The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

The improved version of the "Realistic Blood Mod" with higher resolution textures. Improves almost all decals in the game, including not only blood.

Preview
[DLTX] Realistic Blood HQ REDONE 1.1
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Spuchel Author
Spuchel - - 122 comments

UPDATE NOTES:
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January 25, version 1.1

-Updated the patch for Blood Pools Mod.
Added footprints for the right and left foot instead of a symmetrical footprint.

-The size of the explosion stain has been increased.
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January 24, version 1.0 (Release)

-Addon release.

-Textures are now in higher resolution, and in a completely new design.

-The textures of the footprints from Blood Pools Mod, now have a symmetrical texture.
To hide the effect that the character jumps on one leg, since only the left footprint is present in the mod.

-Added optional improved textures of bullet holes, explosion stains, etc.
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Guest
Guest - - 689,857 comments

Спасибо за аддон!

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Guest
Guest - - 689,857 comments

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Tosox
Tosox - - 289 comments

Why creating a new addon instead of updating the old one? I mean it's a great addon, don't misunderstand me.

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Rally1
Rally1 - - 24 comments

totally agree, pretty stupid i guess

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Spuchel Author
Spuchel - - 122 comments

You totally misunderstood me guys, I will update the old addon, I just wanted people to have a choice between HQ textures and regular ones. By the way, here is a comparison with the previous version. (There is a full resolution old texture in the corner). Cdn.discordapp.com

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izperehoda
izperehoda - - 483 comments

Based

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StronGV
StronGV - - 585 comments

Вы не могли бы подсказать, зачем нужны файлы *.thm ?
Например, если я захочу отредактировать текстуру *.dds в Gimp, но не буду трогать thm с тем же именем, что и текстура, то это повлияет на что-то? Gimp не знает формата *.thm

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Spuchel Author
Spuchel - - 122 comments

Не повлияет, если не менять разрешение. Это файл параметров текстур, что бы лучше понять что такое thm рекомендую этот гайд: Stalkerin.gameru.net
И эту прогу: Ap-pro.ru

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Harald_ino
Harald_ino - - 249 comments

Very well made stuff my dude, everything just looks better now. The bloodpools stand out the most for me, looks more realistic. Trust me I do not try to sound like a psychopath :D

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Spuchel Author
Spuchel - - 122 comments

Thanks! The blood pools were really the part that was difficult for me to solve

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Harald_ino
Harald_ino - - 249 comments

You did a good job on them, on the regular blood too and all other bullet holes!

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M4ttlock2077
M4ttlock2077 - - 96 comments

Awesome again my fellow Stalker. Will be getting this after work, I love my higher texture resolutions!

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Spuchel Author
Spuchel - - 122 comments

Thank you, i hope you like it even more

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xren12
xren12 - - 59 comments

fine fellow! Молодец! Круто!

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Apocryphox
Apocryphox - - 98 comments

Is it just me or does the vanilla edition look better on the blood?

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Spuchel Author
Spuchel - - 122 comments

I used vanilla textures as brush tips (not all of them) in Krita. Although if you mean that vanilla has more variety of colors, well, I did so because the game creates shades in a natural way when textures are layered on top of each other. So it doesn't make sense. If that's not what you meant, write here, I can still change something and I'm always ready to listen to criticism.

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OnlyaWanderer
OnlyaWanderer - - 168 comments

I already have the previous one installed. Do I just throw this one and overwrite the files?
Or do I have to uninstall the regular version?
Thx in advance

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Spuchel Author
Spuchel - - 122 comments

Overwrite, the same files are used there.

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

if i enable the decals, i get black screen after some time...if i disable it, works fine.
for me the bullet holes are not really holes, more like splashes on the body. the problem occurs on both old and new version of this mod :(

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Spuchel Author
Spuchel - - 122 comments

Take screenshots of what it looks like, as for the holes, do you have DLTX? And which DX do you use?

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

This is how it looks: Ibb.co
I use DX11 and yes i do have DLTX because i use other mods that requires DLTX :D

I fixed the crash at least...i placed the blood pools mod after yours and it works now

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Mauhty
Mauhty - - 21 comments

i have same bug, think problem is cinematic vfx

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Tenates
Tenates - - 11 comments

The problem is the option "02. Blood Decals on Characters" in CFVX mod, with it the holes turn into some ugly blots

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Little_Lion
Little_Lion - - 88 comments

Thank you, Fedia :) Not that I enjoy gore or anything like that, but this mod, together with the blood pools mod (shoutout to Mr Demonized), makes the game more realistic. From a role-playing perspective, other than bandits & renegades, it makes me feel bad about killing other stalkers, LoL.

And I like your cheerful, patient & positive attitude towards criticisms. You will go far in life, my friend :) Thank you for your mod 👍

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Spuchel Author
Spuchel - - 122 comments

Big thanks friend it's very warm and nice to read something like that.
I hope that you will also appreciate my next projects.

