Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report QOL Icons - Update 7 Sept
Filename
QOL_ICON_7Sept.zip
Category
Textures
Licence
Proprietary
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digitalifeless
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Updated
Size
5.26mb (5,515,263 bytes)
Downloads
1,386 (7 today)
MD5 Hash
998f7a4754870e955a9ccfa1968b3cfe
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Addon provide as is, no warranty. See detail below >>

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QOL Icons - Update 7 Sept
Comments
TPeach
TPeach

Dude, these are super-neat. I definitely need to take another look at information density in my mod. Definitely something for the more veteran players out there.

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Vyticoz
Vyticoz

Damn. Those look nice. Any plans to do the full equipment screen? So like food, the glue tubes, etc.

EDIT: A bit of feedback, if you could move the icons for the crafting components to the top right they'd be out of the way of the item count, condition bar and condition percentage that's displayed in the crafting screen. Also if you could increase visibility on them I personally would appreciate that. (Colorblind player)

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digitalifeless Author
digitalifeless

If I move it to top right then it will get int he way of the original icon image though, what I wanted to do is not to diminish the original purpose of the original icons. There are multiple items with same name, so the original icons still serve their purpose.

It is very easy to over-do the whole thing and the label turn out very "invasive"; the crafting items literally is the 4 or 5th iteration...Font too big, color too bright, too many texts, etc... I could call them 1,2,3,4,5... but that's kinda very un-fun and defeat the purpose of the item names.

The color mostly doesn't really matter, cuz the tiny icon at bottom right corner are different (barrel don't have tiny icons).

I still got ideas on how to make those labels less "invasive"; but dunno if I want to do it anymore, I want to play the damn game, not staring at Photoshop all day...

(╯°□°)╯︵ ┻━┻ (this took 4 days to make)

Reply Good karma+6 votes
Vyticoz
Vyticoz

I feel your pain. I'm on day 8 of my UI overhaul and I just wanna play the damn game.

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myxale
myxale

Well done.

A well thought out system.
Kudos.

Reply Good karma Bad karma+3 votes
Sniegininkas
Sniegininkas

This should be in every anomaly game. Very nicely done.

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Garfink
Garfink

Could you make a version for Shotgun Variety? Great mod btw, super clear icons.

Reply Good karma Bad karma+2 votes
Jivixfromwc3
Jivixfromwc3

This is very helpful. I didn't realize how much I'd miss it until I tried to switch back to vanilla. Great stuff!

Reply Good karma Bad karma+1 vote
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