This mod adds two single shot hobo guns! IZH 18 12 gauge single shot, MP18 7.62X54r single shot! Be poor and enjoy it!
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Hey there guys! This mod adds two new weapons to start with/find!
IZH 18 12 gauge single shot: Not for the faint of heart; it's a single shot shotgun that uses 12 gauge. Better than nothing but you'd wanna replace it later in the game. You can start with it (and it's rather cheap to start with costing 1 point in EFP and 100 in Gamma using the loadout patch).
MP-18 7.62x54 Single shot: Like the IZH, it is a single shot, but this one is a rifle! Enjoy your 1 shot of 7.62x54 as a poor person! You can start with it (2 points EFP, 200 in gamma using the patch!)
Both weapons are meant to be used by poor people and aren't the greatest. Yes, they also accept scopes!
Included are the following patches:
- WPO
- Groks/recoil overhaul
- Gamma loadout patch
Enjoy guys.
Credit:
Qatapro: Original commission, he did a great job on this. Anims, porting, implementation, dtlx....
Juan: Polishing inventory icons, more work
Me: Minor edits, DTLX work
BSG: Original models/textures/etc...
GS Team: original anims
Teivaz: Gunslinger ports
IF YOU SEE ANY PROBLEMS WITH THIS ADDON, REPORT THEM IN THE COMMENTS!
UPDATE V2:
- Fixed idle anim crash. THANK YOU BAMAH!!!!!!
- Texture size reduced on IZH18
UPDATE V3:
- Loadout errors fixed
- Gamma loadout fix
EDIT V4:
- Duty loadout fixed
- Filepath to WPO patch corrected
Releases that are gonna be here soon:
In total:
- Type 56
- Type 56-1 underfolder
- Type 56-2
- Norinco CQ AR15
- Type 81
- L86 LSW
- M16A2 complete reanim and remodel
- GM94 (New animations)
- Colt 607
- MK2 Pineapple
L86?? captain price would be proud
Mausers plase and weapons from TAZ
No weapons from taz are being ported as theyve been done over and over billions lf times. You might see mausers though
I want to see the mauser and even sawn-off rifles
Mauser C96? WW1 Mausers? If you are more specific ill hire an animator to do one gun you are interested in
yes, please make the mauser c96
also i would love to see a heavy hitting revolver like the smith and wesson model 500 or 460 or maybe even the S&W .38/44 but that sounds like too much work between cocking the hammer and loading/reloading it
I second this, would really love to see a mauser c96 in game
"Be poor and enjoy it!"
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my hero
Poor man's dream, excellent!
these starting weapons are so economically, on your end of the world settings mega CBT experience, you can start with a can of beans with this weapon and have points left over! that's what i call a deal!
hobo stalker chads forever winning
cant stop, wont stop winning
RU translation for addon + all attachable scopes in description: Disk.yandex.ru
keep up the good work king
Mp18? Darn, firstly i thought about ww1 german smg.
I have that on my list of things
👌
Hear me out...this but with 50 cal, just for the funny
Every time you aim there is a red line in console that says Missing hud animation anm_idle_aim_1
Mine just straight up crashes with the same issue :((
Let me look into this tonight
Hey guys, just two questions!
Are you guys running efp/gamma/vanilla?
Are you using gunslinger reanims?
I'd be able to help you faster if you contact me on discord: 50 Cent#9518
EDIT: Just managed to find the issue. I will be working with my team to nip this issue in the butt.
>ИЖ-18
>убитое сглаживание
>на мировой модели ещё более убитое
>одна текстура на 65 мб
>читает две одинаковых текстуры, которые отличаются только яркостью
>в thm файле не прописан путь до бампа
Вы её из какой жопы вынули?
after reading through a broken translation, this more than likely just says skill issue.
Write in .thm texture files izh-18 way to bump
when I fire, weapon goes non-ADS......
I got this error?
FATAL ERROR
[error]Expression : anm
[error]Function : attachable_hud_item::find_motion
[error]File : player_hud.cpp
[error]Line : 431
[error]Description : model [wpn_mp18_hud] has no motion alias defined [anm_idle_aim_1]
Temporary fix till author fixes it
Add these lines under #511 in mod_system_izh18.ltx
anm_idle_aim_1 = izh_aim ;Bamah added
anm_idle_aim_0 = izh_aim ;Bamah added
I also swapped out both reload sounds,
as I thought I heard them across a level. Could be mistaken...checking.
