A lot of people asked for a lot of extra features on my original compass mod and after a while of tinkering it's finally here!
After the creation of my compass mod way back in the day a lot of people have been asking for additional features for the mod like objective markers and the inclusion of a clock. Back then my modding abilities were limited and i didn't have a full understanding of how things worked and with that limit i thought it couldn't be done. I later saw a "DYNAMIC COMPASS" mod made by strangerism that seemed to do exactly what i was trying to achieve and decided to experiment further with it.
So what does this mod do compared to the other Compass Mod I made?
- This mod includes all of the previous customization options (Red, Green, Blue or White compass) but adds an objective marker as well as the option to include a clock which is also colored along with your compass.
Examples:
-This mod also includes the option to customize the color of your Objective marker.
Examples:
How is this Different from strangerism's Mod?
-Strangerism's mod has visible npc icons where as this one is modded to exclude them, only keeping gps objective markers up as a reference point. as the Objective marker tends to disappear after getting within a certain distance from the waypoint.
How do I install it?
-This mod is best installed using MO2 and is the easier and preferred choice.
Is this compatible with DX8-9?
-Not yet, friends. ;)
Currently known issues:
-at the moment the objective marker on some maps will point you in the direction of the objective rather than the waypoint leading to it if the objective is on another map. this is most noticed on maps like Dead City or Pripyat
-after getting within a specific range of your objective, the marker will change into the objective icon as you get closer, however this marker will eventually slip below the screen when you're within throwing distance of it which may cause disorientation if you're 100% reliant on it. to fix this i could adjust the positioning of the compass so that it's a bit higher but my goal is to try and keep the compass as "out of the way" as possible. so i'm still working on a few solutions.
Credit again goes to strangerism for his addition of code that made this possible! I hope you all enjoy it!
Can you restore the options for position and dimension from your original mod ?
Absolutely! Once I get done making this compatible with DX8&9 I'll get to work on adding in those previous features. :)
I endorse this mod, good job!!
thanks for the endorsement!
Hi great stuff
I noticed that your addon overwrites - Moddb.com - can you make a patch for it ?
I tested your original addon and there is no such problem
i'll see what i can do
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Any chance of a cyrillic version?
Dx8 yet?
gamma version is needed)
when playing with gamma there is two issues
1) BHS hud don't work
2) Minimap inside compas is inacurate when you try to find a stash npc etc.. it is always dozens of meters away