The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Overhauls the RF Receiver to expand the frequency range and make signal sources easily moddable. New signal sources like GSM interference from stalker PDAs. Optional mouse wheel support and accessibility widget.

Preview
New Extensible RF Sources 1.5.2
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CatspawMods Author
CatspawMods - - 370 comments

Version 1.5 is up!
This version adds compatibility with Cold System. Previously both addons tried to use the same "unused" multiplayer window for their HUD elements. NERFS now instead uses its own custom UI statics.

NERFS is now included with the outstanding Devices of Anomaly Redone addon, a high-quality replacement by Barry Bogs for all of Anomaly's device items. Or to be more precise: a stripped-down version of NERFS is embedded with DAR. Installing the full version of NERFS will still give you additional RF features, like the installation options for ARFS lore notes or Bizarre Interference compatibility.

NERFS will now auto-detect if DAR is installed, and use different header graphics in MCM. More importantly, it will detect when other addons have overwritten item_radio.script, and scream at you in MCM.

Devices of Anomaly Redone by Barry Bogs: Moddb.com

Modded EXEs by demonized: Github.com

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Rage4556
Rage4556 - - 67 comments

Congrats on the release! Quick question, does this require a new save?

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CatspawMods Author
CatspawMods - - 370 comments

No new save is required, and the addon is safe to remove mid-save or enable/disable at any time.

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D_IV
D_IV - - 93 comments

Чувствую огромный задел на какую то капитальную модернизацию механики ресивера, особенно таким образом, что он не будет влиять на совместимость с дистанционным управление взрывчаткой (Remote Controll Explosives) и награду от фракций за репутацию (TB' Stashes)... Очень многообещающе, сколько играл в амомалию, не знал о таких недокументированных возможностях, как в предыдущем твоём моде. Красавчик.

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Trdonja
Trdonja - - 10 comments

Thank you for this mod and thank you for the mod that it replaces and thank you for the info about the rework mod and tasks. Love it all. All the best at the new job.

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend I am using the mod (Remote Controlled Explosives): Moddb.com
and also the mod (bizarre interference v7): Moddb.com
This last one brings a patch for Remote Controlled Explosives. The problem is that they use the same script file (item_radio.script) in the patch. Could you also make it compatible with these mods please?

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CatspawMods Author
CatspawMods - - 370 comments

It does not look like either would be difficult. Bizarre Interference is just adding more emission sounds, and that is very simple. The other one just needs a small change to the script. NERFS is already compatible with TB's and Reworked.

I am just starting a new job so I may not be able to do it quickly, but I should not have any difficulty adding compatbility for these.

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SniperHellscream
SniperHellscream - - 981 comments

no problem, thank you very much you can take all the time you need.

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CatspawMods Author
CatspawMods - - 370 comments

The latest 1.3 update should have compatibility with both addons. Please let me know if there are issues.

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SniperHellscream
SniperHellscream - - 981 comments

Excellent Thank you very much friend, as soon as I try it I will let you know how it works

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Malac88
Malac88 - - 137 comments

New game required?

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CatspawMods Author
CatspawMods - - 370 comments

No new game required.

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Andrey0407a
Andrey0407a - - 39 comments

Hello, I installed your mod, tried both versions with and without DLTX, in MCM it is displayed not with text but with scripts, how can I fix it or do I need to install something?

Drive.google.com

Drive.google.com

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CatspawMods Author
CatspawMods - - 370 comments

If I understand correctly, you're saying that in MCM all the text is shown like "ui_mcm_menu_etcetcetc"?

If that's the case, it means that it can't find the string file in configs/text/eng (or whatever your localization is). Since it's unlikely something would overwrite it, either there isn't localization in your language, or it isn't installed correctly.

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Andrey0407a
Andrey0407a - - 39 comments

Yes, it is displayed this way, nothing is overwritten in Mod Organizer.

Drive.google.com

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Andrey0407a
Andrey0407a - - 39 comments

everything works in english,

Drive.google.com

will it be Russian?

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CatspawMods Author
CatspawMods - - 370 comments

Once I can get someone to do a proper translation, there will be RUS localization.

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janzenerik
janzenerik - - 9 comments

is the RF Hidden Package Sidequests mod compatible?

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CatspawMods Author
CatspawMods - - 370 comments

If you mean this one: Moddb.com

Yes.

