The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Removes homing jump attacks and the ability to attack on the move for some mutants.
Bruh, thank god someone disabled those snork jumps. Most broken attack any mutant can do.
but when they jump they are vulnerable as their bellies are exposed. one shot with a shotgun should kill em.
I rather see them running at me than getting hit by one of their jumps trough 3 walls while doing a 360 around my body ( and getting hit 2 times more after it ). The jumping mechanic is broken by default. And honestly, they are more like an annoying fly than a threat once u managed them for like 5 years in a row.
In soc and cop they wearnt broken. I guess it's just anomaly. But I haven't really encountered much snorks in my playthrough.
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********
NOOOO NOT THE HOMING SNORKERINOS
why so much hate for this comment tho? he said just one word that isnt really that bad, you guys are indeed crybabys.
How hitbox can be reduced instead of disabling the attack entirely ?
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carebear addon lawl
but murr hardcurrr stalkurr durr!
This make mutants way too easy. They already are much easier (slower and weaker) than Misery. I love difficulty. Not an add-on for me.
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yeah, i get no feelings with this mod, soooo sooo casual :)
i want to be terrified and ******. i easily lose focus and interest if everything is easy... the main goal of the game is to disconnect me from reality. if stuff is easy, my brain automatically does **** and i don't even think about it. day to day and work stuff comes through my mind, then... ******* hell! NO! Hell, NO!
i get it if people already have so much on their plate with this game. we're not all master stalkers. there has to be some ******** at Cordon, too =)) it is a good option for newcomers.
Do you know how to restore psy-aura damage ? .. i tried to copy all psy mutants stats from CoM configs but didnt work.
That'd be fine if the AI didn't cheat but this is STALKER.
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For me it s not a good mod and not a good work...
Just to get this straight: For pseudodogs and snorks this disables the homing-feature of their jump-attack WITHOUT disabling the jump attack in itself? Meaning they still will jump attack you as usual, but one may dodge the attack (and actually keep them at distance)?
If that is the case, that actually sounds pretty neat.
Yep,it works just how you described it.
Gph.is
Is there a way to add back atleast the running attacks?
I think it changes bloodsuckers abit to much where they just come out of stealth and stand infront of you and attack instead of going back to invis and circling you.
I was mostly in it for the aimbot jump attacks. Any ideas how to revert?
Does this also affect chimeras?