The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

An attempt to improve Michiko weather mod with additional features

Preview
Michikos Weather Revamp Revised (UPDATE 2)
Post comment Comments  (0 - 50 of 133)
Krivougolnik
Krivougolnik - - 25 comments

I don't think it's as light and bright as your screenshots.
Imgur.com

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

looks pretty bright to me. you can boost the brightness with more gamma or brightness values in options

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Krivougolnik
Krivougolnik - - 25 comments

Then the dungeons will become too light. The ****** xray engine can't tell the difference between outdoor and underground lighting. If you increase the gamma, the picture becomes really beautiful in sunny weather, but the basements and labs will become bright even without lamps.

Also look at these screenshots of mine without your edits. What do you think? Is it worse, better, or exactly the same as with your edits?
Imgur.com Imgur.com

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

looks the same to me

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BadaBoom_0325
BadaBoom_0325 - - 567 comments

Vignette including too? Wish to hear no.

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

nope

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BadaBoom_0325
BadaBoom_0325 - - 567 comments

woohoo! I hate vignette, so I'm happy to hear that

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maks0817097
maks0817097 - - 49 comments

Dx 8 ?

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GalaxiT
GalaxiT - - 104 comments

Dx8 is using static lighting, what do you expect to hear?

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Krivougolnik
Krivougolnik - - 25 comments

Still, this is the setting I recommend. Gamma really shouldn't be touched, even with shaders. Gamma will really spoil the view in dungeons.
Gamma 1
intensity 1.3
Brightness 1.3

Imgur.com

I may be wrong about some things, because everyone has different monitors and colour perception, but it's really best not to raise the gamma any higher than 1.

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

thanks, i added that info in description. the gamma is even lower to 0.9 for nice contrast

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reter
reter - - 615 comments

thank you, i'm using michiko all the time, i will try yours

have you tried if this works well with gamma?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

shouldnt be any problems, its just weather configs

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Log4n
Log4n - - 10 comments

Is it compatible with beef's night vison goggles and enhanced shaders? The original weather revamp had problems with those iirc. Also, stealth 2.0 had a patch for the weather revamp. Should it be used with your addon?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

It's just weather configs, ofc they are compatible. The Stealth patch - no idea, ask the author about it and what it does. Probably not

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Guyrza
Guyrza - - 179 comments

доброго времени суток! Спасибо за аддон!

Imgur.com

PS: ветер всегда так сильно шумит?

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akRPG
akRPG - - 22 comments

Thank you :)

What should be the load order between Dynamic Time-based Tonemap addon and this weather configs? Also do we need the original addon ?

Edit: r2_tnmp_onoff 1 turns into a blackscreen (except ui). I'm using Enhanced Shaders, should I disable this parameter ?

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Krivougolnik
Krivougolnik - - 25 comments

Michiko's Weather Revamp doesn't work well with Enhanced Shaders. Try using just Michiko's Weather Revamp, it's much prettier. Just see my screenshots above.

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akRPG
akRPG - - 22 comments

I guess so, but it works fine with ES (without color grading).

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Krivougolnik
Krivougolnik - - 25 comments

Show a screenshot.

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reter
reter - - 615 comments

i never get enhanced shaders to work with michiko, maybe you can show us how you did?

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kaelamon
kaelamon - - 9 comments

Cdn.discordapp.com
Cdn.discordapp.com

Works for me

just set up r2_tnmp_onoff 0

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Gutceu
Gutceu - - 21 comments

what cfg did you use from ES is it only the default?

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Rambito0
Rambito0 - - 163 comments

Will this will play along with "Dynamic Time-based Tonemap Extended" ?
Moddb.com

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Krivougolnik
Krivougolnik - - 25 comments

When I installed this mod, my jaw dropped. It works beautifully. Thanks for mentioning this great mod.

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Theisgood
Theisgood - - 564 comments

I deleted the other weather mod of yours then I installed this and it just crashed :/ I have sound scapeoverhaul installed so I installed the main file first then used the SCO patch second. The game would not even launch :/

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akRPG
akRPG - - 22 comments

I think you have to install that stereo thunder part in SCO too. I had the same issue as you first but after installing that part and overwriting with this weather patch it didn't crash at start up.

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Theisgood
Theisgood - - 564 comments

Alright Ill give that a shot.

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Falef
Falef - - 2 comments

Thanks for the tip, it works now

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Guest
Guest - - 689,820 comments

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MangoesMang
MangoesMang - - 21 comments

I've been using this all day. It's really well done. Good work.

