The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Tired of watching NPCs try and aim an SVD at a mutant that is right on their feet? This addon tries to fix that with a small script that makes NPCs pick appropriate weapons in close quarters.

Preview
NPC Close Combat Enhanced
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ravenascendant Author
ravenascendant - - 1,098 comments

I will be updating soon to add a slight optimization and disable this for Zombified stalkers.

I will also be adding compatibility for an NPC weapon control addon i am working on.

This was just too much fun to sit on while I made it perfect. Enjoy

Also check out for some better melee options: Moddb.com

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BarryBogs
BarryBogs - - 383 comments

Super super cool to see them use appropriate weapons, awesome work!!

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android_paperclip
android_paperclip - - 205 comments

um, am I allowed to ask about the piano on the wall?

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BarryBogs
BarryBogs - - 383 comments

is from an old test version of hideout-furniture mod
i actually recorded this gif for raven lol

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Do NPC's usually have a knife/hatchet/axe and or one of the various melee weapons in their inventory?.

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ravenascendant Author
ravenascendant - - 1,098 comments

Some times, it is rare
But you can give such things to companion s

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ravenascendant Author
ravenascendant - - 1,098 comments

Many do have pistols so More often you will see NPCs stop using a sniper and use a pistol or rifle instead.

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towelie60
towelie60 - - 120 comments

Damn this is cool, might be useful to give most npcs a basic knife in their presets as i don't remember looting that much melee weapons on them

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ravenascendant Author
ravenascendant - - 1,098 comments

That is for someone else else to do.
Many do have pistols so More often you will see NPCs stop using a sniper and use a pistol or rifle instead.

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Ra30R3
Ra30R3 - - 397 comments

Because looting such weapon (knives and axes) is set to zero. Only in few instances you can loot it from body.

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ravenascendant Author
ravenascendant - - 1,098 comments

this makes it a bit more:
Moddb.com

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ravenascendant Author
ravenascendant - - 1,098 comments

Also this addon is not just melee, infact they prefer to use shotguns over melee.

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ThaHou5Kid
ThaHou5Kid - - 45 comments

tell me this is the best modding community without telling me this is the best modding community

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jguftyrtrx
jguftyrtrx - - 74 comments

Можно мод где NPC используют укрытие при перестрелки?

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ravenascendant Author
ravenascendant - - 1,098 comments

Changes to AI are harder, changes to the cover system even harder.

I am looking. No promises.

Изменения в ИИ сложнее, изменения в системе укрытий еще сложнее.

Я ищу. Не обещаю.

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Сер-Оругу
Сер-Оругу - - 152 comments

Can i ask if this work with 1.5.1?

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ravenascendant Author
ravenascendant - - 1,098 comments

Probably but it will console spam saying it is broken due to a 1.5.1 bug

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mmoorroo
mmoorroo - - 89 comments

is it applied to companions?

i use mod that can change comp load out, will it compatible?

apologize for bad english, thank u

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ravenascendant Author
ravenascendant - - 1,098 comments

Yes. Yes

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mmoorroo
mmoorroo - - 89 comments

question: im not sure this is from ur mod or not, but..i use ur mod with barrybogs - More Melee Features, every time i gave my companion shovel, he tried to smash enemies with it...at 20+ meters away..and like stuck in animation over and over. but not happening with vanilla melee weapons. is it incompatibility?

* apologize bad english
** ill also ask at Barry's post

thank you

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Theisgood
Theisgood - - 563 comments

This is so awesome!

When is the full version going to be done? :D I am so excited this has been a very big issue in ALL the stalker games and mods I have played.

The NPCS just can't deal with close ranged targets its just.......pathetic.

Thanks man you make some of the best mods out there

10/10 from me.

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Inkredibehl
Inkredibehl - - 186 comments

Great idea, thanks :)

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Ra30R3
Ra30R3 - - 397 comments

Man, literally just yesterday i searched so many forums to find something like that and got none. Thank you!

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jguftyrtrx
jguftyrtrx - - 74 comments

Есть мод где NPC используют укрытие при перестрелках в Сталкер Аномали ,почему NPC тупят при контакте с противником ,бегут сломя голову на врага ,не используя укрытие?

