The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds a keybind to inspect weapon in hand. Also includes a modified version of FireModeCheck script by Ishmael to play the inspection animation for checking fire mode.

Preview
[MCM][1.5.2]Inspect Weapon, and Inspect weapon for FireModeCheck
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Simbrave
Simbrave - - 230 comments

Didn't know I need it until now. What a great addon. Thank you~

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Gangst3r
Gangst3r - - 32 comments

Top addon! And u too <3

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xaer3d
xaer3d - - 121 comments

FireModeCheck mast fave ?

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fsttime Author
fsttime - - 57 comments

It is required for modified FireModeCheck script. Not needed if you only want to use the standalone inspect version.

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Sallad123
Sallad123 - - 6 comments

Can't seem to get it to work. Do you need the firemode check mod, or some other mod for this to work?

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fsttime Author
fsttime - - 57 comments

Standalone version doesn't need firemode check mod. Just use the keybind defined in MCM for "Inspect Weapon" (default: PERIOD) to trigger the animation. Do note that not all weapons have the required animation, so not all weapons will play an animation.

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Sallad123
Sallad123 - - 6 comments

Ah, I see. That must've been the problem, I was trying to use this with an SVT and a PM lol, thanks for the help.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

The inspection part seems to work on most guns, however I have Fire Mode Check and loaded your addon after it and when I check my ammo it doesn't do the animation.

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fsttime Author
fsttime - - 57 comments

Modifed FireModeCheck script will only play the animation if FireModeCheck is set to work in dual key mode, the weapon has multiple firing modes, and the weapon has an idle animation.

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SEV3RE
SEV3RE - - 388 comments

Insane Mod ! 10000 IQ

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Bass-Junkie
Bass-Junkie - - 532 comments

i have been waiting 2 years for a mod like this thank you

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ignacioromano333
ignacioromano333 - - 10 comments

NICE. Does it work with BAS?

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JadeyMoyaison
JadeyMoyaison - - 123 comments

it should work on most guns although I never use it

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fsttime Author
fsttime - - 57 comments

JadeyMoyaison is correct, it should work with most guns, i.e., guns which have idle animations.

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ltsobachiy
ltsobachiy - - 163 comments

I'll take this... and some of this... and a little of that...

You guys are great.

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Stalinwolf
Stalinwolf - - 129 comments

No luck getting this working either. Shows up in MCM config, but can't actually execute the action. Tried it with my AK-103, Remington 870 and Beretta. :(

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fsttime Author
fsttime - - 57 comments

Just checked the weapon configs in vanilla Anomaly. Looks like almost none of the weapons have any idle animations. I guess this addon is not very useful without weapon animation mods like Blindside.

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Stalinwolf
Stalinwolf - - 129 comments

I appreciate you checking! At least I won't drive myself crazy now trying to get it working.

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PradaGT
PradaGT - - 74 comments

It shows up in mcm but there are no options to change the keybind or anything

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Guest
Guest - - 691,615 comments

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AnAsianNoob
AnAsianNoob - - 70 comments

yes I like this

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Reconboi
Reconboi - - 57 comments

it's a great addon, but is is there a way to inspect weapon and it counts the ammo when you inspect the weapon?

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RamseySparrow
RamseySparrow - - 833 comments

hey, great idea, but I have a suggestion - make it work under the default single key mode of the firemode check addon, so that:
- single tap - mode check + inspect animation
- double tap - mode switch

I can't think of a reason for why this wouldn't give the same result but streamlined into a single key. I assume you thought about it and decided against it for some reason. Is something conflicting?

thanks

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fsttime Author
fsttime - - 57 comments

The inspect animation is played partially or fully even on double tap with single key mode of firemode check addon. Having double tap play the inspect animation and single tap switch mode might work but I'm not sure if people want that.

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RamseySparrow
RamseySparrow - - 833 comments

no, no - I mean the other way around as mentioned above:
firemode checker in the default single mode key:
single tap for check + animation. double tap for switch.

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Vladislav98
Vladislav98 - - 21 comments

Звучит классно, но не пойму на какую клавишу активировать анимацию, не очень понимаю каким образом прописывать клавишу в скрипте ?

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blacksunboy
blacksunboy - - 5 comments

По умолчанию на клавишу ''Ю'' на русской раскладке. Её же называют ''PERIOD''

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niandica
niandica - - 47 comments

this would be amazing for "ammo check"... I mean, there is no animation for ammo check so the show and hide weapon animations are used, this would be not accurate but nice for checking how much bullets are left in the mag for mods like Moddb.com. Nice mod anyways!

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Juan_ARG
Juan_ARG - - 8 comments

Yes! please!

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RamseySparrow
RamseySparrow - - 833 comments

good idea. I find it really annoying how with blindside's the ammo check takes nearly longer than reload because of folding and unfolding of the stock on things like kyparis and scorpion

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SilverSet
SilverSet - - 11 comments

did (adaptation), if you can call it that. Just download it from the link and transfer it to your root folder with the replacement of files (but first make a backup copy of the original files). By pressing the (>.) key or the letter Ю on the Russian layout, you will simultaneously display information about the number of cartridges in the clip and the inspection of weapons. important!!! when viewed, not all weapons have animation. Drive.google.com

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PRinceBhai
PRinceBhai - - 500 comments

Yummy.

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KarazjoRamivs
KarazjoRamivs - - 17 comments

Cant make it work either. No BAS.
Checked with Blindsides Reanim Loner ON and OFF. No luck at all.

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fsttime Author
fsttime - - 57 comments

Many weapons don't have idle animations even with Blindside's reanimations. So this addon doesn't work with many weapons.

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iamn0x
iamn0x - - 35 comments

For some reason the firemodecheck no longer works correctly on 1.5.2, the character movements stops when you try to check the fire mode.

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fsttime Author
fsttime - - 57 comments

That's strange, the standalone version works fine with both 1.5.1 and 1.5.2. In case you were having the issue with FireModeCheck version, try the new update.

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iamn0x
iamn0x - - 35 comments

Thanks for the reply, its been a while tho xD. The bug was fixed by Ishmaeel a while ago. Thank you anyway !

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darkm0983
darkm0983 - - 17 comments

does this work with all vanilla wepons and also BaS'?

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fsttime Author
fsttime - - 57 comments

It only works with weapons which have idle animations; most vanilla weapons don't have them while a lot of BaS weapons do. You'll need weapon animation mods (by blindside, firebreath, etc) to add idle animations for vanilla weapons.

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buranbel214
buranbel214 - - 10 comments

How it work?

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fsttime Author
fsttime - - 57 comments

Press PERIOD ('.') while holding a weapon.

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Guest
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hibaruza
hibaruza - - 29 comments

wish someone post a mod with inspect anims for all the weapons!

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