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niandica
niandica - - 47 comments

is it compatible with DYNAMIC RADIATION ZONES AND RADIATION OVERHAUL? Moddb.com

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

yes

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niandica
niandica - - 47 comments

it worked and I really liked it =) I'm using an Autumn mod and the foggy weather and wind are perfect! but, a couple of things just for a heads up. It's not compatible with Stealth Moddb.com :c I mean, it doesn't crash or anything, but you are always in stealth mode (stealth icon almost pitch black) except for campfires or really sunny days. Your addon overwrites some files from Weapon Cover Tilt Moddb.com Perk-Based Artefacts Moddb.com

Lastly, Dynamic Tonemap Extended, it goes before or after your addon? and the new wind effect, it's present on all kind of weather or just some?

Congrats on your addon, I really liked it! but for now, I will wait a patch for Stealth.

(sorry for crappy eng)

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Did you checked the option in its mcm, on or off? Does it change anything?

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niandica
niandica - - 47 comments

sorry for the late reply... I totally forgot about the toggle option on stealth in MCM, sadly it makes no difference, it works great on sunny days, the problem seems to be only in foggy/cloudy days. But let me clarify, this does not mean that Stealth isn't working, is just that in cloudy/foggy days, npc will take more time to notice you, like if you are constantly hiding, that's all. I would let you know if I notice something else.

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bvcx
bvcx - - 2,130 comments

Weather configs that Stealth uses are almost same as Michiko's original, so you can use old patch.
It is intended for NPCs to find you almost instantly under sun and a bit longer in the dark/foggy environments. As for indicator - it's quite accurate in vanilla game since most of vanilla weathers are ridiculously dark visually ;] Some changes to light can make it look brighter, but weather configs will still be low and Stealth only reads weather configs unfortunately.

In two words it should work as before, game with this addon becomes brighter only for player's eyes (reshade settings can also be a factor), not for NPCs or indicator ;p

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Caes3r
Caes3r - - 18 comments

conflicts with wepaon cover tilt

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

look at the mod authors bruh

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Theisgood
Theisgood - - 564 comments

So it does not work with weapon tilt? Or do I just not add this script below.

"demonized_randomizing_functions.script"

I manually install everything.

I have weapon tilt installed with no issues. But I see it has this same script in the install folder.

This is the only answer I need.

I installed the SCO thunder stereo addon also.

I am sorry for asking so many questions.

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

1. Use mod organizer 2
2. Conflicts are fine
3. If you use sco stereo thunder then apply the patch

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Theisgood
Theisgood - - 564 comments

Thanks man this helped.

So I can replace the weapon tilt script with this script since they are the same?

demonized_randomizing_functions.script

I am also going to have to reinstall my entire game :( since you pointed out I have been not using the mod organizer 2.

That is probably why I am having so many issues.

Sigh at least I can keep my save file lol.

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Guest
Guest - - 689,820 comments

The scripts are completely identical, it shouldn't matter which one goes first.

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Rambito0
Rambito0 - - 163 comments

Great work as always, was looking for a weather mod for long time.

One question though: What does the "r2_tnmp_onoff " command do?

Every time I turn it to "1" the screen goes black except for the HUD. I have "Enhanced Shaders" and "Dynamic Time-based Tonemap Extended", I even tried to delete the shader cache and reload the shaders config but still black, had to reverted it back to "0"

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Well seems like ES doesn't like this command, it works fine with vanilla

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Rocky.SRogers
Rocky.SRogers - - 156 comments

hey dose this addon work with this ?
Moddb.com

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Rocky.SRogers
Rocky.SRogers - - 156 comments

i really like the mod my only issue with the mod is that i think it makes the nights too bright

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niandica
niandica - - 47 comments

try changing the gamma value to 1.0 or 0.9, I'm currently using 0.9

type in the console: r__gamma 1.0 or r__gamma 0.9

maybe that helps =)

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Spook_boi
Spook_boi - - 32 comments

Even with Enhanced Shaders and r2_tnmp_onoff set to 0 it looks beautiful. much better that the non revised version IMO. what does that command do anyway? im not much of a film nerd so im not too sure what tonemaping does

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

its an adjustment of exposure, contrast, different brightness levels: shadows, midtones, highlights, whites, blacks. think of it as photo filters, but adjustable and real time. That command enables it

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Spook_boi
Spook_boi - - 32 comments

ah ok. cool thanks

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reter
reter - - 615 comments

fact is the tonemap palette don't match with default anomaly, so it does not work very well with the vanilla michiko, because the way it was intended is with the standard tonemap anomaly have

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