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ravenascendant Author
ravenascendant - - 1,098 comments

Because the engine AI is dumb and very few NPCs use a script based AI.

Потому что искусственный интеллект движка тупой, и очень немногие NPC используют искусственный интеллект, основанный на сценариях.

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TheMrDemonized
TheMrDemonized - - 1,054 comments

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morgannoor1991
morgannoor1991 - - 474 comments

now imagine if there Melee Takedown Animations for stealth kill would be truly amazing

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Rally1
Rally1 - - 24 comments

(buried)

why?

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ravenascendant Author
ravenascendant - - 1,098 comments

Because I can. and it seemed cool.

Reply Good karma+7 votes
malgin141285
malgin141285 - - 320 comments

привет. мне понравилось. мой напарник отстреливался от моих HARDCORE zombie fast из пистолета (когда они приблизились). крутой аддон и очень полезный. автор, здоровья тебе!!!

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Lobberstorm
Lobberstorm - - 181 comments

now this is make NPC act like player
love it

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aquelarrefox
aquelarrefox - - 62 comments

Could you make npc to run out of ammo and be forced to swap weapons? for example after 20/50 shots depending on the experience to take out a sniper and go to a rifle, the same with a certain amount of ammo to get into handgun? and rid off ammo for wasted gun in loot. Shoot counters needs to be have a cooldown too

Thats something that really could change the game for sure so you can change ammo selling and really get a weastland and be forced to take broken weapons in some situations, thing that doesnt happens never even, neither in gamma

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ravenascendant Author
ravenascendant - - 1,098 comments

I am testing something like that. and introducing functions that will let this addon and other similar scripts work together.

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aquelarrefox
aquelarrefox - - 62 comments

A recommendation for going melee, i think the swap should be done underground or in places with cover, into buildings. In open places npc should keep handgun, as players didn't do cose need to have it hand for a later target.

Limited ammo less the dream, the real misery is adding the corner with a monolith on the other side

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ravenascendant Author
ravenascendant - - 1,098 comments

that is an AI change. AI change is _way_ harder than what this tiny script is.

In other words don't hold your breath

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aquelarrefox
aquelarrefox - - 62 comments

no its not ai, in your function find_melee you could check if npc is in undergrown level or if its in cover (emission cover place, with few exeption are clore places) and force return false or true

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morgannoor1991
morgannoor1991 - - 474 comments

perfect ideas

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geriatricaimer
geriatricaimer - - 32 comments

Doesn't work correctly, sadly.
Enemies with automatic rifles switch to pistols and starts shooting peas when I'm getting to close , instead of just MELTING me like they did before with good old Spraydown.

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ravenascendant Author
ravenascendant - - 1,098 comments

what two guns? Pistol should only be favored over a Rifle if that rifle qualifies as a sniper.

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geriatricaimer
geriatricaimer - - 32 comments

i wrote- automatic rifles
military switched to a pistol, away from an ak

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ravenascendant Author
ravenascendant - - 1,098 comments

And i said "What 2 guns" not what kind of guns.

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callofduty123
callofduty123 - - 48 comments

is this compatible with EFP modpack?

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quambo
quambo - - 30 comments

Is there a way to reduce the distance an NPC stands when attacking with a gun? For zombie stalkers, I gave them knives and want them to attack me, but they act like they still have guns and stop a few feet away, swinging the knives.

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ravenascendant Author
ravenascendant - - 1,098 comments

the check for switching to mele is being within less than one meter. you could make that shorter it at the top of the script. but all that will do is have them stop at the same point with thier gun and shoot you. this doesn't change the movement AI, how close they will come to you or when they retreat ect. it just changes what weapon they use at a given range.

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ravenascendant Author
ravenascendant - - 1,098 comments

changing the movement AI is hard in general. for zombified it is atleat doable simpler as they have a very basic special AI that is a script, other stalker combat AI is in the game engine.

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Theisgood
Theisgood - - 563 comments

That is the most confusing thing I have ever heard about this games engine lol.

Love the mod :)

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moisesjns
moisesjns - - 201 comments

I love this mod. LOL was tired of idiot stalkers staring at Lurkers or other beast in their face and not shooting.

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