The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Yes, kinda nocturnal mutants but lite version, read the very end of description for the purpose of this addon.

Preview
Night mutants 0.2
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bvcx Author
bvcx - - 2,140 comments

rrr

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TacoWithChela
TacoWithChela - - 306 comments

maybe a light version but for nocturnal squad guards would be great

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bvcx Author
bvcx - - 2,140 comments

How can I make it light? ;]
If you want more guards check my guard spawner addon.

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Flix45
Flix45 - - 9 comments

Perfecto

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TheWorstDude
TheWorstDude - - 81 comments

New game needed, ain't it?

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bvcx Author
bvcx - - 2,140 comments

No, install at any time.

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N.N.
N.N. - - 48 comments

This seems interesting, thanks for making another great addon

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Ferius20
Ferius20 - - 37 comments

What is worst than facing a Chimera at night? Freaking cats.

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Theisgood
Theisgood - - 563 comments

So I can have this installed with Noc mutants I see or am I going to get issues later? Or just more chaos? If so thats what I like.

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bvcx Author
bvcx - - 2,140 comments

No issues, but yeah it's gonna be more chaotic.

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modguyman
modguyman - - 33 comments

The original Nocturnal Mutants also slows your game down to a crawl. I hope this performs a little better, as I don't need a onslaught gamemode in my STALKER play-through, I just need some more difference between day and night traveling in the zone

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oozish
oozish - - 320 comments

I think I have the perfect set up for using this: I'm using DLTX version of Dynamic Mutants; just turn off the nocturnal mutant option in the MCM menu. Then install this mod.

Perfection!

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reter
reter - - 615 comments

wow, awesome work!

should i use this with dynamic guards?

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bvcx Author
bvcx - - 2,140 comments

You can, but don't know why, mutants do not focus bases intentionally in this addon.

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Jurkonov
Jurkonov - - 375 comments

that is good decision

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morgannoor1991
morgannoor1991 - - 475 comments

nice work pro i think your addon and nocturnal mutants addon would be awesome together
but decrease the number of nocturnal spawn is recommended or the zone is going messy Unless you like messy XD
i personally like it but my shawarma PC can't handle it will :S my fps drop like crazy sauce :O

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, I got this error just trying to sleep, I'm using Dynamic Mutants DLTX, is it possible that I have something wrong with my configuration?

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...iles/anomaly-1.5.1\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)
! [SCRIPT ERROR]: ...iles/anomaly-1.5.1\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...iles/anomaly-1.5.1\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

stack trace:

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bvcx Author
bvcx - - 2,140 comments

Hm...did you add anything yours in ltx?

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I did not alter any complement files, but it may be that there is some incompatibility with some complement in my list that MO2 is not showing me, for example, I am using ZCP 1.5D that was updated very recently and also handles the spawning of the squads of mutants, but I'm not sure that's the cause of the problem

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bvcx Author
bvcx - - 2,140 comments

They should be separated, but I'll try to poke zcp author.
If you can set "local debugx = false" to "true" and send log after crash in discord, that would help.

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, sorry for the delay I was a bit busy but I already have the record with the error I had a hard time replicating it but it happened exactly that the last time at dawn in the great swamps, could you provide me with the Discord link to be able to send you the complete log?

PS: It is very likely that I also have other errors in the registry since my list of plugins is very long and it takes me time to compile and find out the cause of the problems since I am a newbie in this matter

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Guest
Guest - - 690,469 comments

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Guest
Guest - - 690,469 comments

Hi there, would there be any concerns with using this alongside Warfare Alife Overhaul? Or would it just latch on to the mutant spawn points in warfare naturally?

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bvcx Author
bvcx - - 2,140 comments

I have no idea what is going to happen ;]

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Guest
Guest - - 690,469 comments

This addon needs dyanmic guards like noct mutants does? Sorry for muy english

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bvcx Author
bvcx - - 2,140 comments

Needs as if it is a requirement? No, but you can install whatever you want on top of it.

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Guest
Guest - - 690,469 comments

no need

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Eldraen
Eldraen - - 43 comments

Much better than the other nocturnal mutants add-ons since well, this one actually uses smart terrains unlike the others who spawn them like crazy right on top of the player.

