Love the LR300 but hate seeing its ancient STCOP animations and model? So do I!
This mod is a complete overhaul of the LR300 that replaces all animations as well as the model. In addition, more animations have been added thanks to Aoldri's scripts; this includes ads animations (aim in, aim out, ads reloads), sprint transition, inspect, firemode switch, and an additional unjam animation (1 for ads and 1 for non-ads). Furthermore, the LR300 is no longer limited to 3 optics because 15 additional sights from BAS have been added.
Enjoy!
Recommended HUD FOV is 0.65. Use base variant of LR300.
Animation Preview (v1.5)
Requires latest modded EXES from Demonized.
Another hotfix (10/21/23)
- changed from 7z to zip file to prevent being labeled as a virus
v1.5.2 Hotfix (10/20/23)
- Made tweaks to shooting animation when adsing (reduced visual recoil)
- Ads idle animation is now static and still for gameplay reasons
- Accidentally replaced default model with old version, rear sight should be pushed back now
- Tweaked with ads offset
v1.5.2 (10/19/23) Small fixes
- updated ads_reload script with Aoldri's latest fix that addresses the reload spam issue
- If using GAMMA and want to see sprint animation, locate script in mod folder "LowerSprintAnimaiton - Skieppy" and paste
exclude["wpn_lr300"] = 122
exclude["wpn_lr300_camo"] = 123
exclude["wpn_lr300_custom"] = 124
Numbers should be sequential to the last number on the list.
- Added some fixes by frosty5064 (author of GAMMA Ultimate Gun Pack)
- addresses issue of default custom and camo variant being old lr300 model
- tweaks viewmodel position with a couple sights
v1.5.1 (6/9/23) High quality textures and DLTX
- fixed hand pose when drawing without gl
- LR300 HAS TOP TIER QUALITY TEXTURES THANKS TO BLACKGROWL (this is yet another great texture by Blackgrowl, please check out his other works!)
- because of this new and great texture, matte black texture option is removed
- world models for 1x sights (BAS) will have an EOT and world models for scopes will have have an ACOG, due to how weapon models work, have different world models for each unique optic is too much work
- rear iron sight has been moved back, you can actually see your targets now
- the configs have been DLTXifyed. Hypothetically, this should prevent crashes from occuring when having other mods that overwrite the LR300 files such as EFP AWAR.
Hypothetically, this should prevent crashes from occurring when having other mods that overwrite the LR300 files such as EFP AWAR.
Because of DLTX, you may or may not need the latest modded EXES from Demonized.
I have tested this update on previous saves with version 1.5 and everything was working fine. However, if you have ran into any issues with the mod, let me know and I will try my best to find a solution. If you were running tis mod's version 1.4 and below, you will have to start a new save to play 1.5 and above. This is due to my mistake of naming the world models wrong.
v1.5 (6/5/23) BIG UPDATE
Base variant of the LR300 is still recommended to be used, however, you can equip BAS optics now on the custom and camo variant but you can't use the point aim with scopes that have no canted sight unlike base variant.
- reworked mag reload animations and tweaked other animations
- adjusted idle hand pose to prevent clipping
- added ads animations (aim in, aim out, aim reload, etc)
- added inspect animation
- updated unjam animation as well as added a new unjam animation on top of it
- when ads, player hits the forward assist
- when non ads, player pulls the charging handle
- bandage fix to invisible icon when equipping optic + canted sights
- you can point aim now with optics that are 2x and over as well as use canted sights
- sprint2walk transition
v1.4.1 (4/27/23)
-Fixed position of weapon when NPC is holding the LR300
-Updated GAMMA patch, there was an issue with NPCs not spawning with the LR300. It is now fixed thanks to Shine
v1.4 (4/26/23) BIG UPDATE
It was a week after releasing v1.3 that I realize how terrible my animations were. They were stiff...and robotic.
With this update, I have reworked most, if not, all animations. In addition, I have also replaced the old and ugly LR300 model with a new one found from Sketchfab (thank you Icaro Arrigoni)! Another big thing I have to mention is that I have added 16 new sights from BAS. This is an optional addon that requires BAS if you want more sights. Also note that these sights only work with base LR300, not camo or custom variant.
I have spent some time testing the mod to find any bugs or glitches and it appears to work fine (tested with Vanilla and GAMMA). The only minor issue is the icon of the gun turning invisible when installing sight kits from BAS as well as the attachments being off, however, this issue seems to appear in BAS as well so I will not bother fixing it. If there are any other bugs I have missed that are related to my mod, comment below.
Other changes that should be mentioned:
- View model position is now close to EFP's reposition
- Readjusted offset for 0.4 HUD FOV patch
- Added script that adjusts weapon tilt setting for LR300
- Added option to make LR300 darker (matte black)
- Added GAMMA patch (re-adds LR300 to NPC loadouts and removes acog aim_offset overwrite)
v1.3 (4/2/23)
Adjusted the timing of the reload animations to make the animations more natural as well as fixed the clipping that occurred when reloading grenade launcher. This is the final update in regards to the animations since I am now satisfied with how it looks.
v1.2
Fixed aim orientation when aiming down iron sight, iron sight is now accurate. Added patch for those who play in 0.4 HUD FOV. Let me know if you run into any issues with the LR300.
v1.1 (3/31/23)
Made improvements to the mag reload animations of the LR300 thanks to the feedback. The character no longer takes his sweet time reloading a new mag. Animations are less stiff and robotic and a second shorter.
