The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Resting for 15-30 in-game minutes on each save, with fade out animation. Better Campfire Saving gamemode - only lit campfires are availible to save, saving radius increased.

Preview
[1.5.1] Immersive Saving - rest on save, and more!
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rinnedovah
rinnedovah - - 53 comments

Bonfire lit.

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Ztritsval
Ztritsval - - 106 comments

Finally! Thank you! Was always worried why does the game give me matches when I can just save near non-lit campfires

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hardstuph Author
hardstuph - - 15 comments

Enjoy

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Guest
Guest - - 691,308 comments

Does that mean that I can save the game without roasting my balls? You are better than the Monolith!!!!

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hardstuph Author
hardstuph - - 15 comments

Yes, but make sure you have matches on you to light up the fire

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Alce69
Alce69 - - 8 comments

I'm playing with Agony mode too and it's kinda weird that you try to save and you don't know that you're in a fight, the animation and the time still passes, but still, it doesn't save

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hardstuph Author
hardstuph - - 15 comments

I didn't test it with Agony mode. Thanks for the bug report, i'll try to fix it.

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hardstuph Author
hardstuph - - 15 comments

Fixed it now, let me know if something's broken

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Robco2.0
Robco2.0 - - 114 comments

Hi there hardstuph. Is it possible to redesign this addon to where it can add toggles in the game option menus that change certain features of this addon? Examples being if it affects quick saves, main menu saves, the passage of time with fade out and possibly a slight health regeneration buff from another addon I seen. (I saw another modder experimenting with such. Maybe you can put your heads together and create a immersive save and campfire compilation.)

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hardstuph Author
hardstuph - - 15 comments

Hey, i think it's totally possible, maybe i'll try to do it later

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CyginMDB
CyginMDB - - 133 comments

Hey there Hardstuph, first I'd like to say thank you for your mod, finally we get proper campfire saving, quick question, everytime I save my volume goes to 0 for both ambient and music and I have to manually put it back to where it was, I checked your script and I found this (line 23 to 26)

get_console():execute("snd_volume_music "..tostring(_G.mus_vol))
get_console():execute("snd_volume_eff "..tostring(_G.amb_vol))
_G.amb_vol = 0
_G.mus_vol = 0

Is this required for the mod to work?

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hardstuph Author
hardstuph - - 15 comments

Hello
Lines 23-26 are actually supposed to put your volume levels back where it was. Muting is happening on lines 35 and 36.
No, it's not required, and it actually should put volume back after saving. (at least it does in my tests)
It's tampering with sound to mute all game sounds when there's blackscreen.

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P_Lav
P_Lav - - 35 comments

I have the same problem, how can I fix this so that I don't have to change the volume every save?

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aorushome
aorushome - - 222 comments

You go into the "zzz_immersive_campfire.script" and edit following lines (add -- before the text):

--get_console():execute("snd_volume_music 0")
--get_console():execute("snd_volume_eff 0")

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mistermoonshine
mistermoonshine - - 21 comments

I also have the problem with the mod muting my sound

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ymjstevens
ymjstevens - - 1 comments

I'm having an issue where I save at a campfire, then time passes into the middle of a emission, trapping me in a death loop because I'm too far from safety. Is this a known bug?

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