[ENG] Addon adds PL-14 and its animations [RU] Аддон добавляет ПЛ-14 и анимации к нему
[ENG] Addon adds PL-14 and its animations
Works included in this addon:
Warning! There may be bugs and imperfections!
Installation
You can install via MO2 or JSGME
To work the animations of entering the scope need the corrected engine, where there is support for aim_in and aim_out animations!
Know Issues
- Wrong sound is played during misfire recovery animation
- Not the best animations
[RU] Аддон добавляет ПЛ-14 и анимации к нему
Работы, вошедшие в аддон:
Внимание! Возможны баги или недочеты!
Установить можно через MO2 или JSGME
Для работы анимаций входа и выхода из прицела нужен правленый движок, где есть поддержка aim_in и aim_out анимаций!
Имеющиеся проблемы
- Воспроизводится не тот звук при анимации устранения осечки
- Не самые лучшие анимации
Looks nice but needs some fixes. The lowered weapon isn't lowered. You do the animation but the weapon is still in front of you. Also a faster sight would be good, it takes a bit long to look through your sight. In addition to that it would be cool if you could do a patch for Groks Ballistics Overhaul (You get a CTD if you shoot an NPC because of the "grok_bo.script") and Weapon Cover Tilt.
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...s/blabla/desktop/anomaly\gamedata\scripts\grok_bo.script:745: attempt to index global 'perk_based_artefacts' (a nil value)
stack trace:
Edit: Fixed the BO problem by simply adding the old script from the original mod into the archive and replacing it.
Thanks for the review!
Fixed all problems described in your comment, except GBO (hopefully in the future)
Thank you. <3
Hello again. I played with GBO and I did not have any crashes. And what did you do before you crashed? As I assume something with artifacts?
OWR будешь доделывать?
Хех, надо бы(
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 948
Description : fatal error
Arguments : Can't open section 'up_gr_fifthab_glock'. Please attach [*.ini_log] file to your bug report
stack trace:
Fixed (hopefully) in the latest update
Version 1 - Initial release
Version 1.1 - bug fixes
- Weapon upgrade fixed
- Added a script to configure weapons for WCT (https://www.moddb.com/mods/stalker-anomaly/addons/weapon-cover-tilt-inertia)
- Slightly corrected animations
Version 1.2
- again slightly corrected animations
- pistols now have normals
great mod and animations but...
I think there's enough pistols already, PPP and BaS already have quite a lot of cool ones, and pistols are geniunely not that useful in-game imho. If you make guns, i would recommend making a late/mid game shotgun. Also the shooting sound is a bit lame tbh.
You can do whatever you want, these are just my personal recommendations.
Yeah, I know there's already a lot of guns. I just found a good model and had the desire to do animations. Maybe in the future I will make animations for the shotgun or something else.
I really like it, thanks for sharing and that 3d model preview is Pog
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Nice addon, unfortunately doesn't support MagsRedux, at least in my game. Or am I doing something wrong?
anyone making a magsredux patch
Hello, I have fixed some things on the PL-14.
1)fixed the position of the weapon in third person (this also affects NPCs) now the weapon will no longer appear passing through the hands of the Actor/Npcs.
2) added Mags Redux patch now uses the same PL-15 magazine , BaS is required for this to work.
3) the gun had no parts so I added the PL-15 parts.
link: Drive.google.com