush green shield. That this item exists would imply the Zone's renegades once possessed a higher influence, although no one today would believe they band together out of anything but sheer desperation. Still, this item is kept in circulation among true renegades, possibly out of nostalgia of greater times.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] personal belongings\n
%c[d_blue] • %c[ui_gray_2] valuablue\n
the • %c <- perhaps is some cyrilic mistranslation or something hope it isnt just me!
Idk about this one because if youre play as UNISG the abandoned farmhouse is part of the storylines and its a base for them unless you move the renegade base to the petrol station
This mod is mainly for renegade players, and if you do unisg storyline the renegades there won't spawn/die, but the common ones might respawn there when you leave.
Also Im probably never gonna work on this mod again unless im motivated
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Probably not working on this anytime soon, i've mainly been tweaking other mods or making mods compatible for old world addon
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