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janzenerik
janzenerik - - 9 comments

should I load it before or after it?

Edit: Playing with it loaded after the sidequests mod, works fine.

Great mod, good job!

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NeilHill
NeilHill - - 14 comments

Catspaw check your PMs please

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zes91
zes91 - - 46 comments

in the RRFR MCM settings I have the option to keep the sound on when the receiver is equipped, but not being used alongside the sidearm. It is a convenient way to scour some areas without exchanging between the radio and the rifle constantly.

i installed this mod and kept that option enabled, but there is not background noise. Did I do anything wrong?

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CatspawMods Author
CatspawMods - - 370 comments

I thought I added a check for that, but I'll look later after work.

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zes91
zes91 - - 46 comments

I checked the item_radio.script file... in the line 510, below "-- return if radio detector is no active", I replaced those lines with the ones from the RRFR mod:

local obj_det
if reworked_rf_receiver_mcm.get_config("only_equip_rf") then
obj_det = db.actor:item_in_slot(9)
else
obj_det = db.actor:active_detector()
end

if not (obj_det and obj_det:section() == _device and obj_det:condition() >= obj_det:power_critical()) then
sound_trigger(false)
return
end
sound_trigger(true)


It works perfectly now, it seems

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CatspawMods Author
CatspawMods - - 370 comments

Yep, that is pretty much all that I would've done, looks like I missed that one. I'll get a fix out later, thanks!

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Dexops
Dexops - - 79 comments

Hiya, I've been playing with your addon installed, and a few nights ago I killed a bandit, looted a note on how to find Flash artifacts at the frequency of 145Mhz, but once I read it there was no audible indication of reading it, and the note didn't show up in my PDA guide section. Any idea what that might be about?

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CatspawMods Author
CatspawMods - - 370 comments

Did you install the DLTX or non-DLTX option?

One or the other of these is required in order to have the new note entries added to the encyclopedia. Without that, you can read the notes but the encyclopedia won't know what to do with them.

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Dexops
Dexops - - 79 comments

The DLTX version should be what I installed.

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CatspawMods Author
CatspawMods - - 370 comments

Without logs and a lot more information it's hard to say what the real cause was, but fundamentally what's happening is that the link between the notes and the encycloedia is broken. The note works as normal, but there's an entry in the encyclpedia files that controls what kind of "interactions" it monitors--in this case, reading a note.

Try reinstalling. If that doesn't work, try installing my previous mod (Anomalous RF Signals) on top of this--as far as the notes are concerned, it's the same content.

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Dexops
Dexops - - 79 comments

Alright! As for your previous mod, I did have it installed beforehand, but after installing this newer mod I uninstalled the older one since it's meant to be included in NERFS. I wonder if maybe the note was a pre-existing remnant from the older mod, and since I deleted said mod, the note may have broken when I tried reading and adding it to my encyclopedia?

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дедушка_Ли
дедушка_Ли - - 176 comments

Hello.
I suggest you, as well as everyone else, as a temporary solution, the translation of the mod settings in the MSM menu into Russian for version 1.0:
Drive.google.com

I also provide you with screenshots of the translation of the mod settings in the MSM menu into Russian:
Postimg.cc

Здравствуйте.
Предлагаю вам, так же как и всем желающим, как временное решение, перевод настроек мода в МСМ-меню на русский язык для версии 1.0:
Drive.google.com

Так же предоставляю вам скриншоты перевода настроек мода в МСМ-меню на русский язык:
Postimg.cc

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CatspawMods Author
CatspawMods - - 370 comments

Thank you! I will include this in the next version, which I am uploading shortly.

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bobzhe
bobzhe - - 17 comments

Very nice job man. My wired speakers catch cellular transmissions too lol

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дедушка_Ли
дедушка_Ли - - 176 comments

In the S.T.A.L.K.E.R. REALITY build version 1.7, everything works!
Thanks!
Postimg.cc

В сборке S.T.A.L.K.E.R. REALITY версии 1.7 все работает!
Спасибо!

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Guest
Guest - - 690,119 comments

Что такое DLTX version?

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CatspawMods Author
CatspawMods - - 370 comments

It is to reduce conflicts between addons, but it only works if you are using modded EXEs. There is a link in the description.

