The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A re-upload of an addon that i was exploring the files for. Noticed a few issues so cleaned it up and re-released.

Preview
Living Zone 1.5.1   Fixed
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Grulag Author
Grulag - - 77 comments

This is just a 'cleaned and fixed' version of 'The Living Zone'

I didn't make this, i just fixed what was broken due to typo's and formatting, and re-added but commented out the removed lines, so someone might one day be able to understand what it truly does.

Enjoy.

Report any issues and i can poke around it, but for the most part i'd say it's a bit experimental, i dont really understand fully what it does beyond trying to simulate or make factions travel between paths through maps using different paths than they normally would.

If you end up using it and find anything out about it feel free to report back and share with others.

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villiance228
villiance228 - - 15 comments

Commendable! But the Addon borders on the appearance of stalkers, as on Cordon, you already know in advance that you should not expect unexpected meetings with the Monolith or with Mercenaries, Duty, etc. It seems to be more logical, but the Zone becomes more predictable and therefore less interesting in terms of gameplay. I understand that I will have to turn on the Full A-life simulation? Who starts to slow down, find the file "alife.ltx" and change the parameter "switch_distance = 2000" to 1000.

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Grulag Author
Grulag - - 77 comments

Yes good point about the switch distance. I left it as the author put it, as i guess it's his original intention, and while i believe it's better left at default switch distance for anomaly (750 i believe?), its really just a copy/paste of the original addon, so i just left it for now.

Recommended to change the switch distance though if you guys have slow-downs, for sure it affects performance.

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serega656
serega656 - - 29 comments

С сюжетом не совместим ?

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villiance228
villiance228 - - 15 comments

Life across the zone without restrictions for groups. (!!!For free play only.!!!)
Судя по этому, нет

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oozish
oozish - - 320 comments

I have been using it in story mode with about 180 other mods. It’s loaded last and doesn’t conflict with anything. What’s the problem with using it in story mode?

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LogWedro
LogWedro - - 28 comments

nothing will brake it just won't work. why? I dunno

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Legionner
Legionner - - 52 comments

mod affects quest locations and characters.

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Legionner
Legionner - - 52 comments

Feel free to change my mod if you want.

I especially recommend installing in addition to my mod:
[1.5.1] Smart Terrain Spawns Bugfix

- if the simulation distance is very large, move the flag in the settings and it will reset the mod settings from 2000 meters to the one you set.
- from vanilla files were left for the future.
- the initial locations were cleaned from the Monolith, mercenaries, etc., because: "I'm an artist, I see it that way."

Due to the fact that Russia attacked my country (Ukraine), I stopped working with the mod.

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Grulag Author
Grulag - - 77 comments

Hey! The man himself!

Good to hear from you and to see you around still.

Also thanks for the recommendation, i am sure some will benefit from this!

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, could you explain to me exactly how the "ALife Switch Distance" works, so I can configure it myself, since I usually have a lot of jerks while I play, and I would like to find a balance for my Potato

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Legionner
Legionner - - 52 comments

If there are jerks, you need to reduce the Switch Distance values. In vanilla, the maximum is 750, and in the mod it costs 2000. In the game settings, set the A-life distance to less than 750 and save the settings

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Snikiy26
Snikiy26 - - 9 comments

Its Free play only?Can i play story mod with this addon?

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

Dead CIty has only none to two merc squads occupying the sport center. That's why when mutants attack when used with Dynamic Nocturnal Mutants, most of the squad just die there

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Guest
Guest - - 690,724 comments

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pvlnrr
pvlnrr - - 33 comments

Zombies in the exo at the cordon.. WHY?

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Theisgood
Theisgood - - 563 comments

This has stopped working sadly for 1.5.2 the script stops working :(

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Teodot2463
Teodot2463 - - 11 comments

How did you know it? The game starts with the mod.

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