The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Blur out pixlated skybox textures and reduce NVG bloom effect. Beef's Shader Based NVG REQUIRED.
Great fix, 10/10
Huge improvement, but did you also change the colour tone of the GPNVG from a bluish to green?
I did, I found the bluish color made it more difficult to spot targets. Uploading optional files for original color soon.
Awesome thanks, I like the blusish colour so I can roleplay as Captain Price.
You can easily change this with Notepad++, the RGB values are in the night_vision.h file. This also means you can have amber or color night vision if you really wanted to, I'd assume.
Much needed, 10/10.
work on DX 8 ???
Somehow is not working now
can't use this at all. it always crashes saying "shader compilation failed" I installed this mod and beef's nvgs with mod organizer 2. the load order is correct. here's the error in the log:
g:/anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000000000100000110222113010000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
I cleared shader cache and everything, so I'm sure i installed it right.
Same issue. Followed the instructions precisely. DX11. Oh well!