Это нужно для уменьшения конфликтов между надстройками, но это работает, только если вы используете модифицированные EXE-файлы. В описании есть ссылка.

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Guest
Guest - - 690,119 comments

Just wondering, what kind of issues can happen if you use JSGME to install this mod?

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CatspawMods Author
CatspawMods - - 370 comments

The same sorts of issues that one can have using JSGME with any other combination of mods: conflicts and problems with files being loaded out of order or overwriting what they shouldn't. JSGME directly modifies your game files, whereas MO2 uses a virtual file system.

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ItsErisContent
ItsErisContent - - 30 comments

Expression : <no expression>
Function : handler_base
File : xrDebugNew.cpp
Line : 1005
Description : pure virtual function call

stack trace:

Also when I try this mod, NPC identifier, the dialogue ui, and FDDA features went kaput. Also couldn't fast travel with this mod enabled

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CatspawMods Author
CatspawMods - - 370 comments

This addon does not touch anything related to animations, Crook's faction ID, or the dialogue UI--and I use all three of those mods in my own play without issue.

I don't know what the actual problem with your installation is, but it is NOT this addon.

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ItsErisContent
ItsErisContent - - 30 comments

Also mouse scrolling doesn't work

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Finally a mod for the hams of the Zone!

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ItsErisContent
ItsErisContent - - 30 comments

I have also this problem too

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...lker anomaly/bin/..\gamedata\scripts\actor_status.script:75: attempt to index a nil value

stack trace:

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ItsErisContent
ItsErisContent - - 30 comments

This is when I try to enable RF receiver rework patch on NERFS

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ItsErisContent
ItsErisContent - - 30 comments

Nvm. There some other addons kinda makes this mod kaput. Disabled some of them and I can just enable them one by one in case I found an addon kinda scuffs it up

Although, the RF receiver doesn't blink anymore when using alongside Bizarre Interface. Even using its patch

Also, do you have discord? It would be very easier to communicate

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ItsErisContent
ItsErisContent - - 30 comments

Found the problem. It's the hitmarker addon causes the problem

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Spywara
Spywara - - 15 comments

Thank you, im deaf... RavenAscendant recommended that I download this mod.

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CatspawMods Author
CatspawMods - - 370 comments

I'm glad I could help make the game more accessible for you!

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WeebSlav
WeebSlav - - 122 comments

Hi, I'm having issues with the mod it crashes when trying to complete the "Needle on a haystack" mission from the Sin storyline hadn't had other issues so far.

This is the Log, did i crooked the installation or is something else happening?
i'm running Coverdrave's Reworked RF Receiver, TB's RF tasks, RC Explosives and Bizarre interference

!WARNING : level.object_by_id(nil) called!
! [LUA] 0 : [C ] __lt
! [LUA] 1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
! [LUA] 2 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1128) : func_or_userdata
! [LUA] 3 : [Lua] ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ... anomaly/anomaly-1.5.2/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ...ly-1.5.2/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ...nomaly-1.5.2/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __lt
! [LUA] 1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
! [LUA] 2 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1128) : func_or_userdata
! [LUA] 3 : [Lua] ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ... anomaly/anomaly-1.5.2/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ...ly-1.5.2/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ...nomaly-1.5.2/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [LUA] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script:1040: attempt to compare number with string
! [LUA] 0 : [C ] __lt
! [LUA] 1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
! [LUA] 2 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1128) : func_or_userdata
! [LUA] 3 : [Lua] ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ... anomaly/anomaly-1.5.2/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ...ly-1.5.2/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ...nomaly-1.5.2/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [SCRIPT ERROR]: .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script:1040: attempt to compare number with string

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap

LUA error: .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script:1040: attempt to compare number with string

Check log for details

stack trace:

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Matumba_4
Matumba_4 - - 21 comments

Same issue. Disabled the REWORKED RF RECEIVER and everything worked well.

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CatspawMods Author
CatspawMods - - 370 comments

This should be fixed now in 1.4.

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Guest
Guest - - 690,119 comments

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Guest - - 690,119 comments

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zes91
zes91 - - 46 comments

same problem for me. happened during random "missing squad" mission in Meadow. disabled the compatibility for Reworked RF Receiver and it stopped crashing.

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CatspawMods Author
CatspawMods - - 370 comments

This should be fixed now in 1.4.

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zes91
zes91 - - 46 comments

thanks

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