The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Buffs Clear Sky armor so its actually worth its price and weight. (EDIT: MCSGA V2 will be released shortly, watch out for that!)
Howdy, CS-3b has more bullet protection than Bulat ? and less anomaly stats ? I think it should be the opposite .. It has more impact protection than Exo also ..
thanks for the input, in the next update I will rectify that. I was just putting this out there to make a base that could be fixed later. I was trying to rewrite CS as more of a combat oriented faction than anomaly/scientific as CS already had their respective SEVA suits and NBCs. Have fun, fellow Clear Sky fan.
Good luck .. I wish you make Heavy armors (Exo,Bulat,CS-3b) way more immune to psi damage and nerf other anomaly stats a lot .. So they become more special to fight in Radar and CNPP .. In case of other armors .. i recommend to take a look on loners sunrise variants and semi-copying them .. everyone has special immunity to one anomaly type .. one more attachment slot to some armors also would be nice ..
alright, ill take that into consideration, thanks
Does anyone even play CS as a faction?
Literally the worst base in all the game, trash equipment, if dynamic faction relations is on you gonna get hated by everyone in 2 days of gameplay...
Like, why? Why would you play an already dead faction? KEK
is simple, to bring Clear Sky from the ashes and beat Monolith/Sin senseless
Well,if you like the lore. True scientists, but not backstabing as Ecologists. Freedom fighters, but not posers like Freedom. The real good guys of the Zone
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because if you like to roleplay a bit around, clear sky's ideology makes the most sense. Also (as a fellow commenter said) it's a way bigger achivement if you manage to make CS great again, than to just **** around with an already strong faction.