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xren12
xren12 - - 59 comments

for the patch "#3 Blood Pools Patch 1.1 - Optional" the blood is made very dark and dull. Make the blood brighter.

для патча "#3 Blood Pools Patch 1.1 - Optional" кровь сделана сильно темная и тусклая. Сделайте кровь ярче.

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Spuchel Author
Spuchel - - 122 comments

It's literally the same color, what do you mean?

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xren12
xren12 - - 59 comments

Not the same color. In your patch, the blood is different, darker.

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m0rph1um
m0rph1um - - 11 comments

That true the actual blood pools are very dull and dark in the latest update. The colour was better before.

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Little_Lion
Little_Lion - - 88 comments

When I was a young boy, I witnessed a fresh dead body - it was a man who got stabbed to death at the market. His blood pool was still growing when I saw the poor guy lying lifeless on the ground. I remember thinking: "Oh my God, I thought blood pools were supposed to be a vivid bright red colour", but it was much darker than I expected.

I don't know, guys, I'm no expert. Maybe that poor guy had bad blood or something, but the colour of the blood pool in this mod pretty much resembles the actual blood pool that I saw at that market. I'm over it, but that image still haunts me to this day.

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Guest
Guest - - 689,857 comments

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StronGV
StronGV - - 585 comments

В предыдущей версии вы идеально подобрали цвет луж крови и следов от обуви, также мне понравилась и форма луж. Вы не могли бы в той версии просто добавить след от правой ноги, оставив яркость не тронутой или хотя бы подсказать, какие параметры яркости вы применили относительно оригинальной Blood Pools?

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Spuchel Author
Spuchel - - 122 comments

Добавлю след в старую версию чуть позже там 700 с чем-то файлов генерировать) а мне нужен не загруженный проц сейчас. Касательно яркости, можно просто пипеткой тыкнуть и все, я не основался на "оригинальной Blood Pools".

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StronGV
StronGV - - 585 comments

Ну да, в принципе можно и пипеткой, след от обуви всё равно однородный в отличии от луж, где на разых участках разная яркость. А вы вручную редактируете каждый спрайт или есть возможность пакетного изменения? Если вручную, то это настоящий гемор, за несколько подходов только можно сделать.
На данный момент я использую лужи из предыдущей версии вашего мода, а следы из этой версии, выглядит относительно приемлемо, но лучше всё-таки, чтобы они совпадали по яркости с лужами.

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Spuchel Author
Spuchel - - 122 comments

Нет конечно) Не в ручную, а с помощью батника любезно предоставленным автором луж, в новой версии он в архиве, имя файла "hui.ps1". Следы думаю переделать для обоих версией, сделать их более прозрачными.

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StronGV
StronGV - - 585 comments

Ах вот оно что, а я то думаю, что это за файл со странным названием, решил что это лог-файл от редактора и удалил.

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Markuzkiller
Markuzkiller - - 342 comments

Do the decals disappear with a zone travel?

Or do they remain there until their time runs out?

The time you sets with the command "r__wallmark_ttl"

Even after traveling to another map?

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Spuchel Author
Spuchel - - 122 comments

I know that they disappear when loading, which is essentially a traveling to another location.

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Markuzkiller
Markuzkiller - - 342 comments

Thanks bro, good to know
Does this command apply to ALL decals or only to bullet/blood ones?

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PolishStalker
PolishStalker - - 19 comments

The blood pools look sick. Very cool mod !

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xren12
xren12 - - 59 comments

а что за папка в gamedata\textures\wm\gamedata\configs ?

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Spuchel Author
Spuchel - - 122 comments

Упс) Удали ее. Видимо случайно ее туда поместил, уберу при следующем апдейте.

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xren12
xren12 - - 59 comments

Спасибо! А можно сделать чтобы крови было больше и пятна крови на текстурах тоже? просто когда стреляешь с живого НПС, то кровь не остается на текстурах земли, очень редко когда появляется. Но зато когда НПС мертв, то стреляя в него, кровь на текстурах земли есть, а из живого НПС не вылетает или очень мало.

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Spuchel Author
Spuchel - - 122 comments

Я думал об этом. К сожалению без скриптов это не возможно, но когда руки дойдут я могу попробовать реализовать что-то подобное или найти того кто шарит в lua.

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xren12
xren12 - - 59 comments

Ок! будем ждать!

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StronGV
StronGV - - 585 comments

Федя, а у тебя не падает постепенно производительность во время увеличения лужи?

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Spuchel Author
Spuchel - - 122 comments

Не замечал подобного

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StronGV
StronGV - - 585 comments

А если в настройках увеличить размер лужи до максимума?

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Spuchel Author
Spuchel - - 122 comments

Выше 1 не ставил

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