Edit: npc_loadouts have DLTX error
The Mod (anomaly 1.5.2) switches convention in the loadout description. So mod makers follow a convention that is not consistent. At least to my mind...opinions may differ.
This is just faction name.
This would be correct
ex. ![duty_novice_primary]
wpn_izh18:r:r
this mod has
![dolg_novice_primary]
wpn_izh18:r:r
Another
![stalker_novice_primary]
wpn_izh18:r:r
wpn_mp18:r:r
should be
![novice_primary]
wpn_izh18:r:r
wpn_mp18:r:r
Whether it' right or wrong, It worked for me to eliminate the errors.
I found it because I'm doing my own mod. I mad the same "mistake".
I switched JMERC's HoneyBadger, AutoMags, jolnir and and LEWD's Famas mod load_outs. Not in entirety, just like 4 each. This also eliminated the console errors.
It's Freedom, Army, Merc, ISG, Ecologs and Loners..IIRC.
Thank you
Thank you Bamah for helping me fix this, you will be included in the credits.
sexy hobo guns
These errors still persist. Console.
!!!DLTX ERROR Attemped to override section 'stalker_novice_primary', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: f:/testing anomaly mods\gamedata\configs\items\settings\npc_loadouts\npc_loadouts.ltx, mod file mod_npc_loadouts_izhmp.ltx
!!!DLTX ERROR Attemped to override section 'dolg_novice_primary', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: f:/testing anomaly mods\gamedata\configs\items\settings\npc_loadouts\npc_loadouts.ltx, mod file mod_npc_loadouts_izhmp.ltx
Need to change loadouts per my previous post.
Another.
! Can't find sound 'weapons\izh18\toz34_empty'
Missing in sound folder
I do love the models. Top notch!
****, forgot about that. I will include it in my next update; I just happened to forget tonight
I can tell you that there were many caliber varietes of mp-18. For example:
-12/70
-12/76
-20/70
-5,45x39,
-5,56x45 or .223 as you wish,
-7,62x39,
-7,62x54R,
-7,62x51(wich I own and damn its accurate as f),
-30-06
-and many more
So would you add more of them or wou will stand with the most popular ones?
BTW Amazing mod! Keep the good work:)
Probably the most popular ones. In the future ill consider some other ones. I only think the ones people wouldnt use are the 5.56 5.45 or 7.62x39 ones cause even a broken ak is still better than the single shots in these calibersq
It would be great to have both a sawn-off shotgun and a silencer ;-)
I have spent the last couple hours trying to find out why these weapons absolutely refuse to show up in the new game loadout screen at all, both Vanilla Anomaly and GAMMA. I've even tried to force inject them into the new game loadout screen with a script to no avail. Don't know how to fix this, but just thought you should know.
I also tried to add them directly and they won't show up. I added the Honeybadger no problem. Tested with an SVD it didn't show up. It's a size constraint. I made the MP18 inv_grid_width = 4 and it shows. Needs a smaller size to be available.
Edit
inv_grid_width = 5 appears to be the limit
Edit2
I can't get the override to work correctly even with a smaller gun. I can add a weapon directly to new game loadouts but not with override !.
I tried these also. Nope! Anyone?
![shared]:custom "this should always be there to pick from"
![stalker_loadout]:shared
Changing inv_grid_width from 6 to 5 works perfectly, thanks!
I can't ADS and shoot at the same time. I will aim, then when I shoot, the gun goes back to the hipfire animation for a second, before returning to ADS, this happens with both the guns, with or without the enhanced recoil patch.
Thats... weird. I'm not sure what could be causing this.
Contact me on discord: 50 Cent#9518
same problem here
The WPO patch doesn't seem to work. Both guns possess no parts. (using the latest version of WPO from github)
The patch for weapon parts overhaul's file path is setup incorrectly; it should be "gamedata/configs/items/settings/mod_parts_izhmp.ltx", but it's setup as, "gamedata/configs/settings/mod_parts_izhmp.ltx".
in the description of the weapon it is not indicated that sights can be installed on it
Thats one of the minor details i happened to leave it. However, i thought players could figure it out because there alreadh is an installed rail.
Hey, wanted to ask if I could include this amazing mod in the next ugp update, I am the creator of UGP and we talked before in the past, wanted to ask for permission :)
hi,
yes. you can include it.
thank you,
- b
-billwa