The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Fixes artefacts that spawn under textures (or wherever they are).

Preview
Longreed's stuck artefacts fix
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bvcx Author
bvcx - - 2,141 comments

Not my addon, so don't ask me ;p

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WeebSlav
WeebSlav - - 122 comments

wait so this fixes the all time annoying bug of artifacts spawning on the stratosphere and also under the map? almost sounds too good to be true.. i'll try it out

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bvcx Author
bvcx - - 2,141 comments

yes

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WeebSlav
WeebSlav - - 122 comments

it appears to conflict with Storylines addon but i'll try to run it anyways

i know it is not your addon but thank you regardless

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bvcx Author
bvcx - - 2,141 comments

It can conflict with addons that already change artefact models ;] But should be fine to override.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

I usually save and reload, heh

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StronGV
StronGV - - 592 comments

Ещё бы сделать, чтобы трупы малогабаритных мутантов, таких как кровососы не проваливались, после загрузки сохранения.

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morgannoor1991
morgannoor1991 - - 475 comments

il try thx

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DemocracyWithWar!
DemocracyWithWar! - - 310 comments

Didnt even knew this kind of bu- anomaly exist

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xioxwota
xioxwota - - 42 comments

FATAL ERROR

[error]Expression : bone_id!=BI_NONE
[error]Function : SArtefactDetectorsSupport::SetVisible
[error]File : Artefact.cpp
[error]Line : 564
[error]Description : bone01

stack trace:



Any Idea?

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bvcx Author
bvcx - - 2,141 comments

Something changes artefact configs (particle_bone maybe) or I don't know, addon works on vanilla.

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xioxwota
xioxwota - - 42 comments

well it not conflict with other mod

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MarkColt
MarkColt - - 430 comments

Kept getting these "bone01" crashes one after another, disabled this mod and crash was gone. Found the offending atrefact (Chain) and narrowed it down to af_chelust.ogf.

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Theisgood
Theisgood - - 563 comments

So this fixes me hearing glass broken over and over again? I assume it was a artefact stuck under the map.

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bvcx Author
bvcx - - 2,141 comments

Apparently ;]

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2-ton
2-ton - - 143 comments

Anyone try this with perk based artifacts??

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