The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Combines M1911 mesh model from PRETTY PISTOLS PACK with Gunslinger animation.
time to install laser thing with this pistol
Expression : <no expression>
Function : CResourceManager::_GetBlender
File : ..\xrRender\ResourceManager.cpp
Line : 68
Description : fatal error
Arguments : Shader 'models\laserray' not found in library.
stack trace:
tks for report
Good job, you followed my instructions on how to make it be a proper addon for PPP :)
I have more, do you mind if I post them ?
As long as you make it need PPP since that's the original mod, yes you can post it.
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Drive.google.com
Colt M1911 PPP + Gunslinger with Laser feature
(You need BAS to have toggle laser feature)
Credit to:
-Teivaz for the Animation and Model
-Strogglet15 for the PPP Pack model
-tint08771
Hi! the link does not work.. could you give me a new link to download your Colt (M45A1) with a laser?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7ebb9f855634ee5f58e0783db08d41de>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\cultgun.omf'
section 'wpn_colt1911_sk2_hud'
model 'anomaly_weapons\wpn_colt1911\wpn_colt1911_sk2_hud'
game crashes when loading in the gun with debug menu
Your mod is after PPP and EFT repos
Does this work with GAMMA out of the box?
Or do i need a patch for it?
GAMMA already has its own Gunslinger animation, but not with PPP's model
Ok, so there is no problem, then?
However, AFAIK GAMMA does include PPP, maybe it's an old version, dunno.
Can you make a version without the attachments please?
The github link doesn't show.
how do i install?
before or after Pistol pack series
how do I get rid of Gunslinger animations while keeping this model? (is it possible to bring back vanilla aiming animations?)
Github link is not working
Can you please update mod, 'cause classic Colt1911 was updated with new model and texture in PPP, so this mod makes textures of classic Colt1911 looks bugged.
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The github page doesnt exist anymore,please update.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7ebb9f855634ee5f58e0783db08d41de>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\cultgun.omf'
section 'wpn_colt1911_hud'
model 'anomaly_weapons\wpn_colt1911\wpn_colt1911_hud'
Happens when equipping any PPP 1911, this also probably happens when a NPC holds a PPP 1911 as well cause sometimes the game crashes while i wasn't even holding a PPP 1911 and just walking around.