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bvcx Author
bvcx - - 2,140 comments

Some people prefer the latter ;p
This is just an alternative for the others who not really the fans of it ;]

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Guest
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lfizzikz
lfizzikz - - 1 comments

Hi, I keep getting an error when morning comes when I'm assuming the mutants are supposed to de -spawn, and my game crashes. No matter what as soon as my save file hits around 05:00 it crashes. I saw above someone said it was maybe ZCP mod, I had recently also turned on the mod to try it out. After crashing I turned it off but it is still crashing.

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error:
c:/stalker/bin/..\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

stack trace:

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bvcx Author
bvcx - - 2,140 comments

Sorry, just noticed comment. Is it still happening on recent version? Or is it some modpack without update version? ;]

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Guest
Guest - - 690,469 comments

Hi, does your mod also let NPCs send those messages like: "Its almost dark guys, prepare for the monsters". Like the old Dynamoc Nocturnal Mutants mod? Thats what I really liked about it.

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bvcx Author
bvcx - - 2,140 comments

Nope.

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Guest
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Sheoji
Sheoji - - 7 comments

Game closes without crash log upon changing location during night. It happens not all the time, but often.
The reliable solution is to sleep till morning, and then to the traveling.
The worst of this that I encountered at CNPP trying to move to Zaton. I had to temporary remove the mod to change location.

This crash happened when I tried to move to Zaton at night with mod removed. I doubt it will help but it may give you some insight.

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: .../bin/..\gamedata\scripts\___spawn_dynamic_mutants.script:2739: attempt to compare number with nil

stack trace:

No mod conflicts, using DLTX + fixed warfare overhaul.
Other than that, really love the mod!

Edit:
!WARNING! Shenanigans above caused me a non stop mutant spawning in COP locations (according to console at least), caused a lot of stutter, and caused my saving process to freeze the game for 7+ seconds. Big note: it was ME who blew it all. Do the hard save backup before trying to bruteforce problems!

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bartmech
bartmech - - 25 comments

hi, ___spawn_dynamic_mutants.script is from Leviatan's Dynamic mutants, so this has nothing to do with this addon

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Sheoji
Sheoji - - 7 comments

Strange...
I explicitly remember not using this mod and "night mutants" at the same time. I also remember removing "Dynamic mutants" after a reliable night CTD's even on the basic install. I can only assume that mod of this scale will "haunt" my save file even after I purged it.

In conclusion:
Always start a new game when developing a portable mod pack...

Thanks for bashing me straight, Bart!

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RDC19
RDC19 - - 1 comments

Hello! I play the GAMMA pack of the latest version, I update it in MO. Everything worked correctly for more than 40 hours of gameplay, but then in the Swamps at 5:00 in the morning a crash began to occur with an error. Also, a flight occurs during TP to other locations and sleep. Installed mod Ztsp and before there were no such crashes. In MO, I changed the "night mutants" mod on the advice of the guys from Discord, but it did not help. Is there any solution?

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: d:/anomaly/bin/..\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

stack trace:

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Mestrall
Mestrall - - 2 comments

Yo, did u find a way to fix it? Same problem :(

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Mestrall
Mestrall - - 2 comments

If someone is looking for fix, try Gamma discord chat.

They will help)

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EZEILL
EZEILL - - 47 comments

Just installed the newest release of Gamma and started experiencing this too.

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Guest
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lixxyourcheeks
lixxyourcheeks - - 1 comments

I was struggling with this and found the fix

In the scripts under the function delete_mutants() make sure in "local squad ==alife_object(squad_id)" there is two "==" not one "=". I don't know why but it was missing one.

Glad if I could help anyone :)

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error:
c:/stalker/bin/..\gamedata\scripts\night_mutants.script:103: attempt to call method 'remove_squad' (a nil value)

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vegeta1k95
vegeta1k95 - - 21 comments

What? This doesnt make any sense. All this "fix" does is preventing spawned mutan squads from despawning at all.

The problem lies inside alife_release(squad) function.

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bvcx Author
bvcx - - 2,140 comments

I don't know why it has 5 upvotes, this advice will just break syntax and script won't even load...
You can't just add random symbols to the code.

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Jamescorella
Jamescorella - - 116 comments

Does it work with warfare? Anyone Know or tried?

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Guest
Guest - - 690,469 comments

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