The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
This mod makes command system less boring and lifeless by adding animation for most of them.
Maybe a video can attract more people.whatever,it is a great job! keep up,man.(Love from china,A man and his English very poor,haha)
Thap compatibility? The animations don't play
I personally use thap. There might be problems with merc hands, because they are different than others
Using scientist ssp suits
just checked, all versions of ssp works. Tried reinstalling?
I think it's the Simple GUI addon, changes axr_companions.script and adds a new companion wheel. Not compatible I assume
WHOAH thats pretty cool man
Thx!
That is so ******* cool. It`s one of those mods that you don`t know that you needed but can`t play without it after trying it.
Glad to hear that
I love these immersive mods like animations. Can‘t wait for more. 💕
It's brilliant, a new level of immersion and communication with NPCs.
Are you considering improving and adding new animations in the future?
Is it compatible with FDDA?
I'm thinking about making more animation and replacing bad ones. And yes, it's compatible with FDDA
Try to make better knife animations. We really need some good ones. Maybe a compatible one with the Dead Air knifes.
I don't really plan to do those. Maybe gonna focus more on guns to improve my fps animation skill
Is it compatible with all hand packs?
Tested only with THAP, but others should do
Ok. And I want to suggest an idea: you could make the animation more lively, if the right hand holding the weapon also tilted down a little during the gesture animation
I wanted to do this, but it's hard to figure out how to make this
This comment is currently awaiting admin approval, join now to view.
Below is also my comment. There is also an animation of the withdrawal of a hand with a weapon when selecting an object in the FDDA, this video shows Youtube.com
thx for help
This comment is currently awaiting admin approval, join now to view.
Thanks for sharing! This is one of those mods that I never knew I needed :D
Not half bad, you got this boy! 👀👍
good job 11/10
animations dont play for me. what i have done wrong? reinstalled twice and was changing load order
That's weird. Do you use any mod that has axr_companions.script?
vepl, voiced actor and gamma ui
Might need to make patches. try to disable voiced companions mod
disabled all mods wchich merges with this script. didnt help
Huh... Sorry, but at this point I really don't know how to help you
ok, how i can a look wchich addons this on replace or replaced by?
If you are using mo2. just search for axr_companions in \mods
Seems i understood. i can use anims via hotkeys, but no command wheel
Prolly cuz of gamma ui
I tried do disable ui and it didnt help, BUT if i enable gamma animation realible, then your mod will work, but dissapers animation with picking item, skinning and opening backpack in fdda
huh, that's interesting...
I tried to change load orders, but nothin happens. Anyway i can use your mod via bind, but wanted that all will work normally
So, any advices?
Tbh, not really
i am *******... i had an old fdda version. now all works correct. thank you for support!
I had the same problem, thanks for the solution. Now its work correctly ^^!
Same for me. I am using voiced actor addon too and playing as a merc
Try to disable all addons that use axr_companions.script
I tried, but didn't helped. For example, when stalker joins to me it plays "come here" animation. And another interesting moment I've noticed, if I enable voiced actor addon with yours mod active, it plays radio communication "on" and "off" animation when I am too far from my companions and give them orders. And adds radio sound effect to actor voice(???).
Really great mod! I hope you will be able to make patches.
P.S. I am using T.H.A.P too
Radio animation is intended
Is this 1.5.1 compatible?
Yes, tested it myself
baller