The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
No: Ammo type, Ammo count, Fire mode, Overencumbered sign, Weapon damaged sign, Radiaton, Bleeding (screen effect only, no blood drop sign), Armor damaged sign, Helmet damaged sign. All yours, for free!
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you do know you can hide and unhide hud in this mod, right?
There's one thing you might be unaware of. The key is this bit of the description:
"Bleeding (screen effect only, no blood drop sign)"
The author of this addon states that his mod does not remove the bleeding screen effect. If you disable the HUD with the ingame option that effect will be hidden (alongside the anomaly warning beep, for whichever reason), leaving you with no indication whether and how badly you're bleeding. Given how easily you start bleeding in beta 3.0 update 3 you'll either have to keep injecting Morphine every few minutes and use bandages on top when you get hit by a mutant or you're risking that you keep bleeding out slowly without any sign of it, until you start breathing awkwardly. That's the very reason why I personally re-enabled my HUD after I had it disabled for a while.
If the addon keeps this promise it's a quite useful thing for people who know they don't want the HUD but who don't want to bleed out regularly either.
Also, if you disable HUD, you don't see hunger, thirst and sleepiness (i think xd)
Yep, they're gone aswell. Which isn't that much of an issue, though. If you notice that you're more quickly exhausted than usual, eat some loafs of bread and see your stamina recovery climb in the inventory. Thirst is indicated by the screen blurring, same for sleepiness which you'll know to be that instead of thirst because it's getting dark and you want to rest at night. :p
I'd argue one wouldn't need the hunger/thirst/sleepiness indicators either, but that's everyone's personal pick. Ideally the devs made it so people could enable/disable certain HUD elements, as they did it with the minimap.
You can see if you're bleeding by blood drops on screen
I'm really confused when someone removes the fire select indicator. Wtf you gonna do to figure this out, shoot the gun? That's not immersive at all
I'm sorry, but what i do in this situation is wait until next firefight, and just press and hold trigger for longer than oneshot.
Also, the technician resets firemode to auto only after upgrading weapon, repair doesn't count
Mouting scope also resets to full auto i think
This is still 100% dancing around the issue, though. There is no correct way to display firemode other than just telling the player if it's not going to be animated onto the weapon.
That's just bs lol. It's artificial difficulty for the sake of IMMURSION.
Sorry, it's really made for me, i just posted it beacuse i thought there will be people who will also like it.
If you want to use this mod and enable fire mode indicator then you need to modify config/ui/maingame_16.xml
Find "static_fire_mode" section (row 225) and change X value to "988" and Y value to "734"
Make your own, that's what this modder did. The mod isn't bad, but it is tedious without the firemode status.
could you please update this for the RC versions?