Credits:
- Blackgrowl, LUN4T1C, BAS team, Barry Bogs, FIREBREATH, Aoldri, Icaro Arrigoni, Asmenen, saff guy, Brutinardo, Tux, Boojiko, Shine, and others
Animation like SOC
Man this is a pretty good start, the hand animations aren't too bad now you just need to work on making the weapon feel less rigid, keep grinding and in no time you'll make dope animations!
July edit : You nailed it! Great animations.
Thank you! I also appreciate the feedback, it will help me improve a lot more
Finally someone did it Thank you so much hope to see more from you
idk why but those animations look robotic
I agree with you, there is a lot for me to work on. I plan on making some improvements in the near future thanks to the feedback I am hearing
dont worry buddy, we all supporting you
keep going, friend!
Mate keep like this, you got so much talent for this
Все отлично ! спасибо !
Imgur.com
any videos?
The video is in the description, I edited the description to make it more clear now
amazing
ill take anything that isnt the vanilla animations
I like that it fixes the FOV :)
Does this mod work with AWAR?
I believe it should as long as it is loaded after AWAR. If you run into problems, I may be able to help you if you let me know.
I actually really like your style! The stiff movement is pretty satisfying to watch, some soldiers I've seen really do handle their weapons like that. Of course it could benefit from a little more "random" movement to make it feel more like a real person is doing it, but I love this)))
P.S., could you please include a 0.4 HUD FOV patch if possible? It would be much appreciated!
Thank you, I will make a patch for 0.4 HUD FOV!
Thanks so much! <3
I have added a patch for 0.4 hud fov. Let me know if you run into any issues with it
I just downloaded it. It's amazing, thank you for the update! I'll have to go find one in my main save.
Np!
Great work dude! Can you please do the m4a1's next? The m4a1 needs some serious love
ar pack
the ar pack only does it to certain m4's. it doesn't change all the vanilla ones
I can't promise it, but I'll keep your request in mind
Hey nice work here! Keep up the great work there are a lot of weapons in Anomaly that could use similar treatment :)
for Weapon Cover tilt
o["wpn_lr300"] = {
y = 0.2,
}
o["wpn_lr300_camo"] = {
y = 0.2,
}
o["wpn_lr300_custom"] = {
y = 0.2,
}
Mercenaries will love that
do you think you can re-animate the FNC? I love that gun to death but the old animation is too clunky.
Excelente trabajo bro, tendrías que hacer uno para las AKs. Excelente bro😃👍
Thank you bro the old animations resulted in me never using the LR300. Same for the m4's that AR pack doesn't replace that have the same ugly charging handle reload.
patch for EFT reposition?
Working on a big update that'll add and replace some animations as well add scopes from BAS. I'll add patch for EFT reposition as well
The LR300 is one of my favorite guns due to its high fire rate and this addon makes the gun more bearable to admire lol, good work!
btw this clash with the newest AWAR addon (it crash when reloading with mag redux) its something about the ogf files
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 459
[error]Description : model has no motion [idle], section wpn_lr300_hud
[error]Arguments : anomaly_weapons\wpn_lr300\wpn_lr300_hud.ogf
stack trace:
You need to make sure the mod is loaded after AWAR and AWMR (mags redux). I have tested it with AWMR and it is working well on my end
thanks for your reply i think i have fix it. i use the efp ver of awar and i kinda fix it for now. but still thanks for your reply
Автор, аддон отличный! но вот беда с исчезновением иконки оружия при надевание прицела из BAS всю картину портит, всё же мелочи, может можно как то поправить?
I recommend using CR3PIS ICONS as it fixes most of the issues. It makes the icon look a lot better. In the meantime, I will figure out a solution to fix the invisibility problem for the kits.
Having trouble with the rifle appearing up close to the face whenever it is equipped as if my FOV is turned all the way down, even the animations are barely visible, not sure what is causing it
What is your hud FOV set to and do you have the 0.4 patch loaded?
my FOV is set to 80, I have tried with and without the patch
The FOV value you're giving me might be different from what I'm talking about, usually people set the HUD FOV to 0.4 to 0.65. HUD FOV determines how close your gun is to your camera.
If your HUD FOV is actually 80, then try going into debug mode and go to the hud editor with the lr300 equipped and tell me if hands_position = -0.065, -0.01, 0.05.
hopefully the next update will replace the textures of the other two versions
It is very unlikely that I will do this because I am not a big fan of Anomaly having different color variants of the same gun. It also requires too much unnecessary work, hence why BAS sights can not be currently equipped with camo and custom version of the LR300.
I like the animation, it's looking good and you've really improved since it first released. Have to say though, I hate to see when characters slap the bolt release on an ar15. I broke mine doing that lol. They aren't designed for that like an mp5 or ump is.
Thanks, I did not know that. I'll take that into consideration if I ever make another animation set for an AR.
this add-on is pretty fire now, good job!
Hello friend I really liked this mod, and I prefer it above all but I found some problems with the alternative views of the bas attachments kits for this weapon instead of tilting the weapon and being able to see the alternative accessory kits the weapon only moves to the side like If I shoot from the waist when aiming, I also think that the dark texture doesn't look very good when using DX9 or DX8, or maybe it's just my eyes, anyway I would like to know if what is happening to me is just my thing or if you really have that problem with BaS accessories kits, in any case I hope you can fix it, regards and best wishes
Oh yea, sorry. I forgot to configure with the positioning of the alternative aim views. I'm currently working on another update and I'll be sure to fix the issue with its release.
thank you very much dude i look forward to it, i really like the LR300 and this is a great mod for this gun! all the best!