Monolith models are first part of the full Anomaly model replacement addon.
Replaced all models, excluding NPC with a head of Dante and Metro Monolith model.
If you found some bugs or want to suggest something please contact Discord Shepard#0396.
- Hi everyone!
Thats the first version of my addon based-on Anomaly, starting from just a models replacing.
Current version contains all Monolithians models, excluding NPC with Dante's head and model from a Metro 2033. This is just a models and textures, so this suits dont have their own icons, their descriptions have not been changed yet, as an protection configs. Next versions will contain replaced icons, npc portraits, fixed descriptions, improved protection stats and NPC portret icons.
Per update will contain a content as it will be ready, so I wont wait to load a portraits, for example, with any other textures. As it ready it will be released.
After Monolith Ill be replacing all other fraction models to make a platform to build my own addon, not just an models replacing.
Special thanks for a help for a long time and some materials to Azetrix.
ima try it out
Let us know how it goes. Just starting a new game, won't see any mono's for awhile.
Can we get some preview pictures
Preview pics, please. As many as you can make.
Nice, Looks really good. I'm still using the DD Hd Model pack. Excited to see something new. I've always had issues while using HD models in DX11 and DX10, hopefully yours doesn't have those issues.
I get an instant CTD with the following when going to the Army Warehouses:
[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : ..\xrRender\ResourceManager.cpp
[error]Line : 67
[error]Description : fatal error
[error]Arguments : Shader 'models\exohelm' not found in library.
A search points to exohelm.dds
Should I just reinstall the mod?
This one looks pretty strange. Maybe you've installed it not for Anomaly? Any other mods installed?
Too many to list. It didn't start until after shutting down the miracle machine in Yantar. Prior to that the Army Warehouses worked fine.
Same here. After disabling the miracle machine after transition both in linmask and army warehouse gets the same crash. Disabled the addon, no more errors.
This looks great, I really love the look of the third pic and the guy on the lft in the second pic. Still, do you really plan to give models to the other factions? If so, are you planning to give them unique looks or make them wear similar colors like the hd models addon (for example, bandits and loners wearing similar outfits)?
Yes, for both questions :)
Next would be mercs.
Thanks man, that's my favorite faction.
dude, there is an HD addon already for all factions, except for Clear Sky. Maybe you could have done CS first, and all factions next then?
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Compatible with Misery?
You should make Clear Sky next, since those guys don't have proper working models in the DD Redux pack.
As a suggestion, since Mercs are next, are you planning to tackle SIn/UNISG/Renegades? Or are those left for last? Because I've yet to see an HD depiction of either faction.
please bring the models of Sin from Oblivion lost to Anomaly, they are so creepy, only the npc with trenchcoat
I think there's a problem with the monolith leather jacket, it seems to have the model of an exoskeleton.
I can't wait for your work to continue on to the rest of the factions ingame. HD + DD Models is good, but the missing replacements and the fact that some models are clearly from other games has made it difficult to stick with.
Great work!
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That guy looks like jimmy from mafia 2
Does this mod work with the most current version of Anomaly?
I get a crash (using Escape from Chernobyl)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : ..\xrRender\ResourceManager.cpp
[error]Line : 67
[error]Description : fatal error
[error]Arguments : Shader 'models\exohelm' not found in library.
stack trace:
so how do I get this mod running?
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