All Ironsights and 3D Optics realigned for maximum precision.
Using Vyticoz's OGSE Recoil Mod V1.2.3 as a base,
Every gun with either ironsights, Underbarrel GL ironsights & 3D Sights has been looked over then realigned to be as accurate as possible, down to the last detail.
All guns have been set up for a 6 o'clock hold on target, Good hunting Stalker.
Thank you to Vyticoz for letting me use his mod.
README: To keep the sights precisely on point you need to disable gas mask overlays and do not use 1st gen night vision as these both significantly change the point of impact, rendering most sights useless outside of close combat.
Changelog:
V1.1 - All M4a1 models Adjusted (Some were missed), K98K, PPSH, Bm16 Sawed off, AK74U & G36 readjusted.
V1.2 - Fixed crash involving callouts to JSRS mod (JSRS Patch now separate as per stock OGSE Recoil). SVT 40 & Mosin Nagant re-adjusted.
V1.3 - Galil was missed, Adjusted, Type 63, SVD, SKS, Fal & M16 re-adjusted.
Can you make a version without ogse recoil?
It would be PERFECT if you could merge this with "AIM DOWN SIGHTS TWEAKS" so we could finally get rid of this strange zoom in stalker eye, and have properly aligned weapons and sights :)
In a future version I could make an option for no zoom, sure.
Would be perfect !
Anyway thanks for your work !
Does this conflict with Boomsticks and Sharpsticks?
Damn, again forgot to login.. :D (the prior post from guest, that was me).
Does this conflict with Boomsticks & Sharpsticks? I lost overview of all the files in the weapons folder and am not sure which ones are from B&S and vanilla (plus modded). Usually it should be ok to overwrite any modded files, as these are mostly from other mods adjusting reticle and sights. But there might be some files that came with B&S due to some patch...
Edit: I've compared the files, and it definately overwrites a bunch of B&S files... Also there is THAP includes which I'm using with the HD Modles mod. I guess your mod would require a patch.
The hud values would have to be ported over by hand, it could be done just would take time.
This is a lot of work, thank you!
I did a small merge of Aim Down Sights and OGSE Recoil earlier, it takes so long to compare the differences. I ain't ever going to do that again!
Its made me appreciate the hours it takes to do these tweaks. Thanks again!
Hello, thank for your for your fix/mod.
There is no way to solve the problem with masks and night vision? Because it is a pity not to be able to use these options ...
The entire mod would have to be remade to set every gun to compensate for the offset in values that the gasmask layer adds to the game, and the moment you remove your gasmask the sights would be off again. I probably will do it in the future for the gasmask layer, but not for a bit.
As for the nightvision, as long as you use 2nd gen blue or 3rd gen black & white oracle the sights stay exactly where they are supposed to be, it's just the 1st gen blurry green pulls the sights offset like the gasmask does, and the effect stacks with both a gasmask and the 1st gen nvg layers together, doubling the offset, making the sights absolutely useless outside of point blank range.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_12.7x99_fmj'
I am using a mod that makes the Barrett M82 and MP7 use the kind of ammo they do in real life. I'm sure that's what's causing the crash. Any idea how to fix it?
Get a copy of notepad ++ and a compare plugin and take a look in both the affected weapons files that use that ammo as well as the ammo file itself, there are probably several entries to change to merge both mods together.
i got the same error here!! any sugestion?
Could you offer a version with weapons without any zoom ?
Sure, I'll be making that an option in the future.
I checked some of the sights' alignment with the crosshair and it seems that they're all off.
Ensure your fov and hud is at default values (75 & 0.45) and the gasmask overlay is disabled, they should be dead on under those conditions.
Will try without the gasmask overlay, as that's the only discrepancy between my settings and your recommendations.
Seems that disabling the gas mask overlay fixed it. Unfortunately, I'm not willing to part with the added immersion, so I'll have to continue working on my own patch.
Greetings from /sg/. This is great work you've done here. This addon is an absolute necessity.
Would it be possible to assemble your changes with "Aim down sights tweaks" ? ;)
Is there a particular reason the FAMAS is such a bullet laser? rather than jumping when firing, it just smoothly recoils back with no horizontal wobble. I know that the AEK has smoother recoil as a feature of its anti-recoil system but I'm uncertain why the FAMAS acts the same way
Sadly, this is giving me crashes with update 4. It says it cannot access "binoc_ammo" when I try to go to agroprom
Hey your mod seems to delete the weapons from the spawn/dbg menu. The categories are empty for pistols, rifles, etc.
Great mod anyways :)
Press F7 while in-game and it will open up an alternate menu with many more commands. Be sure to use it in a safe place, however, as this one doesn't pause the game (you can press G and I right after opening it to activate God mode and Incognito (invisibility) mode respectively).
Sights are no longer calibrated since Update 4. I did a clean install after the update, installed this addon last, and while the sights are aligned with the crosshair, many of them are misaligned. I did not have a gas mask on while testing this, but according to the update's changelog, the distortion caused by the overlay has supposedly been fixed.
Any plans to update this?